📄 blkfile.java
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/* * MegaMek - Copyright (C) 2000-2004 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.loaders;import megamek.common.Engine;import megamek.common.Entity;import megamek.common.EquipmentType;import megamek.common.LocationFullException;import megamek.common.TechConstants;import megamek.common.util.BuildingBlock;public class BLKFile { BuildingBlock dataFile; public static final int FUSION = 0; public static final int ICE = 1; public static final int XL = 2; public static final int XXL = 3; // don't ask public static final int LIGHT = 4; // don't ask public static final int COMPACT = 5; // don't ask protected void loadEquipment(Entity t, String sName, int nLoc) throws EntityLoadingException { String[] saEquip = dataFile.getDataAsString(sName + " Equipment"); if (saEquip == null) return; // prefix is "Clan " or "IS " String prefix; if (t.getTechLevel() == TechConstants.T_CLAN_LEVEL_2) { prefix = "Clan "; } else { prefix = "IS "; } if (saEquip[0] != null) { for (int x = 0; x < saEquip.length; x++) { String equipName = saEquip[x].trim(); EquipmentType etype = EquipmentType.get(equipName); if (etype == null) { // try w/ prefix etype = EquipmentType.get(prefix + equipName); } if (etype != null) { try { t.addEquipment(etype, nLoc); } catch (LocationFullException ex) { throw new EntityLoadingException(ex.getMessage()); } } } } } public boolean isMine() { if (dataFile.exists("blockversion") ) return true; return false; } static int translateEngineCode(int code) { if (code == BLKFile.FUSION) return Engine.NORMAL_ENGINE; else if (code == BLKFile.ICE) return Engine.COMBUSTION_ENGINE; else if (code == BLKFile.XL) return Engine.XL_ENGINE; else if (code == BLKFile.LIGHT) return Engine.LIGHT_ENGINE; else if (code == BLKFile.XXL) return Engine.XXL_ENGINE; else if (code == BLKFile.COMPACT) return Engine.COMPACT_ENGINE; else return -1; }}
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