⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 gameoptionsencoder.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
字号:
/* * MegaMek - Copyright (C) 2003 Ben Mazur (bmazur@sev.org) *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. */package megamek.common.xml;import java.io.Writer;import java.io.IOException;import java.util.Enumeration;import gd.xml.tiny.ParsedXML;import megamek.common.*;import megamek.common.options.GameOptions;import megamek.common.options.IOptionGroup;import megamek.common.options.IOption;/** * Objects of this class can encode a <code>GameOptions</code> object as XML * into an output writer and decode one from a parsed XML node.  It is used * when saving games into a version- neutral format. * * @author      James Damour <suvarov454@users.sourceforge.net> */public class GameOptionsEncoder {    /**     * Encode a <code>GameOptions</code> object to an output writer.     *     * @param   options - the <code>GameOptions</code> to be encoded.     *          This value must not be <code>null</code>.     * @param   out - the <code>Writer</code> that will receive the XML.     *          This value must not be <code>null</code>.     * @throws  <code>IllegalArgumentException</code> if the node is     *          <code>null</code>.     * @throws  <code>IOException</code> if there's any error on write.     */    public static void encode( GameOptions options, Writer output )        throws IOException    {        // First, validate our input.        if ( null == options ) {            throw new IllegalArgumentException( "The game options is null." );        }        if ( null == output ) {            throw new IllegalArgumentException( "The writer is null." );        }        // Start the XML stream for this set of game options.        output.write( "<options version=\"1.0\">" );          // Now the options themselves        Enumeration groups = options.getGroups();        while ( groups.hasMoreElements() ) {            final IOptionGroup group = (IOptionGroup) groups.nextElement();              Enumeration iter = group.getOptions();            while ( iter.hasMoreElements() ) {                final IOption option = (IOption) iter.nextElement();                // Encode this option.                output.write( "<gameoption><optionname>" );                output.write( option.getName() );                output.write( "</optionname><optionvalue>" );                output.write( option.getValue().toString() );                output.write( "</optionvalue></gameoption>" );            }        } // Handle the next option group.          // Finish writing.        output.write( "</options>" );    }    /**     * Decode a <code>GameOptions</code> object from the passed node.     *     * @param   node - the <code>ParsedXML</code> node for this object.     *          This value must not be <code>null</code>.     * @param   game - the <code>Game</code> the decoded object belongs to.     * @return  the <code>GameOptions</code> object based on the node.     * @throws  <code>IllegalArgumentException</code> if the node is     *          <code>null</code>.     * @throws  <code>IllegalStateException</code> if the node does not     *          contain a valid <code>GameOptions</code>.     */    public static GameOptions decode( ParsedXML node, IGame game ) {        return null;    }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -