📄 weaponresult.java
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/* * MegaMek - Copyright (C) 2003 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common;import megamek.common.actions.WeaponAttackAction;import java.io.Serializable;/** * Generated by a first pass through the weapon attack list. */public class WeaponResultimplements Serializable { public WeaponAttackAction waa = null; public ToHitData toHit = null; // stored before ammo depletion, jams public int roll = -1; public boolean revertsToSingleShot = false; public int[] amsShotDown = new int[0]; public int amsShotDownTotal = 0; public Coords artyAttackerCoords=null; //HACK. Someone do something much neater, PLEASE.}
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