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📄 objectstreamconnection.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.common.net;import java.io.ObjectInputStream;import java.io.ObjectOutputStream;import java.io.Serializable;import java.net.Socket;/** * Implementation of the <code>Connection</code> that uses the * <code>ObjectInputStream</code> and <code>ObjectOutputStream</code> * to send/receive data. * */class ObjectStreamConnection extends Connection {    /**     * Input stream     */    private ObjectInputStream in;        /**     * Output stream     */    private ObjectOutputStream out;    /**     * Creates new server connection     * @param socket     * @param id     */    public ObjectStreamConnection(Socket socket, int id) {        super(socket, id);    }    /**     * Creates new Client connection     * @param host     * @param port     * @param id     */    public ObjectStreamConnection(String host, int port, int id) {        super(host, port, id);    }    protected INetworkPacket readNetworkPacket() throws Exception {        NetworkPacket packet = null;        if (in == null) {            in = new ObjectInputStream(getInputStream());        }        packet = (NetworkPacket)in.readObject();        return packet;    }    protected void sendNetworkPacket(byte[] data, boolean zipped) throws Exception {        if (out == null) {            out = new ObjectOutputStream(getOutputStream());            out.flush();        }        out.reset(); // write each packet fresh        out.writeObject(new NetworkPacket(zipped, marshallingType, data));        out.flush();    }    private static class NetworkPacket  implements INetworkPacket, Serializable {                /**         * Is data compressed         */        private boolean compressed;                /**         * Data marshalling type         */        private int marshallingType;                /**         * Packet data         */        private byte[] data;                /**         * Creates new packet         * @param compressed         * @param marshallingType         * @param data         */        NetworkPacket(boolean compressed, int marshallingType, byte[] data) {            this.compressed = compressed;            this.marshallingType = marshallingType;            this.data = data;        }                public int getMarshallingType() {            return marshallingType;        }                public byte[] getData() {            return data;        }                public boolean isCompressed() {            return compressed;        }    };    }

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