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📄 ientitymovementmode.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.common;/** * This interface represents the Entity Movement Types  */public interface IEntityMovementMode {        public static final int NONE = 0; //Future expansion. Turrets?    public static final int BIPED = 1;    public static final int QUAD = 2;    public static final int TRACKED = 3;    public static final int WHEELED = 4;    public static final int HOVER = 5;    public static final int VTOL = 6;    public static final int NAVAL = 7;    public static final int HYDROFOIL = 8;    public static final int SUBMARINE = 9;    public static final int INF_LEG = 10;    public static final int INF_MOTORIZED = 11;    public static final int INF_JUMP = 12;    public static final int BIPED_SWIM = 13;    public static final int QUAD_SWIM = 14;}

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