📄 hextarget.java
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/* * MegaMek - Copyright (C) 2000-2002 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common;public class HexTarget implements Targetable{ private Coords m_coords; private boolean m_bIgnite; private int m_elev; private int m_type; public HexTarget(Coords c, IBoard board, int nType) { m_coords = c; m_elev = board.getHex(m_coords).getElevation(); m_type = nType; m_bIgnite = (nType == Targetable.TYPE_HEX_IGNITE); } public int getTargetType() { return m_type; } public int getTargetId() { return coordsToId(m_coords); } public Coords getPosition() { return m_coords; } public int absHeight() { return getHeight() + getElevation(); } public int getHeight() { return 0; } public int getElevation() { return m_elev; } public boolean isImmobile() { return (m_type != Targetable.TYPE_MINEFIELD_DELIVER && m_type != Targetable.TYPE_HEX_BOMB); } public String getDisplayName() { String name = ""; switch (m_type) { case (Targetable.TYPE_FLARE_DELIVER) : name = Messages.getString("HexTarget.DeliverFlare"); break; case (Targetable.TYPE_MINEFIELD_DELIVER) : name = Messages.getString("HexTarget.DeliverMinefield"); break; case (Targetable.TYPE_HEX_BOMB) : name = Messages.getString("HexTarget.Bomb"); break; case (Targetable.TYPE_HEX_CLEAR) : name = Messages.getString("HexTarget.Clear"); break; case (Targetable.TYPE_HEX_IGNITE) : name = Messages.getString("HexTarget.Ignite"); break; case (Targetable.TYPE_HEX_ARTILLERY) : name = Messages.getString("HexTarget.Artillery"); break; case Targetable.TYPE_HEX_EXTINGUISH: name = Messages.getString("HexTarget.Extinguish"); break; } return "Hex: " + m_coords.getBoardNum() + name; } public boolean isIgniting() { return m_bIgnite; } /** * The transformation encodes the y value in the top 5 decimal digits and * the x value in the bottom 5. Could more efficiently encode this by * partitioning the binary representation, but this is more human readable * and still allows for a 99999x99999 hex map. */ // encode 2 numbers into 1 public static int coordsToId(Coords c) { return c.y * 100000 + c.x; } // decode 1 number into 2 public static Coords idToCoords(int id) { int y = id / 100000; return new Coords(id - (y * 100000), y); } public int sideTable(Coords src) { return ToHitData.SIDE_FRONT; }}
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