📄 nukeattackaction.java
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/**
* MegaMek - Copyright (C) 2004 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.common.actions;
import megamek.common.*;
import java.io.Serializable;
/**
*
* NukeAttackAction--not *actually* an action, but here's just as good as anywhere. Holds the data needed for an artillery attack in flight.
*/
public class NukeAttackAction extends ArtilleryAttackAction implements Serializable {
public static int TYPE_GENERIC = 0;
public static int TYPE_SPECIFIC = 1;
public int attackType = -1;
public int nukeClass = -1;
public Coords target;
public int damage = -1;
public int secondaryRadius = -1;
public int degeneration = -1;
public int craterDepth = -1;
public NukeAttackAction(Coords t, int d, int sr, int dg, int cd, int pl) {
super();
attackType = TYPE_GENERIC;
target = t;
damage = d;
secondaryRadius = sr;
degeneration = dg;
craterDepth = cd;
playerId = pl;
}
public NukeAttackAction(Coords t, int nukeType, int pl) {
super();
attackType = TYPE_SPECIFIC;
target = t;
nukeClass = nukeType;
playerId = pl;
}
}
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