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📄 hexencoder.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
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/* * MegaMek - Copyright (C) 2003 Ben Mazur (bmazur@sev.org) *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. */package megamek.common.xml;import java.io.Writer;import java.io.IOException;import java.util.Enumeration;import gd.xml.tiny.ParsedXML;import megamek.common.*;import megamek.common.util.StringUtil;/** * Objects of this class can encode a <code>Hex</code> object as XML * into an output writer and decode one from a parsed XML node.  It is used * when saving games into a version- neutral format. * * @author      James Damour <suvarov454@users.sourceforge.net> */public class HexEncoder {    /**     * Encode a <code>Hex</code> object to an output writer.     *     * @param   hex - the <code>Hex</code> to be encoded.     *          This value must not be <code>null</code>.     * @param   out - the <code>Writer</code> that will receive the XML.     *          This value must not be <code>null</code>.     * @throws  <code>IllegalArgumentException</code> if the node is     *          <code>null</code>.     * @throws  <code>IOException</code> if there's any error on write.     */    public static void encode( IHex hex, Writer out )        throws IOException    {        ITerrain terrain = null;        int loop = 0;        // First, validate our input.        if ( null == hex ) {            throw new IllegalArgumentException( "The hex is null." );        }        if ( null == out ) {            throw new IllegalArgumentException( "The writer is null." );        }        // Start the XML stream for this hex        out.write( "<hex version=\"1.0\" >" );        // OK, so elevation and theme aren't *strictly speaking* part of        // terrain, but it's convenient to store this info here.  Cope.        out.write( "<terrains count=\"" );        out.write( Integer.toString(hex.terrainsPresent()) );        out.write( "\" elevation=\"" );        out.write( Integer.toString(hex.getElevation()) );        if ( null != hex.getTheme() ) {            out.write( "\" theme=\"" );            out.write( hex.getTheme() );        }        out.write( "\" >" );        for ( loop = 0; loop < Terrains.SIZE; loop++ ) {            // If the hex has this kind of terrain, encode it.            if ( hex.containsTerrain(loop) ) {                terrain = hex.getTerrain(loop);                out.write( "<terrain type=\"" );                out.write( Integer.toString(terrain.getType()) );                out.write( "\" level=\"" );                out.write( Integer.toString(terrain.getLevel()) );                out.write( "\" exits=\"" );                out.write( Integer.toString(terrain.getExits()) );                out.write( "\" exitsSpecified=\"" );                out.write( terrain.hasExitsSpecified() ? "true" : "false" );                out.write( "\" />" );            }        }        out.write( "</terrains>" );        out.write( "</hex>" );    }    /**     * Decode a <code>Hex</code> object from the passed node.     *     * @param   node - the <code>ParsedXML</code> node for this object.     *          This value must not be <code>null</code>.     * @param   game - the <code>IGame</code> the decoded object belongs to.     * @return  the <code>Hex</code> object based on the node.     * @throws  <code>IllegalArgumentException</code> if the node is     *          <code>null</code>.     * @throws  <code>IllegalStateException</code> if the node does not     *          contain a valid <code>Hex</code>.     */    public static IHex decode( ParsedXML node, IGame game ) {        String attrStr = null;        int attrVal = 0;        IHex retVal = null;        ITerrainFactory f = Terrains.getTerrainFactory();        // Did we get a null node?        if ( null == node ) {            throw new IllegalArgumentException( "The hex is null." );        }        // Make sure that the node is for a Hex object.        if ( !node.getName().equals( "hex" ) ) {            throw new IllegalStateException( "Not passed a hex node." );        }        // TODO : perform version checking.        // Find the terrains node.        Enumeration children = node.elements();        while ( children.hasMoreElements() ) {            ParsedXML child = (ParsedXML) children.nextElement();            if ( child.getName().equals( "terrains" ) ) {                // There should be only one terrains node.                if ( null != retVal ) {                    throw new IllegalStateException                        ( "More than one 'terrains' node in a hex node." );                }                // Create an array to hold all the terrains.                ITerrain[] terrains = new ITerrain[Terrains.SIZE];                // Walk through the subnodes, parsing out terrain nodes.                Enumeration subnodes = child.elements();                while ( subnodes.hasMoreElements() ) {                    // Is this a "terrain" node?                    ParsedXML subnode = (ParsedXML) subnodes.nextElement();                    if ( subnode.getName().equals( "terrain" ) ) {                        // Try to parse the terrain node.                        try {                            final int type = Integer.parseInt                                ( subnode.getAttribute( "type" ) );                            final boolean exitsSpecified =                                 StringUtil.parseBoolean                                ( subnode.getAttribute("exitsSpecified") );                            final int level = Integer.parseInt                                ( subnode.getAttribute( "level" ) );                            final int exits = Integer.parseInt                                ( subnode.getAttribute( "exits" ) );                            terrains[type] = f.createTerrain( type, level, exitsSpecified, exits );                        }                        catch ( Throwable thrown ) {                            throw new IllegalStateException                                ( "Couldn't parse a terrain from a hex node." );                        }                    } // End found-"terrain"-node                } // Look at the next subnode.                // Get the elevation of the hex.                attrStr = child.getAttribute( "elevation" );                if ( null == attrStr ) {                    throw new IllegalStateException                        ( "Couldn't decode the terrains for a hex node." );                }                // Try to pull the elevation from the attribute string                try {                    attrVal = Integer.parseInt( attrStr );                }                catch ( NumberFormatException exp ) {                    throw new IllegalStateException                        ( "Couldn't get an integer from " + attrStr );                }                // Get the theme of the hex (if any).                attrStr = child.getAttribute( "theme" );                // Construct the hex.                retVal = new Hex( attrVal, terrains, attrStr );            } // End found-"terrains"-node        } // Look at the next child.        // Return the hex for this node.        return retVal;    }}

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