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📄 grappleattackaction.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2000,2001,2002,2003,2004 Ben Mazur (bmazur@sev.org) *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. */package megamek.common.actions;import megamek.common.BipedMech;import megamek.common.Compute;import megamek.common.Entity;import megamek.common.IGame;import megamek.common.IHex;import megamek.common.Mech;import megamek.common.Mounted;import megamek.common.Targetable;import megamek.common.ToHitData;/** * The attacker grapples the target. */public class GrappleAttackAction extends PhysicalAttackAction{        public GrappleAttackAction(int entityId, int targetId) {        super(entityId, targetId);    }        public GrappleAttackAction(int entityId, int targetType, int targetId) {        super(entityId, targetType, targetId);    }           public ToHitData toHit(IGame game) {        return toHit(game, getEntityId(),                game.getTarget(getTargetType(), getTargetId()));    }    /**     * To-hit number     */    public static ToHitData toHit(IGame game, int attackerId,                                      Targetable target) {        final Entity ae = game.getEntity(attackerId);        if (ae == null)            return new ToHitData(ToHitData.IMPOSSIBLE, "You can't attack from a null entity!");        if(!game.getOptions().booleanOption("maxtech_new_physicals"))            return new ToHitData(ToHitData.IMPOSSIBLE, "no MaxTech physicals");                String impossible = toHitIsImpossible(game, ae, target);        if(impossible != null                && !impossible.equals("Locked in Grapple")) {            return new ToHitData(ToHitData.IMPOSSIBLE, "impossible");        }        IHex attHex = game.getBoard().getHex(ae.getPosition());        IHex targHex = game.getBoard().getHex(target.getPosition());        final int attackerElevation = ae.getElevation() + attHex.getElevation();        //final int attackerHeight = attackerElevation + ae.getHeight();        final int targetElevation = target.getElevation() + targHex.getElevation();        //final int targetHeight = targetElevation + target.getHeight();        ToHitData toHit;        // non-mechs can't grapple or be grappled        if (!(ae instanceof BipedMech) || !(target instanceof Mech)) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Only biped mechs can trip other mechs");        }        final boolean counter = ((Mech)ae).getGrappled() != Entity.NONE        && !((Mech)ae).isGrappleAttacker();        // requires 2 good arms        if (ae.isLocationBad(Mech.LOC_LARM)            || ae.isLocationBad(Mech.LOC_RARM)) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Arm missing");        }        if(!ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_RARM)                || !ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_LARM)) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Shoulder missing/destroyed");        }        // check range        final int range = ae.getPosition().distance(target.getPosition());        if(range != 1 && !counter) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target not in range");        }         // check elevation (attacker must be able to enter target hex)        if (Math.abs(attackerElevation - targetElevation) > ae.getMaxElevationChange()) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target elevation not in range");        }         // check facing        if (!counter && !Compute.isInArc(ae.getPosition(), ae.getFacing(),                     target.getPosition(), Compute.ARC_FORWARD)) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target not in arc");        }        // can't grapple while prone        if (ae.isProne()) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Attacker is prone");        }        if(((Entity)target).isProne()) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target is prone");        }                // check if attacker has fired any weapons        if(!counter) {            for (Mounted mounted : ae.getWeaponList()) {                if (mounted.isUsedThisRound()) {                    return new ToHitData(ToHitData.IMPOSSIBLE, "Fired weapons");                }            }        }                //already done?        int atGr = ((Mech)ae).getGrappled();        int deGr = ((Mech)target).getGrappled();        if((atGr != Entity.NONE                || deGr != Entity.NONE)                && atGr != target.getTargetId()                && ((Mech)target).isGrappleAttacker()) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Already grappled");        }        //Set the base BTH        int base = 5;        // Level 3 rule: the BTH is PSR         if ( game.getOptions().booleanOption("maxtech_physical_BTH") ) {            base = ae.getCrew().getPiloting();        }        // Start the To-Hit        toHit = new ToHitData(base, "base");                setCommonModifiers(toHit, game, ae, target);                // damaged or missing actuators        if (!ae.hasWorkingSystem(Mech.ACTUATOR_UPPER_ARM, Mech.LOC_LARM)) {            toHit.addModifier(2, "Left upper arm actuator destroyed");        }        if (!ae.hasWorkingSystem(Mech.ACTUATOR_LOWER_ARM, Mech.LOC_LARM)) {            toHit.addModifier(2, "Left lower arm actuator destroyed");        }        if (!ae.hasWorkingSystem(Mech.ACTUATOR_HAND, Mech.LOC_LARM)) {            toHit.addModifier(1, "Left hand actuator destroyed");        }                if (!ae.hasWorkingSystem(Mech.ACTUATOR_UPPER_ARM, Mech.LOC_RARM)) {            toHit.addModifier(2, "Right upper arm actuator destroyed");        }        if (!ae.hasWorkingSystem(Mech.ACTUATOR_LOWER_ARM, Mech.LOC_RARM)) {            toHit.addModifier(2, "Right lower arm actuator destroyed");        }        if (!ae.hasWorkingSystem(Mech.ACTUATOR_HAND, Mech.LOC_RARM)) {            toHit.addModifier(1, "Right hand actuator destroyed");        }                //Weight class difference        int wmod = ((Entity)target).getWeightClass() - ae.getWeightClass();        if(wmod != 0) {            toHit.addModifier(wmod, "Weight class difference");        }        // done!        return toHit;    }    }

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