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📄 targetable.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2000-2003 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.common;public interface Targetable{    public static final int TYPE_ENTITY               = 0;    public static final int TYPE_HEX_CLEAR            = 1;    public static final int TYPE_HEX_IGNITE           = 2;    public static final int TYPE_BUILDING             = 3;    public static final int TYPE_BLDG_IGNITE          = 4;    public static final int TYPE_MINEFIELD_CLEAR      = 5;    public static final int TYPE_MINEFIELD_DELIVER    = 6;    public static final int TYPE_HEX_ARTILLERY        = 7;    public static final int TYPE_HEX_EXTINGUISH       = 8;    public static final int TYPE_INARC_POD            = 11;    public static final int TYPE_SEARCHLIGHT          = 12;    public static final int TYPE_FLARE_DELIVER        = 13;    public static final int TYPE_HEX_BOMB             = 14;    public static final int TYPE_FUEL_TANK            = 15;    public static final int TYPE_FUEL_TANK_IGNITE     = 16;    public int getTargetType();    public int getTargetId();    /** @return the coordinates of the hex containing the target */    public Coords getPosition();    /** @return elevation of the top (e.g. torso) of the target relative to surface */    public int absHeight();    /** @return height of the target in elevation levels */    public int getHeight();    /** @return elevation of the bottom (e.g. legs) of the target relative to surface */    public int getElevation();    /** @return true if the target is immobile (-4 to hit) */    public boolean isImmobile();    /** @return name of the target for ui purposes */    public String getDisplayName();    /** @return side hit from location */    public int sideTable(Coords src);}

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