📄 gameencoder.java
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/* * MegaMek - Copyright (C) 2003 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.xml;import java.io.Writer;import java.io.IOException;import java.util.Enumeration;import gd.xml.tiny.ParsedXML;import megamek.common.*;import megamek.common.actions.EntityAction;/** * Objects of this class can encode a <code>IGame</code> object as XML into an * output writer and decode one from a parsed XML node. It is used for saving * games into a version- neutral format and may someday become the mechanism * for handling advance scenario options. Please note that <em>order of the * XML elements matters</em> because I'm trying to be efficient, not flexible. * * @author James Damour <suvarov454@users.sourceforge.net> */public class GameEncoder { /** * Encode a <code>IGame</code> object to an output writer. * * @param game - the <code>IGame</code> to be encoded. * This value must not be <code>null</code>. * @param out - the <code>Writer</code> that will receive the XML. * This value must not be <code>null</code>. * @throws <code>IllegalArgumentException</code> if the node is * <code>null</code>. * @throws <code>IOException</code> if there's any error on write. */ public static void encode( IGame game, Writer out ) throws IOException { Enumeration iter; // used when marching through a list of sub-elements Coords coords; int loop; // First, validate our input. if ( null == game ) { throw new IllegalArgumentException( "The game is null." ); } if ( null == out ) { throw new IllegalArgumentException( "The writer is null." ); } // Start the XML stream for this game. out.write( "<game version=\"1.0\">" ); // Encode the game options. if ( null != game.getOptions() ) { GameOptionsEncoder.encode( game.getOptions(), out ); } // Encode the board. if ( null != game.getBoard() ) { BoardEncoder.encode( game.getBoard(), out ); } // Encode the minefields. iter = game.getMinedCoords(); if ( iter.hasMoreElements() ) { out.write( "<minefields>" ); while ( iter.hasMoreElements() ) { coords = (Coords) iter.nextElement(); Enumeration fields = game.getMinefields( coords ).elements(); while ( fields.hasMoreElements() ) { MinefieldEncoder.encode( (Minefield) fields.nextElement(), out ); } } out.write( "</minefields>" ); } // Encode the players. iter = game.getPlayers(); if ( iter.hasMoreElements() ) { out.write( "<players>" ); while ( iter.hasMoreElements() ) { PlayerEncoder.encode( (Player) iter.nextElement(), out ); } out.write( "</players>" ); } // Encode the teams. iter = game.getTeams(); if ( iter.hasMoreElements() ) { out.write( "<teams>" ); while ( iter.hasMoreElements() ) { TeamEncoder.encode( (Team) iter.nextElement(), out ); } out.write( "</teams>" ); } // Encode the in-game entities. iter = game.getEntities(); if ( iter.hasMoreElements() ) { out.write( "<entities set=\"IN-GAME\">" ); while ( iter.hasMoreElements() ) { EntityEncoder.encode( (Entity) iter.nextElement(), out ); } out.write( "</entities>" ); } // Encode the out-of-game entities. iter = game.getOutOfGameEntitiesVector().elements(); if ( iter.hasMoreElements() ) { out.write( "<entities set=\"OUT-GAME\">" ); while ( iter.hasMoreElements() ) { EntityEncoder.encode( (Entity) iter.nextElement(), out ); } out.write( "</entities>" ); } // Encode the game turns. iter = game.getTurns(); if ( iter.hasMoreElements() ) { out.write( "<turns>" ); while ( iter.hasMoreElements() ) { GameTurnEncoder.encode( (GameTurn) iter.nextElement(), out ); } out.write( "</turns>" ); } // Encode the actions. iter = game.getActions(); if ( iter.hasMoreElements() ) { out.write( "<actions>" ); while ( iter.hasMoreElements() ) { EntityActionEncoder.encode( (EntityAction) iter.nextElement(), out ); } out.write( "</actions>" ); } // Encode the PSRs. iter = game.getPSRs(); if ( iter.hasMoreElements() ) { out.write( "<PSRs>" ); while ( iter.hasMoreElements() ) { PilotingRollDataEncoder.encode( (PilotingRollData) iter.nextElement(), out ); } out.write( "</PSRs>" ); } // Encode the game's data. out.write( "<gameData " ); out.write( "windDirection=\"" ); out.write( game.getWindDirection() ); out.write( "\" roundCount=\"" ); out.write( game.getRoundCount() ); out.write( "\" phase=\"" ); out.write( game.getPhase() ); out.write( "\" lastPhase=\"" ); out.write( game.getLastPhase() ); out.write( "\" forceVictory=\"" ); out.write( game.isForceVictory() ? "true" : "false" ); out.write( "\" victoryPlayerId=\"" ); out.write( game.getVictoryPlayerId() ); out.write( "\" victoryTeam=\"" ); out.write( game.getVictoryTeam() ); out.write( "\" />" ); // Finish the XML stream for this game. out.write( "</game>" ); } /** * Decode a <code>IGame</code> object from the passed node. * * @param node - the <code>ParsedXML</code> node for this object. * This value must not be <code>null</code>. * @return the <code>IGame</code> object based on the node. * @throws <code>IllegalArgumentException</code> if the node is * <code>null</code>. * @throws <code>IllegalStateException</code> if the node does not * contain a valid <code>IGame</code>. */ public static IGame decode( ParsedXML node ) { return null; }}
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