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📄 weaponresult.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2003 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.common;import megamek.common.actions.WeaponAttackAction;import java.io.Serializable;/** * Generated by a first pass through the weapon attack list. */public class WeaponResultimplements Serializable {    public WeaponAttackAction waa = null;    public ToHitData toHit = null; // stored before ammo depletion, jams    public int roll = -1;    public boolean revertsToSingleShot = false;    public int[] amsShotDown = new int[0];    public int amsShotDownTotal = 0;    public Coords artyAttackerCoords=null; //HACK.  Someone do something much neater, PLEASE.}

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