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📄 breakgrappleattackaction.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2000,2001,2002,2003,2004 Ben Mazur (bmazur@sev.org) *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. */package megamek.common.actions;import megamek.common.Entity;import megamek.common.IGame;import megamek.common.Mech;import megamek.common.Targetable;import megamek.common.ToHitData;/** * The attacker grapples the target. */public class BreakGrappleAttackAction extends PhysicalAttackAction{        public BreakGrappleAttackAction(int entityId, int targetId) {        super(entityId, targetId);    }        public BreakGrappleAttackAction(int entityId, int targetType, int targetId) {        super(entityId, targetType, targetId);    }           public ToHitData toHit(IGame game) {        return toHit(game, getEntityId(),                game.getTarget(getTargetType(), getTargetId()));    }    /**     * To-hit number     */    public static ToHitData toHit(IGame game, int attackerId,                                      Targetable target) {        final Entity ae = game.getEntity(attackerId);        if (ae == null)            return new ToHitData(ToHitData.IMPOSSIBLE, "You can't attack from a null entity!");        if(!game.getOptions().booleanOption("maxtech_new_physicals"))            return new ToHitData(ToHitData.IMPOSSIBLE, "no MaxTech physicals");                String impossible = toHitIsImpossible(game, ae, target);        if(impossible != null                && !impossible.equals("Locked in Grapple")) {            return new ToHitData(ToHitData.IMPOSSIBLE, "impossible");        }        ToHitData toHit;        // non-mechs can't grapple or be grappled        if (!(ae instanceof Mech)) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Only mechs should be grappled");        }                if (((Mech)ae).getGrappled() != target.getTargetId()) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Not grappled");        }                //Set the base BTH        int base = 5;        // Level 3 rule: the BTH is PSR         if ( game.getOptions().booleanOption("maxtech_physical_BTH") ) {            base = ae.getCrew().getPiloting();        }        // Start the To-Hit        toHit = new ToHitData(base, "base");                if(((Mech)ae).isGrappleAttacker()) {            toHit.addModifier(ToHitData.AUTOMATIC_SUCCESS, "original attacker");            return toHit;        }                setCommonModifiers(toHit, game, ae, target);                // damaged or missing actuators        if (!ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_LARM)) {            toHit.addModifier(2, "Left shoulder actuator destroyed");        }        if (!ae.hasWorkingSystem(Mech.ACTUATOR_UPPER_ARM, Mech.LOC_LARM)) {            toHit.addModifier(2, "Left upper arm actuator destroyed");        }        if (!ae.hasWorkingSystem(Mech.ACTUATOR_LOWER_ARM, Mech.LOC_LARM)) {            toHit.addModifier(2, "Left lower arm actuator destroyed");        }        if (!ae.hasWorkingSystem(Mech.ACTUATOR_HAND, Mech.LOC_LARM)) {            toHit.addModifier(1, "Left hand actuator destroyed");        }                if (!ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_RARM)) {            toHit.addModifier(2, "Right shoulder actuator destroyed");        }        if (!ae.hasWorkingSystem(Mech.ACTUATOR_UPPER_ARM, Mech.LOC_RARM)) {            toHit.addModifier(2, "Right upper arm actuator destroyed");        }        if (!ae.hasWorkingSystem(Mech.ACTUATOR_LOWER_ARM, Mech.LOC_RARM)) {            toHit.addModifier(2, "Right lower arm actuator destroyed");        }        if (!ae.hasWorkingSystem(Mech.ACTUATOR_HAND, Mech.LOC_RARM)) {            toHit.addModifier(1, "Right hand actuator destroyed");        }                //Weight class difference        int wmod = ((Entity)target).getWeightClass() - ae.getWeightClass();        if(wmod != 0) {            toHit.addModifier(wmod, "Weight class difference");        }        // done!        return toHit;    }    }

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