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📄 transporter.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2000-2002 Ben Mazur (bmazur@sev.org) *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. */package megamek.common;import java.util.*;import java.io.Serializable;/** * Classes that implement this interface have the ability to load, carry, * and unload units in the game.  It is anticipated that classes will exist * for passenger compartments, battle armor steps, Mek bays, Aerospace * hangers, and vehicle garages.  Other possible classes include cargo bays * and Dropship docks. */public interface Transporter extends Serializable {    /**     * Determines if this object can accept the given unit.  The unit may     * not be of the appropriate type or there may be no room for the unit.     *     * @param   unit - the <code>Entity</code> to be loaded.     * @return  <code>true</code> if the unit can be loaded,     *          <code>false</code> otherwise.     */    public boolean canLoad( Entity unit );    /**     * Load the given unit.       *     * @param   unit - the <code>Entity</code> to be loaded.     * @exception - If the unit can't be loaded, an     *          <code>IllegalArgumentException</code> exception will be thrown.     */    public void load( Entity unit ) throws IllegalArgumentException;    /**     * Get a <code>Vector</code> of the units currently loaded into this payload.     *     * @return  A <code>Vector</code> of loaded <code>Entity</code> units.     *          This list will never be <code>null</code>, but it may be empty.     *          The returned <code>Vector</code> is independant from the under-     *          lying data structure; modifying one does not affect the other.     */    public Vector getLoadedUnits();    /**     * Unload the given unit.     *     * @param   unit - the <code>Entity</code> to be unloaded.     * @return  <code>true</code> if the unit was contained in this space,     *          <code>false</code> otherwise.     */    public boolean unload( Entity unit );    /**     * Return a string that identifies the unused capacity of this transporter.     *     * @return A <code>String</code> meant for a human.     */    public String getUnusedString();    /**     * Determine if transported units prevent a weapon in the given location     * from firing.     *     * @param   loc - the <code>int</code> location attempting to fire.     * @param   isRear - a <code>boolean</code> value stating if the given     *          location is rear facing; if <code>false</code>, the location     *          is front facing.     * @return  <code>true</code> if a transported unit is in the way,      *          <code>false</code> if the weapon can fire.     */    public boolean isWeaponBlockedAt( int loc, boolean isRear );    /**     * If a unit is being transported on the outside of the transporter, it     * can suffer damage when the transporter is hit by an attack.  Currently,     * no more than one unit can be at any single location; that same unit     * can be "spread" over multiple locations.     *     * @param   loc - the <code>int</code> location hit by attack.     * @param   isRear - a <code>boolean</code> value stating if the given     *          location is rear facing; if <code>false</code>, the location     *          is front facing.     * @return  The <code>Entity</code> being transported on the outside     *          at that location.  This value will be <code>null</code>     *          if no unit is transported on the outside at that location.     */    public Entity getExteriorUnitAt( int loc, boolean isRear );        /**     * @return list of all units carried externally by this transporter     */    public List<Entity> getExternalUnits();} // End public interface Transporter

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