📄 armlessmech.java
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/* * MegaMek - * Copyright (C) 2006 * Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common;public class ArmlessMech extends BipedMech { public ArmlessMech(String inGyroType, String inCockpitType) { this(getGyroTypeForString(inGyroType), getCockpitTypeForString(inCockpitType)); } public ArmlessMech() { this(Mech.GYRO_STANDARD, Mech.COCKPIT_STANDARD); } public ArmlessMech(int inGyroType, int inCockpitType) { super(inGyroType, inCockpitType); for(int i=0;i<4;i++) { //remove arm actuators setCritical(LOC_RARM, i, null); setCritical(LOC_LARM, i, null); } } /** * Returns true if the entity can flip its arms */ public boolean canFlipArms() { return false; } /** * Sets the internal structure for the mech. * * @param head head * @param ct center torso * @param t right/left torso * @param arm right/left arm * @param leg right/left leg */ public void setInternal(int head, int ct, int t, int arm, int leg) { initializeInternal(head, LOC_HEAD); initializeInternal(ct, LOC_CT); initializeInternal(t, LOC_RT); initializeInternal(t, LOC_LT); initializeInternal(0, LOC_RARM); initializeInternal(0, LOC_LARM); initializeInternal(leg, LOC_RLEG); initializeInternal(leg, LOC_LLEG); } protected double getArmActuatorCost() { return 0.0; } /** * Checks if the entity is getting up. If so, returns the * target roll for the piloting skill check. */ public PilotingRollData checkGetUp(MoveStep step) { PilotingRollData roll = super.checkGetUp(step); roll.addModifier(4, "armless Mech"); return roll; } /** * Gets the location that excess damage transfers to */ public HitData getTransferLocation(HitData hit) { if(hit.getLocation() == LOC_LARM ||hit.getLocation() == LOC_RARM) { return new HitData(LOC_NONE); } return super.getTransferLocation(hit); }}
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