📄 tripattackaction.java
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/* * MegaMek - Copyright (C) 2000,2001,2002,2003,2004 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.actions;import megamek.common.BipedMech;import megamek.common.Compute;import megamek.common.Entity;import megamek.common.IGame;import megamek.common.IHex;import megamek.common.Mech;import megamek.common.Mounted;import megamek.common.Targetable;import megamek.common.ToHitData;/** * The attacker kicks the target. */public class TripAttackAction extends PhysicalAttackAction{ public TripAttackAction(int entityId, int targetId) { super(entityId, targetId); } public TripAttackAction(int entityId, int targetType, int targetId) { super(entityId, targetType, targetId); } public ToHitData toHit(IGame game) { return toHit(game, getEntityId(), game.getTarget(getTargetType(), getTargetId())); } /** * To-hit number for the specified leg to kick */ public static ToHitData toHit(IGame game, int attackerId, Targetable target) { final Entity ae = game.getEntity(attackerId); if (ae == null) return new ToHitData(ToHitData.IMPOSSIBLE, "You can't attack from a null entity!"); if(!game.getOptions().booleanOption("maxtech_new_physicals")) return new ToHitData(ToHitData.IMPOSSIBLE, "no MaxTech physicals"); String impossible = toHitIsImpossible(game, ae, target); if(impossible != null) { return new ToHitData(ToHitData.IMPOSSIBLE, "impossible"); } IHex attHex = game.getBoard().getHex(ae.getPosition()); IHex targHex = game.getBoard().getHex(target.getPosition()); final int attackerElevation = ae.getElevation() + attHex.getElevation(); final int attackerHeight = attackerElevation + ae.getHeight(); final int targetElevation = target.getElevation() + targHex.getElevation(); ToHitData toHit; // non-mechs can't trip or be tripped if (!(ae instanceof BipedMech) || !(target instanceof Mech)) { return new ToHitData(ToHitData.IMPOSSIBLE, "Only biped mechs can trip other mechs"); } // described as a leg hook / clothesline, // so it should need a working leg + a working arm // and 2 legs present if (ae.isLocationBad(Mech.LOC_LLEG) || ae.isLocationBad(Mech.LOC_RLEG)) { return new ToHitData(ToHitData.IMPOSSIBLE, "Leg missing"); } // check range final int range = ae.getPosition().distance(target.getPosition()); if(range > 1) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target out of range"); } int limb1 = Entity.LOC_NONE; int limb2 = Entity.LOC_NONE; // check elevation (target equal or 1 higher - ankle grab) if (attackerHeight < targetElevation || attackerElevation > targetElevation) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target elevation not in range"); } // check facing if (!Compute.isInArc(ae.getPosition(), ae.getFacing(), target.getPosition(), Compute.ARC_FORWARD)) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target not in arc"); } // can't trip while prone if (ae.isProne()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Attacker is prone"); } if(((Entity)target).isProne()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is prone"); } // check if attacker has fired leg-mounted weapons boolean usedWeapons[] = new boolean[ae.locations()]; for(int i=0;i<ae.locations();i++) { usedWeapons[i] = false; } for (Mounted mounted : ae.getWeaponList()) { if (mounted.isUsedThisRound()) { int loc = mounted.getLocation(); if(loc != Entity.LOC_NONE) usedWeapons[loc] = true; } } //check for good hips / shoulders if(!ae.hasWorkingSystem(Mech.ACTUATOR_HIP, Mech.LOC_RLEG)) usedWeapons[Mech.LOC_RLEG] = true; if(!ae.hasWorkingSystem(Mech.ACTUATOR_HIP, Mech.LOC_LLEG)) usedWeapons[Mech.LOC_LLEG] = true; if(!ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_RARM)) usedWeapons[Mech.LOC_RARM] = true; if(!ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_LARM)) usedWeapons[Mech.LOC_LARM] = true; //to ankle grab, need both arms if(attackerElevation < targetElevation) { if(usedWeapons[Mech.LOC_RARM] || usedWeapons[Mech.LOC_LARM]) { return new ToHitData(ToHitData.IMPOSSIBLE, "both arms unusable"); } limb1 = Mech.LOC_LARM; limb2 = Mech.LOC_RARM; } else { //normal attack uses one leg and one arm if(usedWeapons[Mech.LOC_RLEG]) { if(usedWeapons[Mech.LOC_LLEG]) { return new ToHitData(ToHitData.IMPOSSIBLE, "both legs unusable"); } limb1 = Mech.LOC_LLEG; } if(usedWeapons[Mech.LOC_RARM]) { if(usedWeapons[Mech.LOC_LARM]) { return new ToHitData(ToHitData.IMPOSSIBLE, "both arms unusable"); } limb2 = Mech.LOC_LARM; } } //Set the base BTH int base = 4; // Level 3 rule: the BTH is PSR - 1 if ( game.getOptions().booleanOption("maxtech_physical_BTH") ) { base = ae.getCrew().getPiloting() - 1; } // Start the To-Hit toHit = new ToHitData(base, "base"); setCommonModifiers(toHit, game, ae, target); // Get best leg if(limb1 == Entity.LOC_NONE) { ToHitData left = getLimbModifier(Mech.LOC_LLEG, ae); ToHitData right = getLimbModifier(Mech.LOC_RLEG, ae); if(left.getValue() < right.getValue()) toHit.append(left); else toHit.append(right); } else { toHit.append(getLimbModifier(limb1, ae)); } // Get best arm if(limb2 == Entity.LOC_NONE) { ToHitData left = getLimbModifier(Mech.LOC_LARM, ae); ToHitData right = getLimbModifier(Mech.LOC_RARM, ae); if(left.getValue() < right.getValue()) toHit.append(left); else toHit.append(right); } else { toHit.append(getLimbModifier(limb2, ae)); } // done! return toHit; } private static ToHitData getLimbModifier(int loc, Entity ae) { ToHitData toHit = new ToHitData(); if(loc == Mech.LOC_LLEG || loc == Mech.LOC_RLEG) { // damaged or missing actuators if (!ae.hasWorkingSystem(Mech.ACTUATOR_UPPER_LEG, loc)) { toHit.addModifier(2, "Upper leg actuator destroyed"); } if (!ae.hasWorkingSystem(Mech.ACTUATOR_LOWER_LEG, loc)) { toHit.addModifier(2, "Lower leg actuator destroyed"); } if (!ae.hasWorkingSystem(Mech.ACTUATOR_FOOT, loc)) { toHit.addModifier(1, "Foot actuator destroyed"); } } else if(loc == Mech.LOC_RARM || loc == Mech.LOC_LARM) { // damaged or missing actuators if (!ae.hasWorkingSystem(Mech.ACTUATOR_UPPER_ARM, loc)) { toHit.addModifier(2, "Upper arm actuator destroyed"); } if (!ae.hasWorkingSystem(Mech.ACTUATOR_LOWER_ARM, loc)) { toHit.addModifier(2, "Lower arm actuator destroyed"); } if (!ae.hasWorkingSystem(Mech.ACTUATOR_HAND, loc)) { toHit.addModifier(1, "Hand actuator destroyed"); } } else toHit.addModifier(ToHitData.IMPOSSIBLE, "not limb"); return toHit; }}
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