📄 playerencoder.java
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/* * MegaMek - Copyright (C) 2003, 2004 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.xml;import java.io.Writer;import java.io.IOException;import java.util.Enumeration;import gd.xml.tiny.ParsedXML;import megamek.common.*;/** * Objects of this class can encode a <code>Player</code> object as XML * into an output writer and decode one from a parsed XML node. It is used * when saving games into a version- neutral format. * * @author James Damour <suvarov454@users.sourceforge.net> */public class PlayerEncoder { /** * Encode a <code>Player</code> object to an output writer. * * @param player - the <code>Player</code> to be encoded. * This value must not be <code>null</code>. * @param out - the <code>Writer</code> that will receive the XML. * This value must not be <code>null</code>. * @throws <code>IllegalArgumentException</code> if the node is * <code>null</code>. * @throws <code>IOException</code> if there's any error on write. */ public static void encode( Player player, Writer out ) throws IOException { Enumeration iter; // used when marching through a list of sub-elements // First, validate our input. if ( null == player ) { throw new IllegalArgumentException( "The player is null." ); } if ( null == out ) { throw new IllegalArgumentException( "The writer is null." ); } // Start the XML stream for this player out.write( "<player version=\"1.0\" >" ); // Write the player's data to the stream. // TODO : write the initiative info to the stream. out.write( "<playerData id=\"" ); out.write( player.getId() ); out.write( "\" name=\"" ); out.write( player.getName() ); out.write( "\" team=\"" ); out.write( player.getTeam() ); out.write( "\" colorIndex=\"" ); out.write( player.getColorIndex() ); out.write( "\" camoFileName=\"" ); out.write( player.getCamoFileName() ); out.write( "\" startingPos=\"" ); out.write( player.getStartingPos() ); out.write( "\" numConvMF=\"" ); out.write( player.getNbrMFConventional() ); out.write( "\" numCommandMF=\"" ); out.write( player.getNbrMFCommand() ); out.write( "\" numVibroMF=\"" ); out.write( player.getNbrMFVibra() ); out.write( "\" isDone=\"" ); out.write( player.isDone() ? "true" : "false" ); out.write( "\" isGhost=\"" ); out.write( player.isGhost() ? "true" : "false" ); out.write( "\" isObserver=\"" ); out.write( player.isObserver() ? "true" : "false" ); out.write( "\" isSeeAll=\"" ); out.write( player.getSeeAll() ? "true" : "false" ); out.write( "\" admitsDefeat=\"" ); out.write( player.admitsDefeat() ? "true" : "false" ); out.write( "\" />" ); // Write the coordinate of the player. iter = player.getMinefields().elements(); if ( iter.hasMoreElements() ) { out.write( "<minefields>" ); while ( iter.hasMoreElements() ) { MinefieldEncoder.encode( (Minefield) iter.nextElement(), out ); } } out.write( "</minefields>" ); // Finish the XML stream for this player. out.write( "</player>" ); } /** * Decode a <code>Player</code> object from the passed node. * * @param node - the <code>ParsedXML</code> node for this object. * This value must not be <code>null</code>. * @param game - the <code>IGame</code> the decoded object belongs to. * @return the <code>Player</code> object based on the node. * @throws <code>IllegalArgumentException</code> if the node is * <code>null</code>. * @throws <code>IllegalStateException</code> if the node does not * contain a valid <code>Player</code>. */ public static Player decode( ParsedXML node, IGame game ) { return null; }}
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