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📄 mapsettings.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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            (this.range != other.getRange()) ||            (this.minWaterSpots != other.getMinWaterSpots()) ||            (this.maxWaterSpots != other.getMaxWaterSpots()) ||            (this.minWaterSize != other.getMinWaterSize()) ||            (this.maxWaterSize != other.getMaxWaterSize()) ||            (this.probDeep != other.getProbDeep()) ||            (this.minForestSpots != other.getMinForestSpots()) ||            (this.maxForestSpots != other.getMaxForestSpots()) ||            (this.minForestSize != other.getMinForestSize()) ||            (this.maxForestSize != other.getMaxForestSize()) ||            (this.probHeavy != other.getProbHeavy()) ||            (this.minRoughSpots != other.getMinRoughSpots()) ||            (this.maxRoughSpots != other.getMaxRoughSpots()) ||            (this.minRoughSize != other.getMinRoughSize()) ||            (this.maxRoughSize != other.getMaxRoughSize()) ||            (this.minSwampSpots != other.getMinSwampSpots()) ||            (this.maxSwampSpots != other.getMaxSwampSpots()) ||            (this.minSwampSize != other.getMinSwampSize()) ||            (this.maxSwampSize != other.getMaxSwampSize()) ||            (this.minPavementSpots != other.getMinPavementSpots()) ||            (this.maxPavementSpots != other.getMaxPavementSpots()) ||            (this.minPavementSize != other.getMinPavementSize()) ||            (this.maxPavementSize != other.getMaxPavementSize()) ||            (this.minRubbleSpots != other.getMinRubbleSpots()) ||            (this.maxRubbleSpots != other.getMaxRubbleSpots()) ||            (this.minRubbleSize != other.getMinRubbleSize()) ||            (this.maxRubbleSize != other.getMaxRubbleSize()) ||            (this.minFortifiedSpots != other.getMinFortifiedSpots()) ||            (this.maxFortifiedSpots != other.getMaxFortifiedSpots()) ||            (this.minFortifiedSize != other.getMinFortifiedSize()) ||            (this.maxFortifiedSize != other.getMaxFortifiedSize()) ||            (this.minIceSpots != other.getMinIceSpots()) ||            (this.maxIceSpots != other.getMaxIceSpots()) ||            (this.minIceSize != other.getMinIceSize()) ||            (this.maxIceSize != other.getMaxIceSize()) ||            (this.probRoad != other.getProbRoad()) ||            (this.probInvert != other.getProbInvert()) ||            (this.probRiver != other.getProbRiver()) ||            (this.probCrater != other.getProbCrater()) ||            (this.minRadius != other.getMinRadius()) ||            (this.maxRadius != other.getMaxRadius()) ||            (this.minCraters != other.getMinCraters()) ||            (this.maxCraters != other.getMaxCraters()) ||            (!this.theme.equals(other.getTheme())) ||            (this.fxMod != other.getFxMod()) ||            (this.cityBlocks != other.getCityBlocks()) ||            (this.cityType != other.getCityType()) ||            (this.cityMinCF != other.getCityMinCF()) ||            (this.cityMaxCF != other.getCityMaxCF()) ||            (this.cityMinFloors != other.getCityMinFloors()) ||            (this.cityMaxFloors != other.getCityMaxFloors()) ||            (this.cityDensity != other.getCityDensity()) ||            (this.probFlood != other.getProbFlood()) ||            (this.probForestFire != other.getProbForestFire()) ||            (this.probFreeze != other.getProbFreeze()) ||            (this.probDrought != other.getProbDrought()) ||            (this.algorithmToUse != other.getAlgorithmToUse()) ||            (this.mountainHeightMin != other.getMountainHeightMin()) ||            (this.mountainHeightMax != other.getMountainHeightMax()) ||            (this.mountainPeaks != other.getMountainPeaks()) ||            (this.mountainStyle != other.getMountainStyle()) ||            (this.mountainWidthMin != other.getMountainWidthMin()) ||            (this.mountainWidthMax != other.getMountainWidthMax()) ||            (this.boardBuildings != other.getBoardBuildings())) {            return false;        }		return true;    } /* equalMapGenParameters */    /** clone! */    public Object clone() {        return new