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📄 infantryencoder.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2003, 2004 Ben Mazur (bmazur@sev.org) *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. */package megamek.common.xml;import java.io.Writer;import java.io.IOException;import java.util.Enumeration;import gd.xml.tiny.ParsedXML;import megamek.common.*;/** * Objects of this class can encode a <code>Entity</code> object as XML * into an output writer and decode one from a parsed XML node.  It is used * when saving games into a version- neutral format. * * @author      James Damour <suvarov454@users.sourceforge.net> */public class InfantryEncoder {    /**     * Encode a <code>Entity</code> object to an output writer.     *     * @param   entity - the <code>Entity</code> to be encoded.     *          This value must not be <code>null</code>.     * @param   out - the <code>Writer</code> that will receive the XML.     *          This value must not be <code>null</code>.     * @throws  <code>IllegalArgumentException</code> if the entity is     *          <code>null</code>.     * @throws  <code>IOException</code> if there's any error on write.     */    public static void encode( Entity entity, Writer out )        throws IOException    {        Enumeration iter; // used when marching through a list of sub-elements        Infantry inf = (Infantry) entity;        int value;        // First, validate our input.        if ( null == entity ) {            throw new IllegalArgumentException( "The entity is null." );        }        if ( null == out ) {            throw new IllegalArgumentException( "The writer is null." );        }        // Our EntityEncoder already gave us our root element.        out.write( "<shootingStrength value=\"" );        value = inf.getShootingStrength();        out.write( String.valueOf(value) );        out.write( "\" />" );    }    /**     * Decode a <code>Entity</code> object from the passed node.     *     * @param   node - the <code>ParsedXML</code> node for this object.     *          This value must not be <code>null</code>.     * @param   game - the <code>IGame</code> the decoded object belongs to.     * @return  the <code>Entity</code> object based on the node.     * @throws  <code>IllegalArgumentException</code> if the node is     *          <code>null</code>.     * @throws  <code>IllegalStateException</code> if the node does not     *          contain a valid <code>Entity</code>.     */    public static Entity decode( ParsedXML node, IGame game ) {        Infantry entity = null;        String attrStr;        int attrVal;        // Did we get a null node?        if ( null == node ) {            throw new IllegalArgumentException( "The Infantry node is null." );        }        // Make sure that the node is for an Infantry unit.        attrStr = node.getAttribute( "name" );        if ( !node.getName().equals( "class" ) ||             null == attrStr || !attrStr.equals( "Infantry" ) ) {            throw new IllegalStateException( "Not passed an Infantry node." );        }        // TODO : perform version checking.        // Create the entity.        entity = new Infantry();        // Walk the board node's children.        Enumeration children = node.elements();        while ( children.hasMoreElements() ) {            ParsedXML child = (ParsedXML) children.nextElement();            String childName = child.getName();            // Handle null child names.            if ( null == childName ) {                // No-op.            }            // Did we find the shootingStrength node?            else if ( childName.equals( "shootingStrength" ) ) {                // Get the number of men shooting.                attrStr = child.getAttribute( "value" );                if ( null == attrStr ) {                    throw new IllegalStateException                        ( "Couldn't decode the shootingStrength for an Infantry unit." );                }                // Try to pull the number from the attribute string                try {                    attrVal = Integer.parseInt( attrStr );                }                catch ( NumberFormatException exp ) {                    throw new IllegalStateException                        ( "Couldn't get an integer from " + attrStr );                }                // Shooting strength is set... oddly.                entity.setInternal( Infantry.LOC_INFANTRY, attrVal );                entity.applyDamage();            }        } // Handle the next element.        // Return the entity.        return entity;    }}

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