📄 infantryencoder.java
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/* * MegaMek - Copyright (C) 2003, 2004 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.xml;import java.io.Writer;import java.io.IOException;import java.util.Enumeration;import gd.xml.tiny.ParsedXML;import megamek.common.*;/** * Objects of this class can encode a <code>Entity</code> object as XML * into an output writer and decode one from a parsed XML node. It is used * when saving games into a version- neutral format. * * @author James Damour <suvarov454@users.sourceforge.net> */public class InfantryEncoder { /** * Encode a <code>Entity</code> object to an output writer. * * @param entity - the <code>Entity</code> to be encoded. * This value must not be <code>null</code>. * @param out - the <code>Writer</code> that will receive the XML. * This value must not be <code>null</code>. * @throws <code>IllegalArgumentException</code> if the entity is * <code>null</code>. * @throws <code>IOException</code> if there's any error on write. */ public static void encode( Entity entity, Writer out ) throws IOException { Enumeration iter; // used when marching through a list of sub-elements Infantry inf = (Infantry) entity; int value; // First, validate our input. if ( null == entity ) { throw new IllegalArgumentException( "The entity is null." ); } if ( null == out ) { throw new IllegalArgumentException( "The writer is null." ); } // Our EntityEncoder already gave us our root element. out.write( "<shootingStrength value=\"" ); value = inf.getShootingStrength(); out.write( String.valueOf(value) ); out.write( "\" />" ); } /** * Decode a <code>Entity</code> object from the passed node. * * @param node - the <code>ParsedXML</code> node for this object. * This value must not be <code>null</code>. * @param game - the <code>IGame</code> the decoded object belongs to. * @return the <code>Entity</code> object based on the node. * @throws <code>IllegalArgumentException</code> if the node is * <code>null</code>. * @throws <code>IllegalStateException</code> if the node does not * contain a valid <code>Entity</code>. */ public static Entity decode( ParsedXML node, IGame game ) { Infantry entity = null; String attrStr; int attrVal; // Did we get a null node? if ( null == node ) { throw new IllegalArgumentException( "The Infantry node is null." ); } // Make sure that the node is for an Infantry unit. attrStr = node.getAttribute( "name" ); if ( !node.getName().equals( "class" ) || null == attrStr || !attrStr.equals( "Infantry" ) ) { throw new IllegalStateException( "Not passed an Infantry node." ); } // TODO : perform version checking. // Create the entity. entity = new Infantry(); // Walk the board node's children. Enumeration children = node.elements(); while ( children.hasMoreElements() ) { ParsedXML child = (ParsedXML) children.nextElement(); String childName = child.getName(); // Handle null child names. if ( null == childName ) { // No-op. } // Did we find the shootingStrength node? else if ( childName.equals( "shootingStrength" ) ) { // Get the number of men shooting. attrStr = child.getAttribute( "value" ); if ( null == attrStr ) { throw new IllegalStateException ( "Couldn't decode the shootingStrength for an Infantry unit." ); } // Try to pull the number from the attribute string try { attrVal = Integer.parseInt( attrStr ); } catch ( NumberFormatException exp ) { throw new IllegalStateException ( "Couldn't get an integer from " + attrStr ); } // Shooting strength is set... oddly. entity.setInternal( Infantry.LOC_INFANTRY, attrVal ); entity.applyDamage(); } } // Handle the next element. // Return the entity. return entity; }}
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