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📄 minefield.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/** * MegaMek - Copyright (C) 2003 Ben Mazur (bmazur@sev.org) *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. */package megamek.common;import java.io.*;public class Minefield implements Serializable, Cloneable {    public static final int TYPE_CONVENTIONAL = 0;    public static final int TYPE_COMMAND_DETONATED = 1;    public static final int TYPE_VIBRABOMB = 2;    public static final int TYPE_THUNDER = 3;    public static final int TYPE_THUNDER_INFERNO = 4;    public static final int TYPE_THUNDER_ACTIVE = 5;    public static final int TYPE_THUNDER_VIBRABOMB = 6;    public static final int TRIGGER_NONE = 0;    public static final int CLEAR_NUMBER_WEAPON = 5;    public static final int CLEAR_NUMBER_INFANTRY = 10;    public static final int CLEAR_NUMBER_INFANTRY_ACCIDENT = 5;    public static final int CLEAR_NUMBER_SWEEPER[] = {6,9};    public static final int CLEAR_NUMBER_SWEEPER_ACCIDENT[] = {2,3};    public static final int TO_HIT_SIDE = ToHitData.SIDE_FRONT;    public static final int TO_HIT_TABLE = ToHitData.HIT_KICK;    public static final int MAX_DAMAGE = 20;    public static final String IMAGE_FILE = "data/images/hexes/minefieldsign.gif";    private static String[] names = {"Conventional", "Command-detonated", "Vibrabomb", "Thunder", "Thunder-Inferno", "Thunder-Active", "Thunder-Vibrabomb"};        private Coords coords = null;    private int playerId = Player.PLAYER_NONE;    private int damage = 0;    private int secondaryDamage = 0;    private int setting = 0;    private int trigger = TRIGGER_NONE;    private int type = -1;    private boolean areaEffect = false;    private boolean oneUse = false;    private Minefield() {    }    public static Minefield createConventionalMF(Coords coords, int playerId) {        Minefield mf = new Minefield();        mf.damage = 6;        mf.type = TYPE_CONVENTIONAL;        mf.trigger = 7;        mf.coords = coords;        mf.playerId = playerId;        return mf;    }    public static Minefield createCommandDetonatedMF(Coords coords, int playerId) {        Minefield mf = new Minefield();                mf.damage = 10;        mf.secondaryDamage = 4;        mf.areaEffect = true;        mf.oneUse = true;        mf.type = TYPE_COMMAND_DETONATED;        mf.coords = coords;        mf.playerId = playerId;        return mf;    }    public static Minefield createVibrabombMF(Coords coords, int playerId, int setting) {        Minefield mf = new Minefield();                mf.damage = 10;        mf.areaEffect = true;        mf.oneUse = true;        mf.setting = setting;        mf.type = TYPE_VIBRABOMB;        mf.coords = coords;        mf.playerId = playerId;        return mf;    }        public static Minefield createThunderVibrabombMF(Coords coords, int playerId, int damage, int setting) {        Minefield mf = new Minefield();                mf.damage = damage;        mf.areaEffect = true;        mf.oneUse = true;        mf.setting = setting;        mf.type = TYPE_VIBRABOMB;        mf.coords = coords;        mf.playerId = playerId;        return mf;    }        public static Minefield createThunderMF(Coords coords, int playerId, int damage) {        Minefield mf = new Minefield();                mf.damage = damage;        mf.type = TYPE_THUNDER;        mf.trigger = 7;        mf.coords = coords;        mf.playerId = playerId;        return mf;    }        public static Minefield createThunderInfernoMF(Coords coords, int playerId, int damage) {        Minefield mf = new Minefield();                mf.damage = damage;        mf.type = TYPE_THUNDER_INFERNO;        mf.trigger = 7;        mf.coords = coords;        mf.playerId = playerId;        return mf;    }        public static Minefield createThunderActiveMF(Coords coords, int playerId, int damage) {        Minefield mf = new Minefield();                mf.damage = damage;        mf.type = TYPE_THUNDER_ACTIVE;        mf.trigger = 7;        mf.coords = coords;        mf.playerId = playerId;        return mf;    }        public Object clone() {        Minefield mf = new Minefield();                mf.playerId = playerId;        mf.coords = coords;        mf.damage = damage;        mf.secondaryDamage = secondaryDamage;        mf.areaEffect = areaEffect;        mf.oneUse = oneUse;        mf.setting = setting;        mf.type = type;                return mf;    }    public boolean equals(Object object) {        Minefield mf;        try {            mf = (Minefield) object;        } catch (Exception e) {            return false;        }                if (            mf.playerId == this.playerId &&            mf.coords.equals(coords) &&            mf.type == this.type) {            return true;        }		return false;    }        public void setDamage(int damage) {        this.damage = damage;    }        public Coords getCoords() {        return coords;    }    public int getDamage() {        return damage;    }    public int getSecondaryDamage() {        return secondaryDamage;    }    public int getTrigger() {        return trigger;    }    public boolean isAreaEffect() {        return areaEffect;    }    public boolean isOneUse() {        return oneUse;    }    public int getSetting() {        return setting;    }    public int getType() {        return type;    }    public String getName() {        return names[getType()];    }    public int getPlayerId() {        return playerId;    }}

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