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📄 iterrainfactory.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.common;public interface ITerrainFactory {    /**     * Create terrain of cpecified type and level      * @param type terrain type     * @param level level     * @return new terrain     */    public abstract ITerrain createTerrain(int type, int level);        /**     * Create terrain of cpecified type, level , exitsSpecified      * flag and exits,     * @param type     * @param level     * @param exitsSpecified     * @param exits     * @return new terrain     */    public abstract ITerrain createTerrain(int type, int level, boolean exitsSpecified, int exits);    /**     * Create Terrain using  string containing terrain info     * TODO I think this shoul be removed. It's too much implementation specfic      * @param terrain     * @return new terrain     */    public abstract ITerrain createTerrain(String terrain);    /**     * Create terrain as copy of other     * @param other     * @return new terrain     */    public abstract ITerrain createTerrain(ITerrain other);}

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