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📄 hitdata.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/** * MegaMek - Copyright (C) 2000,2001,2002,2003 Ben Mazur (bmazur@sev.org) *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. */package megamek.common;/** * This is a result from the hit chart. */public class HitData{    public static final int        EFFECT_NONE = 0;    public static final int        EFFECT_CRITICAL = 1;    public static final int        EFFECT_VEHICLE_MOVE_DESTROYED = 2;    public static final int        EFFECT_VEHICLE_MOVE_DAMAGED = 3;    public static final int        EFFECT_VEHICLE_TURRETLOCK = 4;    public static final int        EFFECT_GUN_EMPLACEMENT_WEAPONS = 5;    public static final int        EFFECT_GUN_EMPLACEMENT_TURRET = 6;    public static final int        EFFECT_GUN_EMPLACEMENT_CREW = 7;        private int location;    private boolean rear;    private int effect;    private boolean hitAimedLocation = false;    private int specCritMod = 0;    private int glancing = 0;    private boolean fromFront = true; // True if attack came in through hex in                                      // front of target    // in case of usage of Edge it is document what the previous location was    private HitData undoneLocation = null;    private boolean fallDamage = false; //did the damage come from a fall?            public HitData(int location) {        this(location, false, EFFECT_NONE, false, 0);    }        public HitData(int location, boolean rear) {        this(location, rear, EFFECT_NONE, false, 0);    }        public HitData(int location, boolean rear, int effects) {        this(location, rear, effects, false, 0);    }        public HitData(int location, boolean rear, boolean hitAimedLocation) {        this(location, rear, EFFECT_NONE, hitAimedLocation, 0);    }        public HitData(int location, boolean rear, int effect, boolean hitAimedLocation, int specCrit)     {        this(location, rear, effect, hitAimedLocation, specCrit, true);            }        public HitData (int location, boolean rear, int effect, boolean hitAimedLocation, int specCrit, boolean fromWhere) {        this.location = location;        this.rear = rear;        this.effect = effect;        this.hitAimedLocation = hitAimedLocation;        this.specCritMod = specCrit;        this.fromFront = fromWhere;    }        public void setFromFront (boolean dir) {        fromFront = dir;    }        public boolean isFromFront () {        return fromFront;    }        public void makeArmorPiercing(AmmoType inType)    {        if (inType.getRackSize() == 2)                specCritMod = -4;        else if (inType.getRackSize() == 5)                specCritMod = -3;        else if (inType.getRackSize() == 10)                specCritMod = -2;        else if (inType.getRackSize() == 20)                specCritMod = -1;    }        public void makeGlancingBlow () {        glancing = -2;    }        public int glancingMod () {        return glancing;    }    public int getSpecCritMod() {        return specCritMod;    }        public int getLocation() {        return location;    }        public boolean isRear() {        return rear;    }        public int getEffect() {        return effect;    }        public void setEffect(int effect) {        this.effect= effect;    }        public void setSpecCritmod(int val) {        specCritMod = val;    }    public boolean hitAimedLocation() {        return hitAimedLocation;    }    public HitData getUndoneLocation () {        return undoneLocation;    }        public void setUndoneLocation(HitData previousLocation) {        undoneLocation = previousLocation;    }        public void makeFallDamage(boolean fall){        this.fallDamage = fall;    }        public boolean isFallDamage(){        return fallDamage;    }    }

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