MapSettings(this);    }    public int getInvertNegativeTerrain() { return invertNegativeTerrain; }    public int getHilliness() { return hilliness; }    public int getCliffs() { return cliffs; }    public int getRange() { return range; }    public int getProbInvert() { return probInvert; }        public int getMinWaterSpots() { return minWaterSpots; }    public int getMaxWaterSpots() { return maxWaterSpots; }    public int getMinWaterSize() { return minWaterSize; }    public int getMaxWaterSize() { return maxWaterSize; }    public int getProbDeep() { return probDeep; }        public int getMinForestSpots() { return minForestSpots; }    public int getMaxForestSpots() { return maxForestSpots; }    public int getMinForestSize() { return minForestSize; }    public int getMaxForestSize() { return maxForestSize; }    public int getProbHeavy() { return probHeavy; }        public int getMinRoughSpots() { return minRoughSpots; }    public int getMaxRoughSpots() { return maxRoughSpots; }    public int getMinRoughSize() { return minRoughSize; }    public int getMaxRoughSize() { return maxRoughSize; }        public int getMinSwampSpots() { return minSwampSpots; }    public int getMaxSwampSpots() { return maxSwampSpots; }    public int getMinSwampSize() { return minSwampSize; }    public int getMaxSwampSize() { return maxSwampSize; }        public int getMinPavementSpots() { return minPavementSpots; }    public int getMaxPavementSpots() { return maxPavementSpots; }    public int getMinPavementSize() { return minPavementSize; }    public int getMaxPavementSize() { return maxPavementSize; }        public int getMinRubbleSpots() { return minRubbleSpots; }    public int getMaxRubbleSpots() { return maxRubbleSpots; }    public int getMinRubbleSize() { return minRubbleSize; }    public int getMaxRubbleSize() { return maxRubbleSize; }        public int getMinFortifiedSpots() { return minFortifiedSpots; }    public int getMaxFortifiedSpots() { return maxFortifiedSpots; }    public int getMinFortifiedSize() { return minFortifiedSize; }    public int getMaxFortifiedSize() { return maxFortifiedSize; }        public int getMinIceSpots() { return minIceSpots; }    public int getMaxIceSpots() { return maxIceSpots; }    public int getMinIceSize() { return minIceSize; }    public int getMaxIceSize() { return maxIceSize; }        public int getProbRoad() { return probRoad; }        public int getProbRiver() { return probRiver; }        public int getProbCrater() { return probCrater; }    public int getMinRadius() { return minRadius; }    public int getMaxRadius() { return maxRadius; }    public int getMinCraters() { return minCraters; }    public int getMaxCraters() { return maxCraters; }    public int getAlgorithmToUse() { return algorithmToUse; }     public int getProbFlood() {return probFlood;}    public int getProbForestFire() {return probForestFire;}    public int getProbFreeze() {return probFreeze;}    public int getProbDrought() {return probDrought;}    public int getFxMod() {return fxMod;}    public int getCityBlocks() {return cityBlocks;}    public String getCityType() {return cityType;}    public int getCityMinCF() {return cityMinCF;}    public int getCityMaxCF() {return cityMaxCF;}    public int getCityMinFloors() {return cityMinFloors;}    public int getCityMaxFloors() {return cityMaxFloors;}    public int getCityDensity() {return cityDensity;}    public int getTownSize() {return townSize;}    public int getMountainHeightMin() {return mountainHeightMin;}    public int getMountainHeightMax() {return mountainHeightMax;}    public int getMountainPeaks() {return mountainPeaks;}    public int getMountainStyle() {return mountainStyle;}    public int getMountainWidthMin() {return mountainWidthMin;}    public int getMountainWidthMax() {return mountainWidthMax;}    /** set the Parameters for the Map Generator     */    public void setElevationParams(int hill, int newRange, int prob) {        hilliness = hill;        range = newRange;        probInvert = prob;    }        /** set the Parameters for the Map Generator     */    public void setWaterParams(int minSpots, int maxSpots,                                int minSize, int maxSize, int prob) {        minWaterSpots = minSpots;        