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📄 playerencoder.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2003, 2004 Ben Mazur (bmazur@sev.org) *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. */package megamek.common.xml;import java.io.Writer;import java.io.IOException;import java.util.Enumeration;import gd.xml.tiny.ParsedXML;import megamek.common.*;/** * Objects of this class can encode a <code>Player</code> object as XML * into an output writer and decode one from a parsed XML node.  It is used * when saving games into a version- neutral format. * * @author      James Damour <suvarov454@users.sourceforge.net> */public class PlayerEncoder {    /**     * Encode a <code>Player</code> object to an output writer.     *     * @param   player - the <code>Player</code> to be encoded.     *          This value must not be <code>null</code>.     * @param   out - the <code>Writer</code> that will receive the XML.     *          This value must not be <code>null</code>.     * @throws  <code>IllegalArgumentException</code> if the node is     *          <code>null</code>.     * @throws  <code>IOException</code> if there's any error on write.     */    public static void encode( Player player, Writer out )        throws IOException    {        Enumeration iter; // used when marching through a list of sub-elements        // First, validate our input.        if ( null == player ) {            throw new IllegalArgumentException( "The player is null." );        }        if ( null == out ) {            throw new IllegalArgumentException( "The writer is null." );        }        // Start the XML stream for this player        out.write( "<player version=\"1.0\" >" );        // Write the player's data to the stream.        // TODO : write the initiative info to the stream.        out.write( "<playerData id=\"" );        out.write( player.getId() );        out.write( "\" name=\"" );        out.write( player.getName() );        out.write( "\" team=\"" );        out.write( player.getTeam() );        out.write( "\" colorIndex=\"" );        out.write( player.getColorIndex() );        out.write( "\" camoFileName=\"" );        out.write( player.getCamoFileName() );        out.write( "\" startingPos=\"" );        out.write( player.getStartingPos() );        out.write( "\" numConvMF=\"" );        out.write( player.getNbrMFConventional() );        out.write( "\" numCommandMF=\"" );        out.write( player.getNbrMFCommand() );        out.write( "\" numVibroMF=\"" );        out.write( player.getNbrMFVibra() );        out.write( "\" isDone=\"" );        out.write( player.isDone() ? "true" : "false" );        out.write( "\" isGhost=\"" );        out.write( player.isGhost() ? "true" : "false" );        out.write( "\" isObserver=\"" );        out.write( player.isObserver() ? "true" : "false" );        out.write( "\" isSeeAll=\"" );        out.write( player.getSeeAll() ? "true" : "false" );        out.write( "\" admitsDefeat=\"" );        out.write( player.admitsDefeat() ? "true" : "false" );        out.write( "\" />" );        // Write the coordinate of the player.        iter = player.getMinefields().elements();        if ( iter.hasMoreElements() ) {            out.write( "<minefields>" );            while ( iter.hasMoreElements() ) {                MinefieldEncoder.encode( (Minefield) iter.nextElement(),                                         out );            }        }        out.write( "</minefields>" );        // Finish the XML stream for this player.        out.write( "</player>" );    }    /**     * Decode a <code>Player</code> object from the passed node.     *     * @param   node - the <code>ParsedXML</code> node for this object.     *          This value must not be <code>null</code>.     * @param   game - the <code>IGame</code> the decoded object belongs to.     * @return  the <code>Player</code> object based on the node.     * @throws  <code>IllegalArgumentException</code> if the node is     *          <code>null</code>.     * @throws  <code>IllegalStateException</code> if the node does not     *          contain a valid <code>Player</code>.     */    public static Player decode( ParsedXML node, IGame game ) {        return null;    }}

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