📄 boardencoder.java
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/* * MegaMek - Copyright (C) 2003 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.xml;import java.io.Writer;import java.io.IOException;import java.util.Enumeration;import java.util.Hashtable;import java.util.Vector;import gd.xml.tiny.ParsedXML;import megamek.common.*;import megamek.common.util.StringUtil;/** * Objects of this class can encode a <code>Board</code> object as XML * into an output writer and decode one from a parsed XML node. It is used * when saving games into a version- neutral format. * * @author James Damour <suvarov454@users.sourceforge.net> */public class BoardEncoder { /** * Encode a <code>Board</code> object to an output writer. * * @param board - the <code>Board</code> to be encoded. * This value must not be <code>null</code>. * @param out - the <code>Writer</code> that will receive the XML. * This value must not be <code>null</code>. * @throws <code>IllegalArgumentException</code> if the node is * <code>null</code>. * @throws <code>IOException</code> if there's any error on write. */ public static void encode( IBoard board, Writer out ) throws IOException { Enumeration iter; // used when marching through a list of sub-elements Coords coords; int x; int y; int turns; // First, validate our input. if ( null == board ) { throw new IllegalArgumentException( "The board is null." ); } if ( null == out ) { throw new IllegalArgumentException( "The writer is null." ); } // Start the XML stream for this board out.write( "<board version=\"1.0\" >" ); // Write the hex array to the stream. out.write( "<boardData width=\"" ); out.write( Integer.toString(board.getWidth()) ); out.write( "\" height=\"" ); out.write( Integer.toString(board.getHeight()) ); out.write( "\" roadsAutoExit=\"" ); out.write( board.getRoadsAutoExit() ? "true" : "false" ); out.write( "\" >" ); for ( y = 0; y < board.getHeight(); y++ ) { for ( x = 0; x < board.getWidth(); x++ ) { HexEncoder.encode( board.getHex(x,y), out ); } } out.write( "</boardData>" ); // Write out the buildings (if any). iter = board.getBuildings(); if ( iter.hasMoreElements() ) { out.write( "<buildings>" ); while ( iter.hasMoreElements() ) { BuildingEncoder.encode( (Building) iter.nextElement(), out ); } out.write( "</buildings>" ); } // Write out the infernos (if any). iter = board.getInfernoBurningCoords(); if ( iter.hasMoreElements() ) { out.write( "<infernos>" ); while ( iter.hasMoreElements() ) { // Encode the infernos as these coordinates. coords = (Coords) iter.nextElement(); out.write( "<inferno>" ); CoordsEncoder.encode( coords, out ); turns = board.getInfernoIVBurnTurns( coords ); // This value may be zero. if ( turns > 0 ) { out.write( "<arrowiv turns=\"" ); out.write( Integer.toString(turns) ); out.write( "\" />" ); } // -(Arrow IV turns - All Turns) = Standard Turns. turns -= board.getInfernoBurnTurns( coords ); turns = -turns; if ( turns > 0 ) { out.write( "<standard turns=\"" ); out.write( Integer.toString(turns) ); out.write( "\" />" ); } out.write( "</inferno>" ); } out.write( "</infernos>" ); } // Finish the XML stream for this board. out.write( "</board>" ); } /** * Decode a <code>Board</code> object from the passed node. * * @param node - the <code>ParsedXML</code> node for this object. * This value must not be <code>null</code>. * @param game - the <code>IGame</code> the decoded object belongs to. * @return the <code>Board</code> object based on the node. * @throws <code>IllegalArgumentException</code> if the node is * <code>null</code>. * @throws <code>IllegalStateException</code> if the node does not * contain a valid <code>Board</code>. */ public static IBoard decode( ParsedXML node, IGame game ) { String attrStr = null; int attrVal = 0; Board retVal = null; Vector buildings = new Vector(); Hashtable infernos = new Hashtable(); int height = 0; int width = 0; IHex[] hexes = null; Coords coords = null; boolean roadsAutoExit = false; Enumeration subnodes = null; ParsedXML subnode = null; // Did we get a null node? if ( null == node ) { throw new IllegalArgumentException( "The board is null." ); } // Make sure that the node is for a Board object. if ( !node.getName().equals( "board" ) ) { throw new IllegalStateException( "Not passed a board node." ); } // TODO : perform version checking. // Walk the board node's children. Enumeration children = node.elements(); while ( children.hasMoreElements() ) { ParsedXML child = (ParsedXML) children.nextElement(); String childName = child.getName(); // Handle null child names. if ( null == childName ) { // No-op. } // Did we find the boardData node? else if ( childName.equals( "boardData" ) ) { // There should be only one boardData node. if ( null != hexes ) { throw new IllegalStateException ( "More than one 'boardData' node in a board node." ); } // Get the number of boardData. attrStr = child.getAttribute( "height" ); if ( null == attrStr ) { throw new IllegalStateException ( "Couldn't decode the boardData for a board node." ); } // Try to pull the height from the attribute string try { attrVal = Integer.parseInt( attrStr ); }
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