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📄 artillerytracker.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/** * MegaMek - Copyright (C) 2004 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.common;import java.util.*;import java.io.Serializable;/** * ArtilleryTracker--one held by every entity, it holds a list of the  * artillery weapons an entity controls, and the mods they get to  * hit certain hexes. */public class ArtilleryTracker implements Serializable {        /**     * Maps WeaponID's of artillery weapons to a Vector of ArtilleryModifiers,      * for all the different coords it's got mods to.     */    private Hashtable weapons;    /**     * Creates new instance of the tracker     *     */    public ArtilleryTracker() {        weapons=new Hashtable();    }    /**     * Adds new weapon     * @param mounted new weapon     */    public void addWeapon(Mounted mounted) {        weapons.put(mounted, new Vector());    }    /**     * Sets the modifier for the given weapon     * @param weapon weapon to set modifier for     * @param modifier     * @param coords     */    public void setModifier(Mounted weapon, int modifier, Coords coords) {        Vector weaponMods = getWeaponModifiers(weapon);        ArtilleryModifier am = getModifierByCoords(weaponMods, coords);        if(am != null) {            am.setModifier(modifier);        } else {            am = new ArtilleryModifier(coords, modifier);            weaponMods.addElement(am);        }    }    /**     * Returns the modifier for the given weapon     * @param weapon weapon to get modifier for     * @param coords     * @return     */    public int getModifier(Mounted weapon, Coords coords) {        Vector weaponMods = getWeaponModifiers(weapon);        ArtilleryModifier am = getModifierByCoords(weaponMods, coords);        if(am != null) {            return am.getModifier();        }		am = new ArtilleryModifier(coords,0);		weaponMods.addElement(am);		return 0;    }    /**     * Returns the <code>Vector</code> of the modifiers for the given weapon      * @param mounted weapon to get modifiers for     * @return the <code>Vector</code> of the modifiers for the given weapon     */    protected Vector getWeaponModifiers(Mounted mounted) {        Vector result = (Vector)weapons.get(mounted);        if(result ==null ) {            result = new Vector();            weapons.put(mounted, result);                    }        return result;    }    /**     * Search the given vector of modifires for the modifier which coords equals     * to the given coords      * @param modifiers <code>Vector</code> of the modifiers to process     * @param coords coordinates of the modifire looked for     * @return modifier with coords equals to the given on <code>null</code> if not found     */    protected ArtilleryModifier getModifierByCoords(Vector modifiers, Coords coords) {         for(Enumeration i=modifiers.elements();i.hasMoreElements();) {            ArtilleryModifier mod=(ArtilleryModifier)i.nextElement();            if(mod.getCoords().equals(coords)) {                return mod;            }        }        return null;    }    /**     * Small collector...just holds a Coords and a modifier      * (either ToHitData.AUTOMATIC_SUCCESS or just a modifier.     */    private static class ArtilleryModifier implements Serializable {        private Coords coords;        private int modifier;        public ArtilleryModifier() {            coords=new Coords();            setModifier(0);        }        public ArtilleryModifier(Coords coords,int modifier) {            this.coords=coords;            this.setModifier(modifier);        }        /**         * @param coords The coords to set.         */        public void setCoords(Coords coords) {            this.coords = coords;        }        /**         * @return Returns the coords.         */        public Coords getCoords() {            return coords;        }        /**         * @param modifier The modifier to set.         */        public void setModifier(int modifier) {            this.modifier = modifier;        }        /**         * @return Returns the modifier.         */        public int getModifier() {            return modifier;        }    }}

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