📄 protomechencoder.java
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/* * MegaMek - Copyright (C) 2003, 2004 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.xml;import java.io.Writer;import java.io.IOException;import java.util.Enumeration;import gd.xml.tiny.ParsedXML;import megamek.common.*;/** * Objects of this class can encode a <code>Entity</code> object as XML * into an output writer and decode one from a parsed XML node. It is used * when saving games into a version- neutral format. * * @author James Damour <suvarov454@users.sourceforge.net> */public class ProtomechEncoder { /** * Encode a <code>Entity</code> object to an output writer. * * @param entity - the <code>Entity</code> to be encoded. * This value must not be <code>null</code>. * @param out - the <code>Writer</code> that will receive the XML. * This value must not be <code>null</code>. * @throws <code>IllegalArgumentException</code> if the entity is * <code>null</code>. * @throws <code>IOException</code> if there's any error on write. */ public static void encode( Entity entity, Writer out ) throws IOException { Enumeration iter; // used when marching through a list of sub-elements int value; Protomech proto = (Protomech) entity; // First, validate our input. if ( null == entity ) { throw new IllegalArgumentException( "The entity is null." ); } if ( null == out ) { throw new IllegalArgumentException( "The writer is null." ); } // Our EntityEncoder already gave us our root element. out.write( "<bv value=\""); value = (int) ( proto.calculateBattleValue() / proto.getCrew().getBVSkillMultiplier() ); out.write( value ); out.write( "\" /><hasMainGun value=\"" ); out.write( proto.hasMainGun() ? "true" : "false" ); for ( int loc = 0; loc < proto.locations(); loc++ ) { out.write( "\" /><pilotDamageTaken loc=\"" ); out.write( loc ); out.write( "\" value=\"" ); value = proto.getPilotDamageTaken( loc ); out.write( value ); } // Handle the next location out.write( "\" />" ); } /** * Decode a <code>Entity</code> object from the passed node. * * @param node - the <code>ParsedXML</code> node for this object. * This value must not be <code>null</code>. * @param game - the <code>IGame</code> the decoded object belongs to. * @return the <code>Entity</code> object based on the node. * @throws <code>IllegalArgumentException</code> if the node is * <code>null</code>. * @throws <code>IllegalStateException</code> if the node does not * contain a valid <code>Entity</code>. */ public static Entity decode( ParsedXML node, IGame game ) { Protomech entity = null; String attrStr; int attrVal; int loc; // Did we get a null node? if ( null == node ) { throw new IllegalArgumentException( "The Protomech node is null." ); } // Make sure that the node is for an Protomech unit. attrStr = node.getAttribute( "name" ); if ( !node.getName().equals( "class" ) || null == attrStr || !attrStr.equals( "Protomech" ) ) { throw new IllegalStateException( "Not passed an Protomech node." ); } // TODO : perform version checking. // Create the entity. entity = new Protomech(); // Walk the board node's children. Enumeration children = node.elements(); while ( children.hasMoreElements() ) { ParsedXML child = (ParsedXML) children.nextElement(); String childName = child.getName(); // Handle null child names. if ( null == childName ) { // No-op. } // Did we find the BV node? else if ( childName.equals( "bv" ) ) { // Get the Proto's BV. attrStr = child.getAttribute( "value" ); if ( null == attrStr ) { throw new IllegalStateException ( "Couldn't decode the BV for a Protomech unit." ); } // Try to pull the number from the attribute string try { attrVal = Integer.parseInt( attrStr ); } catch ( NumberFormatException exp ) { throw new IllegalStateException ( "Couldn't get an integer from " + attrStr ); } entity.setBattleValue( attrVal ); } // Did we find the main gun node? else if ( childName.equals( "hasMainGun" ) ) { // See if the Proto has a main gun. attrStr = child.getAttribute( "value" ); if ( null == attrStr ) { throw new IllegalStateException ( "Couldn't decode hasMainGun for a Protomech unit." ); } // If the value is "true", the Proto has a main gun. if ( attrStr.equals( "true" ) ) { entity.setHasMainGun( true ); } else { entity.setHasMainGun( false ); } } // Did we find the location-specific pilot damage node? else if ( childName.equals( "pilotDamageTaken" ) ) { // Get the damage taken by the pilot in this location. attrStr = child.getAttribute( "value" ); if ( null == attrStr ) { throw new IllegalStateException ( "Couldn't decode the damage for a Protomech unit." ); } // Try to pull the number from the attribute string try { attrVal = Integer.parseInt( attrStr ); } catch ( NumberFormatException exp ) { throw new IllegalStateException ( "Couldn't get an integer from " + attrStr ); } // Get this location. attrStr = child.getAttribute( "loc" ); if ( null == attrStr ) { throw new IllegalStateException ( "Couldn't decode the location for a Protomech unit." ); } // Try to pull the number from the attribute string try { loc = Integer.parseInt( attrStr ); } catch ( NumberFormatException exp ) { throw new IllegalStateException ( "Couldn't get an integer from " + attrStr ); } entity.setPilotDamageTaken( loc, attrVal ); } } // Handle the next element. // Return the entity. return entity; }}
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