📄 grappleattackaction.java
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/* * MegaMek - Copyright (C) 2000,2001,2002,2003,2004 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.actions;import megamek.common.BipedMech;import megamek.common.Compute;import megamek.common.Entity;import megamek.common.IGame;import megamek.common.IHex;import megamek.common.Mech;import megamek.common.Mounted;import megamek.common.Targetable;import megamek.common.ToHitData;/** * The attacker grapples the target. */public class GrappleAttackAction extends PhysicalAttackAction{ public GrappleAttackAction(int entityId, int targetId) { super(entityId, targetId); } public GrappleAttackAction(int entityId, int targetType, int targetId) { super(entityId, targetType, targetId); } public ToHitData toHit(IGame game) { return toHit(game, getEntityId(), game.getTarget(getTargetType(), getTargetId())); } /** * To-hit number */ public static ToHitData toHit(IGame game, int attackerId, Targetable target) { final Entity ae = game.getEntity(attackerId); if (ae == null) return new ToHitData(ToHitData.IMPOSSIBLE, "You can't attack from a null entity!"); if(!game.getOptions().booleanOption("maxtech_new_physicals")) return new ToHitData(ToHitData.IMPOSSIBLE, "no MaxTech physicals"); String impossible = toHitIsImpossible(game, ae, target); if(impossible != null && !impossible.equals("Locked in Grapple")) { return new ToHitData(ToHitData.IMPOSSIBLE, "impossible"); } IHex attHex = game.getBoard().getHex(ae.getPosition()); IHex targHex = game.getBoard().getHex(target.getPosition()); final int attackerElevation = ae.getElevation() + attHex.getElevation(); //final int attackerHeight = attackerElevation + ae.getHeight(); final int targetElevation = target.getElevation() + targHex.getElevation(); //final int targetHeight = targetElevation + target.getHeight(); ToHitData toHit; // non-mechs can't grapple or be grappled if (!(ae instanceof BipedMech) || !(target instanceof Mech)) { return new ToHitData(ToHitData.IMPOSSIBLE, "Only biped mechs can trip other mechs"); } final boolean counter = ((Mech)ae).getGrappled() != Entity.NONE && !((Mech)ae).isGrappleAttacker(); // requires 2 good arms if (ae.isLocationBad(Mech.LOC_LARM) || ae.isLocationBad(Mech.LOC_RARM)) { return new ToHitData(ToHitData.IMPOSSIBLE, "Arm missing"); } if(!ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_RARM) || !ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_LARM)) { return new ToHitData(ToHitData.IMPOSSIBLE, "Shoulder missing/destroyed"); } // check range final int range = ae.getPosition().distance(target.getPosition()); if(range != 1 && !counter) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target not in range"); } // check elevation (attacker must be able to enter target hex) if (Math.abs(attackerElevation - targetElevation) > ae.getMaxElevationChange()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target elevation not in range"); } // check facing if (!counter && !Compute.isInArc(ae.getPosition(), ae.getFacing(), target.getPosition(), Compute.ARC_FORWARD)) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target not in arc"); } // can't grapple while prone if (ae.isProne()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Attacker is prone"); } if(((Entity)target).isProne()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is prone"); } // check if attacker has fired any weapons if(!counter) { for (Mounted mounted : ae.getWeaponList()) { if (mounted.isUsedThisRound()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Fired weapons"); } } } //already done? int atGr = ((Mech)ae).getGrappled(); int deGr = ((Mech)target).getGrappled(); if((atGr != Entity.NONE || deGr != Entity.NONE) && atGr != target.getTargetId() && ((Mech)target).isGrappleAttacker()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Already grappled"); } //Set the base BTH int base = 5; // Level 3 rule: the BTH is PSR if ( game.getOptions().booleanOption("maxtech_physical_BTH") ) { base = ae.getCrew().getPiloting(); } // Start the To-Hit toHit = new ToHitData(base, "base"); setCommonModifiers(toHit, game, ae, target); // damaged or missing actuators if (!ae.hasWorkingSystem(Mech.ACTUATOR_UPPER_ARM, Mech.LOC_LARM)) { toHit.addModifier(2, "Left upper arm actuator destroyed"); } if (!ae.hasWorkingSystem(Mech.ACTUATOR_LOWER_ARM, Mech.LOC_LARM)) { toHit.addModifier(2, "Left lower arm actuator destroyed"); } if (!ae.hasWorkingSystem(Mech.ACTUATOR_HAND, Mech.LOC_LARM)) { toHit.addModifier(1, "Left hand actuator destroyed"); } if (!ae.hasWorkingSystem(Mech.ACTUATOR_UPPER_ARM, Mech.LOC_RARM)) { toHit.addModifier(2, "Right upper arm actuator destroyed"); } if (!ae.hasWorkingSystem(Mech.ACTUATOR_LOWER_ARM, Mech.LOC_RARM)) { toHit.addModifier(2, "Right lower arm actuator destroyed"); } if (!ae.hasWorkingSystem(Mech.ACTUATOR_HAND, Mech.LOC_RARM)) { toHit.addModifier(1, "Right hand actuator destroyed"); } //Weight class difference int wmod = ((Entity)target).getWeightClass() - ae.getWeightClass(); if(wmod != 0) { toHit.addModifier(wmod, "Weight class difference"); } // done! return toHit; } }
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