⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 terrains.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
字号:
/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.common;import java.util.Hashtable;public class Terrains implements ITerrainFactory {    public static final int WOODS = 1;    public static final int ROUGH = 2;    public static final int RUBBLE = 3;    public static final int WATER = 4;    public static final int PAVEMENT = 5;    public static final int ROAD = 6;    public static final int FIRE = 7;    public static final int SMOKE = 8;     public static final int SWAMP = 9;     public static final int BUILDING = 10;    public static final int BLDG_CF = 11;    public static final int BLDG_ELEV = 12;    public static final int BLDG_BASEMENT = 13;    public static final int BRIDGE = 14;    public static final int BRIDGE_CF = 15;    public static final int BRIDGE_ELEV = 16;    public static final int FLUFF = 17;    public static final int ARMS = 18; //blown off arms for use as clubs, level = number of arms in that hex    public static final int LEGS = 19; //blown off legs for use as clubs, level = number of legs in that hex    public static final int ICE = 20;    //level 3 terrain types (MaxTech)    public static final int FORTIFIED = 21;    public static final int GEYSER = 22; //1: dormant 2: active 3: magma vent    public static final int JUNGLE = 23; //levels 1,2,3     public static final int MAGMA = 24; //1: crust 2: liquid    public static final int MUD = 25; //1: can't bog down 2: can bog down    public static final int RAPIDS = 26;    public static final int SAND = 27;    public static final int SNOW = 28;    public static final int TUNDRA = 29;    //special types    public static final int IMPASSABLE = 30;    public static final int ELEVATOR = 31; //level=elevation it moves to, exits=d6 rolls it moves on    public static final int FUEL_TANK = 32;    public static final int FUEL_TANK_CF = 33;    public static final int FUEL_TANK_ELEV = 34;    public static final int FUEL_TANK_MAGN = 35;    private static final String[] names = {"none", "woods", "rough", "rubble",            "water", "pavement", "road", "fire", "smoke", "swamp",            "building", "bldg_cf", "bldg_elev", "bldg_basement", "bridge", "bridge_cf",            "bridge_elev", "fluff", "arms", "legs", "ice", "fortified", "geyser",            "jungle", "magma", "mud", "rapids", "sand", "snow", "tundra", "impassable", "elevator",            "fuel_tank", "fuel_tank_cf", "fuel_tank_elev", "fuel_tank_magn"};        public static final int SIZE = names.length;    private static Hashtable hash;        private static ITerrainFactory factory;    public static String getName(int type) {        return names[type];    }    public static int getType(String name) {        Object o = getHash().get(name);        if (o instanceof Integer) {            return ((Integer)o).intValue();        }        return 0;    }            public static ITerrainFactory getTerrainFactory() {        if (factory==null) {            factory = new TerrainFactory();        }        return factory;    }        protected static Hashtable getHash() {        if (hash == null) {            hash=new Hashtable(SIZE);            for(int i=0; i<names.length; i++) {                hash.put(names[i], new Integer(i));            }                    }        return hash;    }    /* (non-Javadoc)     * @see megamek.common.ITerrainFactory#createTerrain(int, int)     */    public ITerrain createTerrain(int type, int level) {        return getTerrainFactory().createTerrain(type, level);    }    /* (non-Javadoc)     * @see megamek.common.ITerrainFactory#createTerrain(int, int, boolean, int)     */    public ITerrain createTerrain(int type, int level, boolean exitsSpecified, int exits) {        return getTerrainFactory().createTerrain(type, level, exitsSpecified, exits);    }    /* (non-Javadoc)     * @see megamek.common.ITerrainFactory#createTerrain(java.lang.String)     */    public ITerrain createTerrain(String terrain) {        return getTerrainFactory().createTerrain(terrain);    }    /* (non-Javadoc)     * @see megamek.common.ITerrainFactory#createTerrain(megamek.common.ITerrain)     */    public ITerrain createTerrain(ITerrain other) {        return getTerrainFactory().createTerrain(other);    }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -