📄 gameoptionsencoder.java
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/* * MegaMek - Copyright (C) 2003 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.xml;import java.io.Writer;import java.io.IOException;import java.util.Enumeration;import gd.xml.tiny.ParsedXML;import megamek.common.*;import megamek.common.options.GameOptions;import megamek.common.options.IOptionGroup;import megamek.common.options.IOption;/** * Objects of this class can encode a <code>GameOptions</code> object as XML * into an output writer and decode one from a parsed XML node. It is used * when saving games into a version- neutral format. * * @author James Damour <suvarov454@users.sourceforge.net> */public class GameOptionsEncoder { /** * Encode a <code>GameOptions</code> object to an output writer. * * @param options - the <code>GameOptions</code> to be encoded. * This value must not be <code>null</code>. * @param out - the <code>Writer</code> that will receive the XML. * This value must not be <code>null</code>. * @throws <code>IllegalArgumentException</code> if the node is * <code>null</code>. * @throws <code>IOException</code> if there's any error on write. */ public static void encode( GameOptions options, Writer output ) throws IOException { // First, validate our input. if ( null == options ) { throw new IllegalArgumentException( "The game options is null." ); } if ( null == output ) { throw new IllegalArgumentException( "The writer is null." ); } // Start the XML stream for this set of game options. output.write( "<options version=\"1.0\">" ); // Now the options themselves Enumeration groups = options.getGroups(); while ( groups.hasMoreElements() ) { final IOptionGroup group = (IOptionGroup) groups.nextElement(); Enumeration iter = group.getOptions(); while ( iter.hasMoreElements() ) { final IOption option = (IOption) iter.nextElement(); // Encode this option. output.write( "<gameoption><optionname>" ); output.write( option.getName() ); output.write( "</optionname><optionvalue>" ); output.write( option.getValue().toString() ); output.write( "</optionvalue></gameoption>" ); } } // Handle the next option group. // Finish writing. output.write( "</options>" ); } /** * Decode a <code>GameOptions</code> object from the passed node. * * @param node - the <code>ParsedXML</code> node for this object. * This value must not be <code>null</code>. * @param game - the <code>Game</code> the decoded object belongs to. * @return the <code>GameOptions</code> object based on the node. * @throws <code>IllegalArgumentException</code> if the node is * <code>null</code>. * @throws <code>IllegalStateException</code> if the node does not * contain a valid <code>GameOptions</code>. */ public static GameOptions decode( ParsedXML node, IGame game ) { return null; }}
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