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📄 nativeserializationmarshaller.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.common.net.marshall;import java.io.InputStream;import java.io.ObjectInputStream;import java.io.ObjectOutputStream;import java.io.OutputStream;import megamek.common.net.Packet;/** * Marshaller that Java native serialization for <code>Packet</code> * representation. * */class NativeSerializationMarshaller extends PacketMarshaller {    /* (non-Javadoc)     * @see megamek.common.net.marshall.PacketMarshaller#marshall(megamek.common.net.Packet, java.io.OutputStream)     */    public void marshall(Packet packet, OutputStream stream) throws Exception {        ObjectOutputStream out = new ObjectOutputStream(stream);        out.writeInt(packet.getCommand());        out.writeObject(packet.getData());        out.flush();    }    /* (non-Javadoc)     * @see megamek.common.net.marshall.PacketMarshaller#unmarshall(java.io.InputStream)     */    public Packet unmarshall(InputStream stream) throws Exception {        ObjectInputStream in = new ObjectInputStream(stream);        int command = in.readInt();        Object[] data = (Object[])in.readObject();        return new Packet(command, data);    }}

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