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📄 buildingencoder.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2003 Ben Mazur (bmazur@sev.org) *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. */package megamek.common.xml;import java.io.Writer;import java.io.IOException;import java.util.Enumeration;import java.util.Vector;import gd.xml.tiny.ParsedXML;import megamek.common.*;import megamek.common.util.StringUtil;/** * Objects of this class can encode a <code>Building</code> object as XML * into an output writer and decode one from a parsed XML node.  It is used * when saving games into a version- neutral format. * * @author      James Damour <suvarov454@users.sourceforge.net> */public class BuildingEncoder {    /**     * Encode a <code>Building</code> object to an output writer.     *     * @param   bldg - the <code>Building</code> to be encoded.     *          This value must not be <code>null</code>.     * @param   out - the <code>Writer</code> that will receive the XML.     *          This value must not be <code>null</code>.     * @throws  <code>IllegalArgumentException</code> if the node is     *          <code>null</code>.     * @throws  <code>IOException</code> if there's any error on write.     */    public static void encode( Building bldg, Writer out )        throws IOException    {        Enumeration iter; // used when marching through a list of sub-elements        Coords coords;        // First, validate our input.        if ( null == bldg ) {            throw new IllegalArgumentException( "The board is null." );        }        if ( null == out ) {            throw new IllegalArgumentException( "The writer is null." );        }        // Start the XML stream for this building        out.write( "<building version=\"1.0\" >" );        // Write the hex array to the stream.        out.write( "<buildingData id=\"" );        out.write( Integer.toString(bldg.getId()) );        out.write( "\" type=\"" );        out.write( Integer.toString(bldg.getType()) );        out.write( "\" currentCF=\"" );        out.write( Integer.toString(bldg.getCurrentCF()) );        out.write( "\" phaseCF=\"" );        out.write( Integer.toString(bldg.getPhaseCF()) );        out.write( "\" name=\"" );        out.write( bldg.getName() );        out.write( "\" isBurning=\"" );        out.write( bldg.isBurning() ? "true" : "false" );        out.write( "\" >" );        // Write the coordinate of the building.        iter = bldg.getCoords();        if ( iter.hasMoreElements() ) {            while ( iter.hasMoreElements() ) {                // Encode the infernos as these coordinates.                coords = (Coords) iter.nextElement();                CoordsEncoder.encode( coords, out );            }        }        out.write( "</buildingData>" );        // Finish the XML stream for this building.        out.write( "</building>" );    }    /**     * Decode a <code>Building</code> object from the passed node.     *     * @param   node - the <code>ParsedXML</code> node for this object.     *          This value must not be <code>null</code>.     * @param   game - the <code>IGame</code> the decoded object belongs to.     * @return  the <code>Building</code> object based on the node.     * @throws  <code>IllegalArgumentException</code> if the node is     *          <code>null</code>.     * @throws  <code>IllegalStateException</code> if the node does not     *          contain a valid <code>Building</code>.     */    public static Building decode( ParsedXML node, IGame game ) {        String attrStr = null;        int attrVal = 0;        Building retVal = null;        Vector coordVec = new Vector();        Enumeration subnodes = null;        ParsedXML subnode = null;        Coords coords = null;        int type = -1;        int id = -1;        String name = null;        // Walk the building node's children.        Enumeration children = node.elements();        while ( children.hasMoreElements() ) {            ParsedXML child = (ParsedXML) children.nextElement();            String childName = child.getName();            // Handle null child names.            if ( null == childName ) {                // No-op.            }            // Did we find the buildingData node?            else if ( childName.equals( "buildingData" ) ) {                // There should be only one buildingData node.                if ( null != retVal ) {                    throw new IllegalStateException                        ( "More than one 'buildingData' node in a building node." );                }                // Read the coords of the building.                subnodes = child.elements();                while ( subnodes.hasMoreElements() ) {                    subnode = (ParsedXML) subnodes.nextElement();                    // Have we found the coords subnode?                    if ( subnode.getName().equals("coords") ) {                        coords = CoordsEncoder.decode( subnode, game );                        if ( null != coords ) {                            coordVec.addElement( coords );                        }                    }                } // Check the next subnode                // We *did* find at least one coords for the building, right?                if ( 0 >= coordVec.size() ) {                    throw new IllegalStateException                        ( "Couldn't decode the coords for the building." );                }                // Get the building type.                attrStr = child.getAttribute( "type" );                if ( null == attrStr ) {                    throw new IllegalStateException                        ( "Couldn't decode the buildingData for a building node." );                }                // Try to pull the type from the attribute string                try {                    attrVal = Integer.parseInt( attrStr );                }                catch ( NumberFormatException exp ) {                    throw new IllegalStateException                        ( "Couldn't get an integer from " + attrStr );                }                type = attrVal;                // Do we have a valid value?                if ( type < 0 || type > Building.HARDENED ) {                    throw new IllegalStateException                        ( "Illegal value for type: " + attrStr );                }                // Get the building id.                attrStr = child.getAttribute( "id" );                if ( null == attrStr ) {                    throw new IllegalStateException                        ( "Couldn't decode the buildingData for a building node." );                }                // Try to pull the id from the attribute string                try {                    attrVal = Integer.parseInt( attrStr );                }                catch ( NumberFormatException nfexp ) {                    throw new IllegalStateException                        ( "Couldn't get an integer from " + attrStr );                }                id = attrVal;                // Do we have a valid value?                if ( 0 >= id ) {                    throw new IllegalStateException                        ( "Illegal value for id: " + attrStr );                }                // Get the building name.                attrStr = child.getAttribute( "name" );                if ( null == attrStr ) {                    throw new IllegalStateException                        ( "Couldn't decode the buildingData for a building node." );                }                name = attrStr;                // Try to create the building.                try {                    retVal = new Building( type, id, name, coordVec );                } catch ( IllegalArgumentException iaexp ) {                    throw new IllegalStateException( iaexp.getMessage() );                }                // Do we have a 'currentCF' attribute?                attrStr = child.getAttribute( "currentCF" );                if ( null != attrStr ) {                    // Try to pull the currentCF from the attribute string                    try {                        attrVal = Integer.parseInt( attrStr );                    }                    catch ( NumberFormatException nfexp ) {                        throw new IllegalStateException                            ( "Couldn't get an integer from " + attrStr );                    }                    // Do we have a valid value?                    if ( 0 > attrVal ) {                        throw new IllegalStateException                            ( "Illegal value for currentCF: " + attrStr );                    }                    retVal.setCurrentCF( attrVal );                }                // Do we have a 'phaseCF' attribute?                attrStr = child.getAttribute( "phaseCF" );                if ( null != attrStr ) {                    // Try to pull the phaseCF from the attribute string                    try {                        attrVal = Integer.parseInt( attrStr );                    }                    catch ( NumberFormatException nfexp ) {                        throw new IllegalStateException                            ( "Couldn't get an integer from " + attrStr );                    }                    // Do we have a valid value?                    if ( 0 >= attrVal ) {                        throw new IllegalStateException                            ( "Illegal value for phaseCF: " + attrStr );                    }                    retVal.setPhaseCF( attrVal );                }                // Set the building's 'isBurning' flag.                retVal.setBurning( StringUtil.parseBoolean                                   ( child.getAttribute("isBurning") ) );            } // End found-"buildingData"-child        } // Look at the next child.        return retVal;    }}

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