📄 hexencoder.java
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/* * MegaMek - Copyright (C) 2003 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.xml;import java.io.Writer;import java.io.IOException;import java.util.Enumeration;import gd.xml.tiny.ParsedXML;import megamek.common.*;import megamek.common.util.StringUtil;/** * Objects of this class can encode a <code>Hex</code> object as XML * into an output writer and decode one from a parsed XML node. It is used * when saving games into a version- neutral format. * * @author James Damour <suvarov454@users.sourceforge.net> */public class HexEncoder { /** * Encode a <code>Hex</code> object to an output writer. * * @param hex - the <code>Hex</code> to be encoded. * This value must not be <code>null</code>. * @param out - the <code>Writer</code> that will receive the XML. * This value must not be <code>null</code>. * @throws <code>IllegalArgumentException</code> if the node is * <code>null</code>. * @throws <code>IOException</code> if there's any error on write. */ public static void encode( IHex hex, Writer out ) throws IOException { ITerrain terrain = null; int loop = 0; // First, validate our input. if ( null == hex ) { throw new IllegalArgumentException( "The hex is null." ); } if ( null == out ) { throw new IllegalArgumentException( "The writer is null." ); } // Start the XML stream for this hex out.write( "<hex version=\"1.0\" >" ); // OK, so elevation and theme aren't *strictly speaking* part of // terrain, but it's convenient to store this info here. Cope. out.write( "<terrains count=\"" ); out.write( Integer.toString(hex.terrainsPresent()) ); out.write( "\" elevation=\"" ); out.write( Integer.toString(hex.getElevation()) ); if ( null != hex.getTheme() ) { out.write( "\" theme=\"" ); out.write( hex.getTheme() ); } out.write( "\" >" ); for ( loop = 0; loop < Terrains.SIZE; loop++ ) { // If the hex has this kind of terrain, encode it. if ( hex.containsTerrain(loop) ) { terrain = hex.getTerrain(loop); out.write( "<terrain type=\"" ); out.write( Integer.toString(terrain.getType()) ); out.write( "\" level=\"" ); out.write( Integer.toString(terrain.getLevel()) ); out.write( "\" exits=\"" ); out.write( Integer.toString(terrain.getExits()) ); out.write( "\" exitsSpecified=\"" ); out.write( terrain.hasExitsSpecified() ? "true" : "false" ); out.write( "\" />" ); } } out.write( "</terrains>" ); out.write( "</hex>" ); } /** * Decode a <code>Hex</code> object from the passed node. * * @param node - the <code>ParsedXML</code> node for this object. * This value must not be <code>null</code>. * @param game - the <code>IGame</code> the decoded object belongs to. * @return the <code>Hex</code> object based on the node. * @throws <code>IllegalArgumentException</code> if the node is * <code>null</code>. * @throws <code>IllegalStateException</code> if the node does not * contain a valid <code>Hex</code>. */ public static IHex decode( ParsedXML node, IGame game ) { String attrStr = null; int attrVal = 0; IHex retVal = null; ITerrainFactory f = Terrains.getTerrainFactory(); // Did we get a null node? if ( null == node ) { throw new IllegalArgumentException( "The hex is null." ); } // Make sure that the node is for a Hex object. if ( !node.getName().equals( "hex" ) ) { throw new IllegalStateException( "Not passed a hex node." ); } // TODO : perform version checking. // Find the terrains node. Enumeration children = node.elements(); while ( children.hasMoreElements() ) { ParsedXML child = (ParsedXML) children.nextElement(); if ( child.getName().equals( "terrains" ) ) { // There should be only one terrains node. if ( null != retVal ) { throw new IllegalStateException ( "More than one 'terrains' node in a hex node." ); } // Create an array to hold all the terrains. ITerrain[] terrains = new ITerrain[Terrains.SIZE]; // Walk through the subnodes, parsing out terrain nodes. Enumeration subnodes = child.elements(); while ( subnodes.hasMoreElements() ) { // Is this a "terrain" node? ParsedXML subnode = (ParsedXML) subnodes.nextElement(); if ( subnode.getName().equals( "terrain" ) ) { // Try to parse the terrain node. try { final int type = Integer.parseInt ( subnode.getAttribute( "type" ) ); final boolean exitsSpecified = StringUtil.parseBoolean ( subnode.getAttribute("exitsSpecified") ); final int level = Integer.parseInt ( subnode.getAttribute( "level" ) ); final int exits = Integer.parseInt ( subnode.getAttribute( "exits" ) ); terrains[type] = f.createTerrain( type, level, exitsSpecified, exits ); } catch ( Throwable thrown ) { throw new IllegalStateException ( "Couldn't parse a terrain from a hex node." ); } } // End found-"terrain"-node } // Look at the next subnode. // Get the elevation of the hex. attrStr = child.getAttribute( "elevation" ); if ( null == attrStr ) { throw new IllegalStateException ( "Couldn't decode the terrains for a hex node." ); } // Try to pull the elevation from the attribute string try { attrVal = Integer.parseInt( attrStr ); } catch ( NumberFormatException exp ) { throw new IllegalStateException ( "Couldn't get an integer from " + attrStr ); } // Get the theme of the hex (if any). attrStr = child.getAttribute( "theme" ); // Construct the hex. retVal = new Hex( attrVal, terrains, attrStr ); } // End found-"terrains"-node } // Look at the next child. // Return the hex for this node. return retVal; }}
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