📄 gunemplacementencoder.java
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/* * MegaMek - Copyright (C) 2003 Ben Mazur (bmazur@sev.org) * Copyright (C) 2005 Mike Gratton <mike@vee.net> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.xml;import java.io.Writer;import java.io.IOException;import java.util.Enumeration;import gd.xml.tiny.ParsedXML;import megamek.common.*;/** * Objects of this class can encode a <code>Entity</code> object as XML * into an output writer and decode one from a parsed XML node. It is used * when saving games into a version- neutral format. * * @author Mike Gratton <mike@vee.net> */public class GunEmplacementEncoder { /** * Encode a <code>Entity</code> object to an output writer. * * @param entity - the <code>Entity</code> to be encoded. * This value must not be <code>null</code>. * @param out - the <code>Writer</code> that will receive the XML. * This value must not be <code>null</code>. * @throws <code>IOException</code> if there's any error on write. */ public static void encode( Entity entity, Writer out ) throws IOException { GunEmplacement ge = (GunEmplacement) entity; // save this so that the GE has the correct building type when decoded out.write("<cf>"); out.write(Integer.toString(ge.getConstructionFactor())); out.write("<cf/>"); if (ge.hasTurret() && ge.isTurretLocked()) { out.write("<turretLocked facing=\""); out.write(Integer.toString(ge.getSecondaryFacing())); out.write("\"/>"); } } /** * Decode a <code>Entity</code> object from the passed node. * * @param node - the <code>ParsedXML</code> node for this object. * This value must not be <code>null</code>. * @param game - the <code>IGame</code> the decoded object belongs to. * @return the <code>Entity</code> object based on the node. * @throws <code>IllegalStateException</code> if the node does not * contain a valid <code>Entity</code>. */ public static Entity decode( ParsedXML node, IGame game ) { if (!node.getName().equals( "class" ) || !"GunEmplacement".equals(node.getAttribute("name"))) { throw new IllegalStateException ("Not passed an GunEmplacement node."); } GunEmplacement ge = new GunEmplacement(); // TODO : perform version checking. Enumeration children = node.elements(); while (children.hasMoreElements()) { ParsedXML child = (ParsedXML) children.nextElement(); String childName = child.getName(); if (childName.equals("cf")) { String cf = child.getContent().trim(); try { ge.setConstructionFactor(Integer.parseInt(cf)); } catch (NumberFormatException nfe) { throw new IllegalStateException ("Invalid integer value for cf element: " + cf); } } else if (childName.equals("turretLocked")) { String facing = child.getAttribute("facing"); ge.setTurretLocked(true); try { ge.setSecondaryFacing(Integer.parseInt(facing)); } catch (NumberFormatException nfe) { throw new IllegalStateException ("Invalid integer value for facing attribute: " + facing); } } } return ge; }}
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