📄 teamencoder.java
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/* * MegaMek - Copyright (C) 2003 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.xml;import java.io.Writer;import java.io.IOException;import java.util.Enumeration;import gd.xml.tiny.ParsedXML;import megamek.common.*;/** * Objects of this class can encode a <code>Team</code> object as XML * into an output writer and decode one from a parsed XML node. It is used * when saving games into a version- neutral format. * * @author James Damour <suvarov454@users.sourceforge.net> */public class TeamEncoder { /** * Encode a <code>Team</code> object to an output writer. * * @param team - the <code>Team</code> to be encoded. * This value must not be <code>null</code>. * @param out - the <code>Writer</code> that will receive the XML. * This value must not be <code>null</code>. * @throws <code>IllegalArgumentException</code> if the node is * <code>null</code>. * @throws <code>IOException</code> if there's any error on write. */ public static void encode( Team team, Writer out ) throws IOException { Enumeration iter; // used when marching through a list of sub-elements // First, validate our input. if ( null == team ) { throw new IllegalArgumentException( "The team is null." ); } if ( null == out ) { throw new IllegalArgumentException( "The writer is null." ); } // Start the XML stream for this team out.write( "<team version=\"1.0\" >" ); // Write the hex array to the stream. out.write( "<teamData id=\"" ); out.write( team.getId() ); out.write( "\">" ); // Write the coordinate of the team. iter = team.getPlayers(); if ( iter.hasMoreElements() ) { out.write( "<playerIds>" ); while ( iter.hasMoreElements() ) { final Player player = (Player) iter.nextElement(); out.write( "<player id=\"" ); out.write( player.getId() ); out.write( "\" />" ); } } out.write( "</playerIds>" ); // TODO : Do I have to do something for Turn_Vectors? // Finish the XML stream for this team. out.write( "</teamData>" ); out.write( "</team>" ); } /** * Decode a <code>Team</code> object from the passed node. * * @param node - the <code>ParsedXML</code> node for this object. * This value must not be <code>null</code>. * @param game - the <code>IGame</code> the decoded object belongs to. * @return the <code>Team</code> object based on the node. * @throws <code>IllegalArgumentException</code> if the node is * <code>null</code>. * @throws <code>IllegalStateException</code> if the node does not * contain a valid <code>Team</code>. */ public static Team decode( ParsedXML node, IGame game ) { return null; }}
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