📄 team.java
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/** * MegaMek - Copyright (C) 2003, 2004 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common;import java.util.*;import java.io.*;/** The Team class holds a list of information about a team. It holds the initative for the team, and contains a list of players on that team. It also implements functions that gather the number of units each team has.*/public final class Team extends TurnOrdered implements Serializable{ private Vector players = new Vector(); private int id; public Team(int newID) { id = newID; } public int getSize() { return players.size(); } public Enumeration getPlayers() { return players.elements(); } public void resetTeam() { players.removeAllElements(); } public void addPlayer(Player p) { players.addElement(p); } /** * Clear the initiative of this object. */ public void clearInitiative() { this.getInitiative().clear(); TurnOrdered.rollInitiative( players ); } public TurnVectors determineTeamOrder(IGame game) { return TurnOrdered.generateTurnOrder( players , game); } public int getId() { return id; } /** * Return the number of "normal" turns that this item requires. * This is normally the sum of multi-unit turns and the other turns. * A team without any "normal" turns must return it's number of even * turns to produce a fair distribution of moves. * * @return the <code>int</code> number of "normal" turns this item * should take in a phase. */ public int getNormalTurns(IGame game) { int normal = this.getMultiTurns(game) + this.getOtherTurns(); if (0 == normal) normal = this.getEvenTurns(); return normal; } public int getEvenTurns() { // Sum the even turns of all Players in this Team. int sum = 0; for (Enumeration loop = players.elements(); loop.hasMoreElements(); ) { sum += ( (Player) loop.nextElement() ).getEvenTurns(); } return sum; } public int getOtherTurns() { // Sum the other turns of all Players in this Team. int sum = 0; for (Enumeration loop = players.elements(); loop.hasMoreElements(); ) { sum += ( (Player) loop.nextElement() ).getOtherTurns(); } return sum; } public int getMultiTurns(IGame game) { // Sum the multi turns of all Players in this Team. int sum = 0; for (Enumeration loop = players.elements(); loop.hasMoreElements(); ) { sum += ( (Player) loop.nextElement() ).getMultiTurns(game); } return sum; } /** * Two teams are equal if their ids and players are equal. * <p/> * Override <code>java.lang.Object#equals(Object) */ public boolean equals(Object object) { if (this == object) { return true; } else if (object == null || getClass() != object.getClass()) { return false; } Team other = (Team)object; if ( other.getId() != this.getId() || other.getSize() != this.getSize() ) { return false; } Enumeration thisPlayers = this.getPlayers(); Enumeration otherPlayers = other.getPlayers(); while ( thisPlayers.hasMoreElements() ) { if ( !thisPlayers.nextElement().equals(otherPlayers.nextElement()) ) { return false; } } // The teams pass all tests, so they must match. return true; } public boolean hasTAG(IGame game) { for (Enumeration e = game.getPlayers(); e.hasMoreElements(); ) { Player m = (Player)e.nextElement(); if (getId() == m.getTeam()) { if (m.hasTAG()) { return true; } } } return false; } public boolean hasHomingRounds(IGame game) { for (Enumeration e = game.getPlayers(); e.hasMoreElements(); ) { Player m = (Player)e.nextElement(); if (getId() == m.getTeam()) { if (m.hasHomingRounds()) { return true; } } } return false; }}
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