📄 ientitymovementmode.java
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common;/** * This interface represents the Entity Movement Types */public interface IEntityMovementMode { public static final int NONE = 0; //Future expansion. Turrets? public static final int BIPED = 1; public static final int QUAD = 2; public static final int TRACKED = 3; public static final int WHEELED = 4; public static final int HOVER = 5; public static final int VTOL = 6; public static final int NAVAL = 7; public static final int HYDROFOIL = 8; public static final int SUBMARINE = 9; public static final int INF_LEG = 10; public static final int INF_MOTORIZED = 11; public static final int INF_JUMP = 12; public static final int BIPED_SWIM = 13; public static final int QUAD_SWIM = 14;}
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