📄 layexplosivesattackaction.java
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/* * MegaMek - Copyright (C) 2000,2001,2002,2003,2004 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.actions;import megamek.common.Building;import megamek.common.Entity;import megamek.common.IGame;import megamek.common.MiscType;import megamek.common.Infantry;import megamek.common.Mounted;import megamek.common.Targetable;import megamek.common.ToHitData;public class LayExplosivesAttackAction extends AbstractAttackAction{ public LayExplosivesAttackAction(int entityId, int targetId) { super(entityId, targetId); } public LayExplosivesAttackAction(int entityId, int targetType, int targetId) { super(entityId, targetType, targetId); } /** * Damage that the specified platoon does with explosives */ public static int getDamageFor(Entity entity) { if(!(entity instanceof Infantry)) return 0; Infantry inf = (Infantry)entity; return inf.getDamage(inf.getShootingStrength()) << (inf.turnsLayingExplosives - 1); } public ToHitData toHit(IGame game) { return toHit(game, getEntityId(), game.getTarget(getTargetType(), getTargetId())); } /** * To-hit number, i.e. is the action possible */ public static ToHitData toHit(IGame game, int attackerId, Targetable target) { final Entity ae = game.getEntity(attackerId); int targetId = Entity.NONE; if ((target.getTargetType() != Targetable.TYPE_BUILDING) || (target.getTargetType() != Targetable.TYPE_FUEL_TANK)) { return new ToHitData(ToHitData.IMPOSSIBLE, "You can only target buildings"); } final Building b = game.getBoard().getBuildingAt(ae.getPosition()); if (ae == null) return new ToHitData(ToHitData.IMPOSSIBLE, "You can't attack from a null entity!");// if(b == null || b.getId() != target.getTargetId())// return new ToHitData(ToHitData.IMPOSSIBLE, "Target out of range"); if(!(ae instanceof Infantry)) return new ToHitData(ToHitData.IMPOSSIBLE, "Attacker is not infantry"); Infantry inf = (Infantry) ae; if(inf.turnsLayingExplosives > 0) return new ToHitData(ToHitData.AUTOMATIC_SUCCESS, "STOP: Expected Damage: "+getDamageFor(ae)); boolean ok = false; for (Mounted m : ae.getMisc()) { if(m.getType().hasFlag(MiscType.F_TOOLS) && m.getType().hasSubType(MiscType.S_DEMOLITION_CHARGE)) { ok = true; break; } } if(!ok) return new ToHitData(ToHitData.IMPOSSIBLE, "No explosives carried"); return new ToHitData(ToHitData.AUTOMATIC_SUCCESS, "START: Can't move or fire while laying explosives"); }}
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