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📄 jumpjetattackaction.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2000,2001,2002,2003,2004 Ben Mazur (bmazur@sev.org) *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. */package megamek.common.actions;import megamek.common.Compute;import megamek.common.Entity;import megamek.common.GunEmplacement;import megamek.common.IGame;import megamek.common.IHex;import megamek.common.ILocationExposureStatus;import megamek.common.Mech;import megamek.common.MiscType;import megamek.common.Mounted;import megamek.common.Targetable;import megamek.common.ToHitData;/** * The attacker kicks the target. */public class JumpJetAttackAction extends PhysicalAttackAction{    public static final int BOTH = 0;    public static final int LEFT = 1;    public static final int RIGHT = 2;        private int leg;        public JumpJetAttackAction(int entityId, int targetId, int leg) {        super(entityId, targetId);        this.leg = leg;    }        public JumpJetAttackAction(int entityId, int targetType, int targetId, int leg) {        super(entityId, targetType, targetId);        this.leg = leg;    }        public int getLeg() {        return leg;    }        public void setLeg(int leg) {        this.leg = leg;    }        /**     * Damage that the specified mech does with a JJ attack     */    public static int getDamageFor(Entity entity, int leg) {                if(leg == BOTH)            return getDamageFor(entity,LEFT) + getDamageFor(entity,RIGHT);                int[] kickLegs = new int[2];        if ( entity.entityIsQuad() && !entity.isProne()) {          kickLegs[0] = Mech.LOC_RARM;          kickLegs[1] = Mech.LOC_LARM;        } else {          kickLegs[0] = Mech.LOC_RLEG;          kickLegs[1] = Mech.LOC_LLEG;        }                final int legLoc = (leg == RIGHT) ? kickLegs[0] : kickLegs[1];        // underwater damage is 0        if (entity.getLocationStatus(legLoc) == ILocationExposureStatus.WET) {            return 0;        }        int damage = 0;        for(Mounted m : entity.getMisc()) {            if(m.getType().hasFlag(MiscType.F_JUMP_JET)                     && m.isReady()                    && m.getLocation() == legLoc) {                damage += 3 * m.getType().getCriticals(entity); //assumption: IJJ do 2 heat 6 damage            }        }        return damage;    }        public ToHitData toHit(IGame game) {        return toHit(game, getEntityId(),                game.getTarget(getTargetType(), getTargetId()), getLeg());    }    /**     * To-hit number for the specified leg to kick     */    public static ToHitData toHit(IGame game, int attackerId,                                      Targetable target, int leg) {        final Entity ae = game.getEntity(attackerId);        if (ae == null)            return new ToHitData(ToHitData.IMPOSSIBLE, "You can't attack from a null entity!");        if(!game.getOptions().booleanOption("maxtech_new_physicals"))            return new ToHitData(ToHitData.IMPOSSIBLE, "no MaxTech physicals");        String impossible = toHitIsImpossible(game, ae, target);        if(impossible != null) {            return new ToHitData(ToHitData.IMPOSSIBLE, "impossible");        }        IHex attHex = game.getBoard().getHex(ae.getPosition());        IHex targHex = game.getBoard().getHex(target.getPosition());        final int attackerElevation = ae.getElevation() + attHex.getElevation();        final int attackerHeight = attackerElevation + ae.getHeight();        final int targetElevation = target.getElevation() + targHex.getElevation();        final int targetHeight = targetElevation + target.getHeight();        int[] kickLegs = new int[2];        if ( ae.entityIsQuad() && !ae.isProne() ) {            kickLegs[0] = Mech.LOC_RARM;            kickLegs[1] = Mech.LOC_LARM;        } else {            kickLegs[0] = Mech.LOC_RLEG;            kickLegs[1] = Mech.LOC_LLEG;        }        ToHitData toHit;        // arguments legal?        if (leg != RIGHT && leg != LEFT && leg != BOTH) {            throw new IllegalArgumentException("Leg must be LEFT or RIGHT");        }        // non-mechs can't kick        if (!(ae instanceof Mech)) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Non-mechs can't kick");        }                if(leg == BOTH && !ae.isProne()) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Only prone mechs can attack with both legs");        }        // check if legs are present & working        if ((ae.isLocationBad(kickLegs[0]) && (leg == BOTH || leg == LEFT))            || (ae.isLocationBad(kickLegs[1]) && (leg == BOTH || leg == RIGHT))) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Leg missing");        }                // check if attacker even has jump jets!        for(Mounted m : ae.getMisc()) {            boolean hasJJ=false;            int loc = m.getLocation();            if(m.getType().hasFlag(MiscType.F_JUMP_JET)                     && m.isReady()                    && ((loc == kickLegs[0] && (leg == BOTH || leg == LEFT))                      ||(loc == kickLegs[1] && (leg == BOTH || leg == RIGHT)))) {                hasJJ = true;                break;            }            if(!hasJJ) {                return new ToHitData(ToHitData.IMPOSSIBLE, "Jump jets missing or destroyed");            }        }        // check if attacker has fired leg-mounted weapons        for (Mounted mounted : ae.getWeaponList()) {            if (mounted.isUsedThisRound()) {                int loc = mounted.getLocation();                if(((leg == BOTH || leg == LEFT) && loc == kickLegs[0])                         || ((leg == BOTH || leg == RIGHT) && loc == kickLegs[1])) {                    return new ToHitData(ToHitData.IMPOSSIBLE, "Weapons fired from leg this turn");                }            }        }        // check range        final int range = ae.getPosition().distance(target.getPosition());        if ( 1 != range ) {            return new ToHitData(ToHitData.IMPOSSIBLE,                                 "Enemy must be at range 1");        }        // check elevation        if (!ae.isProne() && attackerHeight - targetHeight != 1) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target elevation not in range");        }        if (ae.isProne() && (attackerHeight > targetHeight || attackerHeight < targetElevation)) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target elevation not in range");        }        // check facing        if(!ae.isProne()) {            if (!target.getPosition().equals(ae.getPosition().translated(ae.getFacing()))) {                return new ToHitData(ToHitData.IMPOSSIBLE, "Target not directly ahead of feet");            }        } else {            if (!target.getPosition().equals(ae.getPosition().translated(( 3 + ae.getFacing()) % 6 ))) {                return new ToHitData(ToHitData.IMPOSSIBLE, "Target not directly behind of feet");            }        }        // Attacks against adjacent buildings automatically hit.        if (target.getTargetType() == Targetable.TYPE_BUILDING                || target.getTargetType() == Targetable.TYPE_FUEL_TANK                || target instanceof GunEmplacement) {            return new ToHitData( ToHitData.AUTOMATIC_SUCCESS,                                  "Targeting adjacent building." );        }        //Set the base BTH        int base = 5;        // Level 3 rule: the BTH is PSR + 2        if ( game.getOptions().booleanOption("maxtech_physical_BTH") ) {            base = ae.getCrew().getPiloting() + 2;        }        // Start the To-Hit        toHit = new ToHitData(base, "base");                setCommonModifiers(toHit, game, ae, target);        // +2 for prone        if ( ae.isProne() ) {            toHit.addModifier( 2, "Attacker is prone" );        }        // factor in target side        toHit.setSideTable(Compute.targetSideTable(ae,target));        // done!        return toHit;    }}

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