📄 dfaattackaction.java
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/* * MegaMek - Copyright (C) 2000,2001,2002,2003,2004 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. *//* * DfaAttackAction.java * * Created on March 16, 2002, 11:43 AM */package megamek.common.actions;import java.util.Enumeration;import megamek.common.*;/** * * @author Ben * @version */public class DfaAttackAction extends DisplacementAttackAction { /** Creates new DfaAttackAction */ public DfaAttackAction(int entityId, int targetId, Coords targetPos) { super(entityId, targetId, targetPos); } public DfaAttackAction(int entityId, int targetType, int targetId, Coords targetPos) { super(entityId, targetType, targetId, targetPos); } /** * Damage done to a mech after a successful DFA. */ public static int getDamageTakenBy(Entity entity) { return (int)Math.ceil(entity.getWeight() / 5.0); } /** * Damage that a mech does with a successful DFA. */ public static int getDamageFor(Entity entity) { return (int)Math.ceil((entity.getWeight() / 10.0) * 3.0); } /** * Checks if a death from above attack can hit the target, including movement */ public static ToHitData toHit(IGame game, int attackerId, Targetable target, MovePath md) { final Entity ae = game.getEntity(attackerId); // Do to pretreatment of physical attacks, the target may be null. if (target == null) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is null"); } Entity te = null; if ( target.getTargetType() == Targetable.TYPE_ENTITY ) { te = (Entity) target; } Coords chargeSrc = ae.getPosition(); MoveStep chargeStep = null; // Infantry CAN'T dfa!!! if ( ae instanceof Infantry ) { return new ToHitData(ToHitData.IMPOSSIBLE, "Infantry can't D.F.A."); } if ( ae.getJumpType() == Mech.JUMP_BOOSTER) { return new ToHitData(ToHitData.IMPOSSIBLE, "Can't D.F.A. using mechanical jump boosters."); } // let's just check this if (!md.contains(MovePath.STEP_DFA)) { return new ToHitData(ToHitData.IMPOSSIBLE, "D.F.A. action not found in movment path"); } // have to jump if (!md.contains(MovePath.STEP_START_JUMP)) { return new ToHitData(ToHitData.IMPOSSIBLE, "D.F.A. must involve jumping"); } // Can't target a transported entity. if ( te != null && Entity.NONE != te.getTransportId() ) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is a passenger."); } // can't make physical attacks while spotting if (ae.isSpotting()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Attacker is spotting this turn"); } // Can't target a entity conducting a swarm attack. if ( te != null && Entity.NONE != te.getSwarmTargetId() ) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is swarming a Mek."); } // determine last valid step md.compile(game, ae); for (final Enumeration i = md.getSteps(); i.hasMoreElements();) { final MoveStep step = (MoveStep)i.nextElement(); if (!step.isLegal()) { break; } if (step.getType() == MovePath.STEP_DFA) { chargeStep = step; } else { chargeSrc = step.getPosition(); } } // need to reach target if (chargeStep == null || !target.getPosition().equals(chargeStep.getPosition())) { return new ToHitData(ToHitData.IMPOSSIBLE, "Could not reach target with movement"); } // target must have moved already if ( te != null && !te.isDone() ) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target must be done with movement"); } return toHit(game, attackerId, target, chargeSrc); } public ToHitData toHit(IGame game) { final Entity entity = game.getEntity(getEntityId()); return toHit(game, getEntityId(), game.getTarget(getTargetType(), getTargetId()), entity.getPosition()); } /** * To-hit number for a death from above attack, assuming that movement has * been handled */ public static ToHitData toHit(IGame game, int attackerId, Targetable target, Coords src) { final Entity ae = game.getEntity(attackerId); // arguments legal? if ( ae == null ) { throw new IllegalArgumentException("Attacker is null"); } // Do to pretreatment of physical attacks, the target may be null. if (target == null) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is null"); } int targetId = Entity.NONE; Entity te = null; if ( target.getTargetType() == Targetable.TYPE_ENTITY ) { te = (Entity) target; targetId = target.getTargetId(); } final boolean targetInBuilding = Compute.isInBuilding( game, te ); ToHitData toHit = null; // can't target yourself if (ae.equals(te)) { return new ToHitData(ToHitData.IMPOSSIBLE, "You can't target yourself"); } // Infantry CAN'T dfa!!! if ( ae instanceof Infantry ) { return new ToHitData(ToHitData.IMPOSSIBLE, "Infantry can't dfa"); } // Can't target a transported entity. if ( te != null && Entity.NONE != te.getTransportId() ) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is a passenger."); } // Can't target a entity conducting a swarm attack. if ( te != null && Entity.NONE != te.getSwarmTargetId() ) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is swarming a Mek."); } // check range if (src.distance(target.getPosition()) > 1 ) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target not in range"); } // can't dfa while prone, even if you somehow did manage to jump if (ae.isProne()) { return new ToHitData(ToHitData.IMPOSSIBLE, "Attacker is prone"); } // can't attack mech making a different displacement attack if ( te != null && te.hasDisplacementAttack() ) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is already making a charge/DFA attack"); } // can't attack the target of another displacement attack if ( te != null && te.isTargetOfDisplacementAttack() && te.findTargetedDisplacement().getEntityId() != ae.getId() ) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is the target of another charge/DFA"); } // Can't target units in buildings (from the outside). if ( targetInBuilding ) { return new ToHitData(ToHitData.IMPOSSIBLE, "Target is inside building" ); } // Attacks against adjacent buildings automatically hit. if (target.getTargetType() == Targetable.TYPE_BUILDING || target.getTargetType() == Targetable.TYPE_FUEL_TANK || target instanceof GunEmplacement) { return new ToHitData( ToHitData.AUTOMATIC_SUCCESS, "Targeting adjacent building." ); } // Can't target woods or ignite a building with a physical. if ( target.getTargetType() == Targetable.TYPE_BLDG_IGNITE || target.getTargetType() == Targetable.TYPE_HEX_CLEAR || target.getTargetType() == Targetable.TYPE_HEX_IGNITE ) { return new ToHitData( ToHitData.IMPOSSIBLE, "Invalid attack"); } //Set the base BTH int base = 5; if ( game.getOptions().booleanOption("maxtech_physical_BTH") ) { base = ae.getCrew().getPiloting(); } toHit = new ToHitData(base, "base"); // BMR(r), page 33. +3 modifier for DFA on infantry. if ( te instanceof Infantry ) { toHit.addModifier( 3, "Infantry target" ); } // Battle Armor targets are hard for Meks and Tanks to hit. if ( te instanceof BattleArmor ) { toHit.addModifier( 1, "battle armor target" ); } // attacker movement toHit.append(Compute.getAttackerMovementModifier(game, attackerId, IEntityMovementType.MOVE_JUMP)); // target movement toHit.append(Compute.getTargetMovementModifier(game, targetId)); // piloting skill differential if (ae.getCrew().getPiloting() != te.getCrew().getPiloting()) { toHit.addModifier(ae.getCrew().getPiloting() - te.getCrew().getPiloting(), "piloting skill differential"); } // target prone if (te.isProne()) { toHit.addModifier(-2, "target prone and adjacent"); } // If it has a torso-mounted cockpit and two head sensor hits or three sensor hits... // It gets a =4 penalty for being blind! if ((ae instanceof Mech) && (((Mech)ae).getCockpitType() == Mech.COCKPIT_TORSO_MOUNTED)) { int sensorHits = ae.getBadCriticals(CriticalSlot.TYPE_SYSTEM, Mech.SYSTEM_SENSORS, Mech.LOC_HEAD); int sensorHits2 = ae.getBadCriticals(CriticalSlot.TYPE_SYSTEM, Mech.SYSTEM_SENSORS, Mech.LOC_CT); if ((sensorHits + sensorHits2) == 3) { return new ToHitData(ToHitData.IMPOSSIBLE, "Sensors Completely Destroyed for Torso-Mounted Cockpit"); } else if (sensorHits == 2) { toHit.addModifier(4, "Head Sensors Destroyed for Torso-Mounted Cockpit"); } } // target immobile toHit.append(Compute.getImmobileMod(te)); toHit.append(nightModifiers(game, target, null, ae)); Compute.modifyPhysicalBTHForAdvantages(ae, te, toHit, game); if (te instanceof Tank) { toHit.setSideTable(ToHitData.SIDE_FRONT); toHit.setHitTable(ToHitData.HIT_NORMAL); } else if (te.isProne()) { toHit.setSideTable(ToHitData.SIDE_REAR); toHit.setHitTable(ToHitData.HIT_NORMAL); } else { toHit.setSideTable(te.sideTable(src)); toHit.setHitTable(ToHitData.HIT_PUNCH); } // done! return toHit; }}
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