maxWaterSpots = maxSpots;         minWaterSize = minSize;        maxWaterSize = maxSize;        probDeep = prob;    }        /** set the Parameters for the Map Generator     */        public void setForestParams(int minSpots, int maxSpots,                                int minSize, int maxSize, int prob) {        minForestSpots = minSpots;        maxForestSpots = maxSpots;        minForestSize = minSize;        maxForestSize = maxSize;        probHeavy = prob;    }        /** set the Parameters for the Map Generator     */    public void setRoughParams(int minSpots, int maxSpots,                                int minSize, int maxSize) {        minRoughSpots = minSpots;        maxRoughSpots = maxSpots;        minRoughSize = minSize;        maxRoughSize = maxSize;    }        /** set the Parameters for the Map Generator      */     public void setSwampParams(int minSpots, int maxSpots,                                 int minSize, int maxSize) {         minSwampSpots = minSpots;         maxSwampSpots = maxSpots;         minSwampSize = minSize;         maxSwampSize = maxSize;     }        /** set the Parameters for the Map Generator      */     public void setPavementParams(int minSpots, int maxSpots,                                 int minSize, int maxSize) {         minPavementSpots = minSpots;         maxPavementSpots = maxSpots;         minPavementSize = minSize;         maxPavementSize = maxSize;     }         /** set the Parameters for the Map Generator       */      public void setRubbleParams(int minSpots, int maxSpots,                                  int minSize, int maxSize) {          minRubbleSpots = minSpots;          maxRubbleSpots = maxSpots;          minRubbleSize = minSize;          maxRubbleSize = maxSize;      }           /** set the Parameters for the Map Generator        */       public void setFortifiedParams(int minSpots, int maxSpots,                                   int minSize, int maxSize) {           minFortifiedSpots = minSpots;           maxFortifiedSpots = maxSpots;           minFortifiedSize = minSize;           maxFortifiedSize = maxSize;       }           /** set the Parameters for the Map Generator       */      public void setIceParams(int minSpots, int maxSpots,                                  int minSize, int maxSize) {          minIceSpots = minSpots;          maxIceSpots = maxSpots;          minIceSize = minSize;          maxIceSize = maxSize;      }         /** set the Parameters for the Map Generator     */    public void setRiverParam(int prob) { probRiver = prob; }        /** set the Parameters for the Map Generator     */    public void setRoadParam(int prob) { probRoad = prob; }        /** set the Parameters for the Map Generator      */    public void setCliffParam(int prob) { cliffs = prob; }           /** set the Parameters for the Map Generator     */    public void setCraterParam(int prob, int minCrat,                                int maxCrat, int minRad, int maxRad) {        probCrater = prob;         maxCraters = maxCrat;        minCraters=minCrat;        minRadius = minRad;        maxRadius = maxRad;    }        /** set the Parameters for the Map Generator      */    public void setInvertNegativeTerrain(int invert) { invertNegativeTerrain = invert; }            /**      * set Map generator parameters     */    public void setSpecialFX(int modifier, int fire, int freeze, int flood, int drought) {        fxMod = modifier;        probForestFire = fire;        probFreeze = freeze;        probFlood = flood;        probDrought = drought;    }    public void setAlgorithmToUse(int alg) {        algorithmToUse = alg;    }        public void setCityParams( int cityBlocks,            String cityType,            int cityMinCF,            int cityMaxCF,            int cityMinFloors,            int cityMaxFloors,            int cityDensity,            int townSize) {        this.cityBlocks = cityBlocks;        this.cityType = cityType;        this.cityMinCF = cityMinCF;        this.cityMaxCF = cityMaxCF;        this.cityMinFloors = cityMinFloors;        this.cityMaxFloors = cityMaxFloors;        this.cityDensity = cityDensity;        this.townSize = townSize;

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