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📄 findclubaction.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2000-2002 Ben Mazur (bmazur@sev.org) *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. *//* * FindClubAction.java * * Created on April 5, 2002, 4:00 PM */package megamek.common.actions;import megamek.common.BipedMech;import megamek.common.Building;import megamek.common.Entity;import megamek.common.IGame;import megamek.common.IHex;import megamek.common.Mech;import megamek.common.Terrains;/** * The entity tries to find a club. * * @author  Ben * @version  */public class FindClubAction extends AbstractEntityAction {    /** Creates new FindClubAction */    public FindClubAction(int entityId) {        super(entityId);    }        /**     * Returns whether an entity can find a club in its current location     */    public static boolean canMechFindClub(IGame game, int entityId) {        final Entity entity = game.getEntity(entityId);        if ( null == entity.getPosition() ) {            return false;        }        final IHex hex = game.getBoard().getHex(entity.getPosition());        //Non biped mechs can't        if ( !(entity instanceof BipedMech) ) {            return false;        }        // Is the entity active?        if ( entity.isShutDown() || !entity.getCrew().isActive() ) {            return false;        }        // Can't find clubs while spotting.        if ( entity.isSpotting() ) {            return false;        }        //Check game options        if (game.getOptions().booleanOption("no_clan_physical") &&            entity.isClan()) {            return false;        }        // The hex must contain woods or rubble from        // a medium, heavy, or hardened building,        // or a blown off limb        if ( hex.terrainLevel(Terrains.WOODS) < 1 &&             hex.terrainLevel(Terrains.JUNGLE) < 1 &&             hex.terrainLevel(Terrains.RUBBLE) < Building.MEDIUM &&              hex.terrainLevel(Terrains.ARMS) < 1 &&             hex.terrainLevel(Terrains.LEGS) < 1) {            return false;        }        // also, need shoulders and hands        // Claws can subtitue as hands --Torren        if (!entity.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_RARM)        || !entity.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_LARM)        || (!entity.hasWorkingSystem(Mech.ACTUATOR_HAND, Mech.LOC_RARM) && !((BipedMech)entity).hasClaw(Mech.LOC_RARM))        || (!entity.hasWorkingSystem(Mech.ACTUATOR_HAND, Mech.LOC_LARM)  && !((BipedMech)entity).hasClaw(Mech.LOC_LARM)) ) {            return false;        }        // and last, check if you already have a club, greedy        if (entity.getClubs().size() > 0) {            return false;        }        return true;    }}

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