📄 breakgrappleattackaction.java
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/* * MegaMek - Copyright (C) 2000,2001,2002,2003,2004 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.actions;import megamek.common.Entity;import megamek.common.IGame;import megamek.common.Mech;import megamek.common.Targetable;import megamek.common.ToHitData;/** * The attacker grapples the target. */public class BreakGrappleAttackAction extends PhysicalAttackAction{ public BreakGrappleAttackAction(int entityId, int targetId) { super(entityId, targetId); } public BreakGrappleAttackAction(int entityId, int targetType, int targetId) { super(entityId, targetType, targetId); } public ToHitData toHit(IGame game) { return toHit(game, getEntityId(), game.getTarget(getTargetType(), getTargetId())); } /** * To-hit number */ public static ToHitData toHit(IGame game, int attackerId, Targetable target) { final Entity ae = game.getEntity(attackerId); if (ae == null) return new ToHitData(ToHitData.IMPOSSIBLE, "You can't attack from a null entity!"); if(!game.getOptions().booleanOption("maxtech_new_physicals")) return new ToHitData(ToHitData.IMPOSSIBLE, "no MaxTech physicals"); String impossible = toHitIsImpossible(game, ae, target); if(impossible != null && !impossible.equals("Locked in Grapple")) { return new ToHitData(ToHitData.IMPOSSIBLE, "impossible"); } ToHitData toHit; // non-mechs can't grapple or be grappled if (!(ae instanceof Mech)) { return new ToHitData(ToHitData.IMPOSSIBLE, "Only mechs should be grappled"); } if (((Mech)ae).getGrappled() != target.getTargetId()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Not grappled"); } //Set the base BTH int base = 5; // Level 3 rule: the BTH is PSR if ( game.getOptions().booleanOption("maxtech_physical_BTH") ) { base = ae.getCrew().getPiloting(); } // Start the To-Hit toHit = new ToHitData(base, "base"); if(((Mech)ae).isGrappleAttacker()) { toHit.addModifier(ToHitData.AUTOMATIC_SUCCESS, "original attacker"); return toHit; } setCommonModifiers(toHit, game, ae, target); // damaged or missing actuators if (!ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_LARM)) { toHit.addModifier(2, "Left shoulder actuator destroyed"); } if (!ae.hasWorkingSystem(Mech.ACTUATOR_UPPER_ARM, Mech.LOC_LARM)) { toHit.addModifier(2, "Left upper arm actuator destroyed"); } if (!ae.hasWorkingSystem(Mech.ACTUATOR_LOWER_ARM, Mech.LOC_LARM)) { toHit.addModifier(2, "Left lower arm actuator destroyed"); } if (!ae.hasWorkingSystem(Mech.ACTUATOR_HAND, Mech.LOC_LARM)) { toHit.addModifier(1, "Left hand actuator destroyed"); } if (!ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_RARM)) { toHit.addModifier(2, "Right shoulder actuator destroyed"); } if (!ae.hasWorkingSystem(Mech.ACTUATOR_UPPER_ARM, Mech.LOC_RARM)) { toHit.addModifier(2, "Right upper arm actuator destroyed"); } if (!ae.hasWorkingSystem(Mech.ACTUATOR_LOWER_ARM, Mech.LOC_RARM)) { toHit.addModifier(2, "Right lower arm actuator destroyed"); } if (!ae.hasWorkingSystem(Mech.ACTUATOR_HAND, Mech.LOC_RARM)) { toHit.addModifier(1, "Right hand actuator destroyed"); } //Weight class difference int wmod = ((Entity)target).getWeightClass() - ae.getWeightClass(); if(wmod != 0) { toHit.addModifier(wmod, "Weight class difference"); } // done! return toHit; } }
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