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📄 tripattackaction.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2000,2001,2002,2003,2004 Ben Mazur (bmazur@sev.org) *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. */package megamek.common.actions;import megamek.common.BipedMech;import megamek.common.Compute;import megamek.common.Entity;import megamek.common.IGame;import megamek.common.IHex;import megamek.common.Mech;import megamek.common.Mounted;import megamek.common.Targetable;import megamek.common.ToHitData;/** * The attacker kicks the target. */public class TripAttackAction extends PhysicalAttackAction{        public TripAttackAction(int entityId, int targetId) {        super(entityId, targetId);    }        public TripAttackAction(int entityId, int targetType, int targetId) {        super(entityId, targetType, targetId);    }           public ToHitData toHit(IGame game) {        return toHit(game, getEntityId(),                game.getTarget(getTargetType(), getTargetId()));    }    /**     * To-hit number for the specified leg to kick     */    public static ToHitData toHit(IGame game, int attackerId,                                      Targetable target) {        final Entity ae = game.getEntity(attackerId);        if (ae == null)            return new ToHitData(ToHitData.IMPOSSIBLE, "You can't attack from a null entity!");        if(!game.getOptions().booleanOption("maxtech_new_physicals"))            return new ToHitData(ToHitData.IMPOSSIBLE, "no MaxTech physicals");                String impossible = toHitIsImpossible(game, ae, target);        if(impossible != null) {            return new ToHitData(ToHitData.IMPOSSIBLE, "impossible");        }        IHex attHex = game.getBoard().getHex(ae.getPosition());        IHex targHex = game.getBoard().getHex(target.getPosition());        final int attackerElevation = ae.getElevation() + attHex.getElevation();        final int attackerHeight = attackerElevation + ae.getHeight();        final int targetElevation = target.getElevation() + targHex.getElevation();        ToHitData toHit;        // non-mechs can't trip or be tripped        if (!(ae instanceof BipedMech) || !(target instanceof Mech)) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Only biped mechs can trip other mechs");        }        // described as a leg hook / clothesline,        // so it should need a working leg + a working arm        // and 2 legs present        if (ae.isLocationBad(Mech.LOC_LLEG)            || ae.isLocationBad(Mech.LOC_RLEG)) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Leg missing");        }        // check range        final int range = ae.getPosition().distance(target.getPosition());        if(range > 1) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target out of range");        }        int limb1 = Entity.LOC_NONE;        int limb2 = Entity.LOC_NONE;        // check elevation (target equal or 1 higher - ankle grab)        if (attackerHeight < targetElevation || attackerElevation > targetElevation) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target elevation not in range");        }         // check facing        if (!Compute.isInArc(ae.getPosition(), ae.getFacing(),                     target.getPosition(), Compute.ARC_FORWARD)) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target not in arc");        }        // can't trip while prone        if (ae.isProne()) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Attacker is prone");        }        if(((Entity)target).isProne()) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target is prone");        }        // check if attacker has fired leg-mounted weapons        boolean usedWeapons[] = new boolean[ae.locations()];        for(int i=0;i<ae.locations();i++) {            usedWeapons[i] = false;        }                for (Mounted mounted : ae.getWeaponList()) {            if (mounted.isUsedThisRound()) {                int loc = mounted.getLocation();                if(loc != Entity.LOC_NONE)                    usedWeapons[loc] = true;            }        }                //check for good hips / shoulders        if(!ae.hasWorkingSystem(Mech.ACTUATOR_HIP, Mech.LOC_RLEG))            usedWeapons[Mech.LOC_RLEG] = true;        if(!ae.hasWorkingSystem(Mech.ACTUATOR_HIP, Mech.LOC_LLEG))            usedWeapons[Mech.LOC_LLEG] = true;        if(!ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_RARM))            usedWeapons[Mech.LOC_RARM] = true;        if(!ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_LARM))            usedWeapons[Mech.LOC_LARM] = true;                //to ankle grab, need both arms        if(attackerElevation < targetElevation) {             if(usedWeapons[Mech.LOC_RARM] || usedWeapons[Mech.LOC_LARM]) {                return new ToHitData(ToHitData.IMPOSSIBLE, "both arms unusable");            }            limb1 = Mech.LOC_LARM;            limb2 = Mech.LOC_RARM;        } else {            //normal attack uses one leg and one arm            if(usedWeapons[Mech.LOC_RLEG]) {                if(usedWeapons[Mech.LOC_LLEG]) {                    return new ToHitData(ToHitData.IMPOSSIBLE, "both legs unusable");                }                limb1 = Mech.LOC_LLEG;            }            if(usedWeapons[Mech.LOC_RARM]) {                if(usedWeapons[Mech.LOC_LARM]) {                    return new ToHitData(ToHitData.IMPOSSIBLE, "both arms unusable");                }                limb2 = Mech.LOC_LARM;            }        }        //Set the base BTH        int base = 4;        // Level 3 rule: the BTH is PSR - 1        if ( game.getOptions().booleanOption("maxtech_physical_BTH") ) {            base = ae.getCrew().getPiloting() - 1;        }        // Start the To-Hit        toHit = new ToHitData(base, "base");                setCommonModifiers(toHit, game, ae, target);                // Get best leg        if(limb1 == Entity.LOC_NONE) {            ToHitData left = getLimbModifier(Mech.LOC_LLEG, ae);            ToHitData right = getLimbModifier(Mech.LOC_RLEG, ae);            if(left.getValue() < right.getValue())                toHit.append(left);            else                toHit.append(right);        } else {            toHit.append(getLimbModifier(limb1, ae));        }                // Get best arm        if(limb2 == Entity.LOC_NONE) {            ToHitData left = getLimbModifier(Mech.LOC_LARM, ae);            ToHitData right = getLimbModifier(Mech.LOC_RARM, ae);            if(left.getValue() < right.getValue())                toHit.append(left);            else                toHit.append(right);        } else {            toHit.append(getLimbModifier(limb2, ae));        }                // done!        return toHit;    }        private static ToHitData getLimbModifier(int loc, Entity ae) {        ToHitData toHit = new ToHitData();        if(loc == Mech.LOC_LLEG || loc == Mech.LOC_RLEG) {            // damaged or missing actuators            if (!ae.hasWorkingSystem(Mech.ACTUATOR_UPPER_LEG, loc)) {                toHit.addModifier(2, "Upper leg actuator destroyed");            }            if (!ae.hasWorkingSystem(Mech.ACTUATOR_LOWER_LEG, loc)) {                toHit.addModifier(2, "Lower leg actuator destroyed");            }            if (!ae.hasWorkingSystem(Mech.ACTUATOR_FOOT, loc)) {                toHit.addModifier(1, "Foot actuator destroyed");            }        }        else if(loc == Mech.LOC_RARM || loc == Mech.LOC_LARM) {            // damaged or missing actuators            if (!ae.hasWorkingSystem(Mech.ACTUATOR_UPPER_ARM, loc)) {                toHit.addModifier(2, "Upper arm actuator destroyed");            }            if (!ae.hasWorkingSystem(Mech.ACTUATOR_LOWER_ARM, loc)) {                toHit.addModifier(2, "Lower arm actuator destroyed");            }            if (!ae.hasWorkingSystem(Mech.ACTUATOR_HAND, loc)) {                toHit.addModifier(1, "Hand actuator destroyed");            }        }        else toHit.addModifier(ToHitData.IMPOSSIBLE, "not limb");        return toHit;    }}

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