📄 jumpjetattackaction.java
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/* * MegaMek - Copyright (C) 2000,2001,2002,2003,2004 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.actions;import megamek.common.Compute;import megamek.common.Entity;import megamek.common.GunEmplacement;import megamek.common.IGame;import megamek.common.IHex;import megamek.common.ILocationExposureStatus;import megamek.common.Mech;import megamek.common.MiscType;import megamek.common.Mounted;import megamek.common.Targetable;import megamek.common.ToHitData;/** * The attacker kicks the target. */public class JumpJetAttackAction extends PhysicalAttackAction{ public static final int BOTH = 0; public static final int LEFT = 1; public static final int RIGHT = 2; private int leg; public JumpJetAttackAction(int entityId, int targetId, int leg) { super(entityId, targetId); this.leg = leg; } public JumpJetAttackAction(int entityId, int targetType, int targetId, int leg) { super(entityId, targetType, targetId); this.leg = leg; } public int getLeg() { return leg; } public void setLeg(int leg) { this.leg = leg; } /** * Damage that the specified mech does with a JJ attack */ public static int getDamageFor(Entity entity, int leg) { if(leg == BOTH) return getDamageFor(entity,LEFT) + getDamageFor(entity,RIGHT); int[] kickLegs = new int[2]; if ( entity.entityIsQuad() && !entity.isProne()) { kickLegs[0] = Mech.LOC_RARM; kickLegs[1] = Mech.LOC_LARM; } else { kickLegs[0] = Mech.LOC_RLEG; kickLegs[1] = Mech.LOC_LLEG; } final int legLoc = (leg == RIGHT) ? kickLegs[0] : kickLegs[1]; // underwater damage is 0 if (entity.getLocationStatus(legLoc) == ILocationExposureStatus.WET) { return 0; } int damage = 0; for(Mounted m : entity.getMisc()) { if(m.getType().hasFlag(MiscType.F_JUMP_JET) && m.isReady() && m.getLocation() == legLoc) { damage += 3 * m.getType().getCriticals(entity); //assumption: IJJ do 2 heat 6 damage } } return damage; } public ToHitData toHit(IGame game) { return toHit(game, getEntityId(), game.getTarget(getTargetType(), getTargetId()), getLeg()); } /** * To-hit number for the specified leg to kick */ public static ToHitData toHit(IGame game, int attackerId, Targetable target, int leg) { final Entity ae = game.getEntity(attackerId); if (ae == null) return new ToHitData(ToHitData.IMPOSSIBLE, "You can't attack from a null entity!"); if(!game.getOptions().booleanOption("maxtech_new_physicals")) return new ToHitData(ToHitData.IMPOSSIBLE, "no MaxTech physicals"); String impossible = toHitIsImpossible(game, ae, target); if(impossible != null) { return new ToHitData(ToHitData.IMPOSSIBLE, "impossible"); } IHex attHex = game.getBoard().getHex(ae.getPosition()); IHex targHex = game.getBoard().getHex(target.getPosition()); final int attackerElevation = ae.getElevation() + attHex.getElevation(); final int attackerHeight = attackerElevation + ae.getHeight(); final int targetElevation = target.getElevation() + targHex.getElevation(); final int targetHeight = targetElevation + target.getHeight(); int[] kickLegs = new int[2]; if ( ae.entityIsQuad() && !ae.isProne() ) { kickLegs[0] = Mech.LOC_RARM; kickLegs[1] = Mech.LOC_LARM; } else { kickLegs[0] = Mech.LOC_RLEG; kickLegs[1] = Mech.LOC_LLEG; } ToHitData toHit; // arguments legal? if (leg != RIGHT && leg != LEFT && leg != BOTH) { throw new IllegalArgumentException("Leg must be LEFT or RIGHT"); } // non-mechs can't kick if (!(ae instanceof Mech)) { return new ToHitData(ToHitData.IMPOSSIBLE, "Non-mechs can't kick"); } if(leg == BOTH && !ae.isProne()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Only prone mechs can attack with both legs"); } // check if legs are present & working if ((ae.isLocationBad(kickLegs[0]) && (leg == BOTH || leg == LEFT)) || (ae.isLocationBad(kickLegs[1]) && (leg == BOTH || leg == RIGHT))) { return new ToHitData(ToHitData.IMPOSSIBLE, "Leg missing"); } // check if attacker even has jump jets! for(Mounted m : ae.getMisc()) { boolean hasJJ=false; int loc = m.getLocation(); if(m.getType().hasFlag(MiscType.F_JUMP_JET) && m.isReady() && ((loc == kickLegs[0] && (leg == BOTH || leg == LEFT)) ||(loc == kickLegs[1] && (leg == BOTH || leg == RIGHT)))) { hasJJ = true; break; } if(!hasJJ) { return new ToHitData(ToHitData.IMPOSSIBLE, "Jump jets missing or destroyed"); } } // check if attacker has fired leg-mounted weapons for (Mounted mounted : ae.getWeaponList()) { if (mounted.isUsedThisRound()) { int loc = mounted.getLocation(); if(((leg == BOTH || leg == LEFT) && loc == kickLegs[0]) || ((leg == BOTH || leg == RIGHT) && loc == kickLegs[1])) { return new ToHitData(ToHitData.IMPOSSIBLE, "Weapons fired from leg this turn"); } } } // check range final int range = ae.getPosition().distance(target.getPosition()); if ( 1 != range ) { return new ToHitData(ToHitData.IMPOSSIBLE, "Enemy must be at range 1"); } // check elevation if (!ae.isProne() && attackerHeight - targetHeight != 1) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target elevation not in range"); } if (ae.isProne() && (attackerHeight > targetHeight || attackerHeight < targetElevation)) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target elevation not in range"); } // check facing if(!ae.isProne()) { if (!target.getPosition().equals(ae.getPosition().translated(ae.getFacing()))) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target not directly ahead of feet"); } } else { if (!target.getPosition().equals(ae.getPosition().translated(( 3 + ae.getFacing()) % 6 ))) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target not directly behind of feet"); } } // Attacks against adjacent buildings automatically hit. if (target.getTargetType() == Targetable.TYPE_BUILDING || target.getTargetType() == Targetable.TYPE_FUEL_TANK || target instanceof GunEmplacement) { return new ToHitData( ToHitData.AUTOMATIC_SUCCESS, "Targeting adjacent building." ); } //Set the base BTH int base = 5; // Level 3 rule: the BTH is PSR + 2 if ( game.getOptions().booleanOption("maxtech_physical_BTH") ) { base = ae.getCrew().getPiloting() + 2; } // Start the To-Hit toHit = new ToHitData(base, "base"); setCommonModifiers(toHit, game, ae, target); // +2 for prone if ( ae.isProne() ) { toHit.addModifier( 2, "Attacker is prone" ); } // factor in target side toHit.setSideTable(Compute.targetSideTable(ae,target)); // done! return toHit; }}
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