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📄 pushattackaction.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2000,2001,2002,2003,2004 Ben Mazur (bmazur@sev.org) *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. */package megamek.common.actions;import megamek.common.*;/** * The attacker pushes the target. */public class PushAttackAction    extends DisplacementAttackAction{    public PushAttackAction(int entityId, int targetId, Coords targetPos) {        super(entityId, targetId, targetPos);    }    public PushAttackAction(int entityId, int targetType, int targetId, Coords targetPos) {        super(entityId, targetType, targetId, targetPos);    }        public ToHitData toHit(IGame game) {        return toHit(game, getEntityId(),                game.getTarget(getTargetType(), getTargetId()));    }    /**     * To-hit number for the mech to push another mech     */    public static ToHitData toHit(IGame game,                                      int attackerId,                                      Targetable target) {        final Entity ae = game.getEntity(attackerId);        int targetId = Entity.NONE;        Entity te = null;        if ( target.getTargetType() == Targetable.TYPE_ENTITY ) {            te = (Entity) target;            targetId = target.getTargetId();        }        if (ae == null)            return new ToHitData(ToHitData.IMPOSSIBLE, "You can't attack from a null entity!");        if (te == null)            return new ToHitData(ToHitData.IMPOSSIBLE, "You can't target a null entity!");        IHex attHex = game.getBoard().getHex(ae.getPosition());        IHex targHex = game.getBoard().getHex(te.getPosition());        final int attackerElevation = ae.getElevation() + attHex.getElevation();        final int targetElevation = target.getElevation() + targHex.getElevation();        final boolean targetInBuilding = Compute.isInBuilding( game, te );        Building bldg = null;        if ( targetInBuilding ) {            bldg = game.getBoard().getBuildingAt( te.getPosition() );        }        ToHitData toHit = null;        // arguments legal?        if (ae == null || target == null) {            throw new IllegalArgumentException("Attacker or target not valid");        }        // can't target yourself        if (ae.equals(te)) {            return new ToHitData(ToHitData.IMPOSSIBLE, "You can't target yourself");        }        // non-mechs can't push        if (!(ae instanceof Mech)) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Non-mechs can't push");        }        //Quads can't push        if ( ae.entityIsQuad() ) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Attacker is a quad");        }        // can't make physical attacks while spotting        if (ae.isSpotting()) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Attacker is spotting this turn");        }        //Can only push mechs        if ( te !=null && !(te instanceof Mech) ) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target is not a mech");        }        //Can't push with flipped arms        if (ae.getArmsFlipped()) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Arms are flipped to the rear. Can not push.");        }        // Can't target a transported entity.        if ( te != null && Entity.NONE != te.getTransportId() ) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target is a passenger.");        }        // Can't target a entity conducting a swarm attack.        if ( te != null && Entity.NONE != te.getSwarmTargetId() ) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target is swarming a Mek.");        }        // check if both arms are present        if (ae.isLocationBad(Mech.LOC_RARM)            || ae.isLocationBad(Mech.LOC_LARM)) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Arm missing");        }        // check if attacker has fired arm-mounted weapons        if (ae.weaponFiredFrom(Mech.LOC_RARM)        || ae.weaponFiredFrom(Mech.LOC_LARM)) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Weapons fired from arm this turn");        }        // check range        if (ae.getPosition().distance(target.getPosition()) > 1 ) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target not in range");        }        // target must be at same elevation        if (attackerElevation != targetElevation) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target not at same elevation");        }        // can't push mech making non-pushing displacement attack        if ( te != null && te.hasDisplacementAttack() && !te.isPushing() ) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target is making a charge/DFA attack");        }        // can't push mech pushing another, different mech        if ( te != null && te.isPushing() &&             te.getDisplacementAttack().getTargetId() != ae.getId() ) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target is pushing another mech");        }        // can't do anything but counter-push if the target of another attack        if (ae.isTargetOfDisplacementAttack() && ae.findTargetedDisplacement().getEntityId() != target.getTargetId()) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Attacker is the target of another push/charge/DFA");        }        // can't attack the target of another displacement attack        if ( te != null && te.isTargetOfDisplacementAttack() &&             te.findTargetedDisplacement().getEntityId() != ae.getId() ) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target is the target of another push/charge/DFA");        }        // check facing        if (!target.getPosition().equals(ae.getPosition().translated(ae.getFacing()))) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target not directly ahead of feet");        }        // can't push while prone        if (ae.isProne()) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Attacker is prone");        }        // can't push prone mechs        if ( te != null && te.isProne()) {            return new ToHitData(ToHitData.IMPOSSIBLE, "Target is prone");        }        // Can't target units in buildings (from the outside).        if ( targetInBuilding ) {            if ( !Compute.isInBuilding(game, ae) ) {                return new ToHitData(ToHitData.IMPOSSIBLE, "Target is inside building" );            }            else if ( !game.getBoard().getBuildingAt( ae.getPosition() )                      .equals( bldg ) ) {                return new ToHitData(ToHitData.IMPOSSIBLE, "Target is inside differnt building" );            }        }        // Attacks against adjacent buildings automatically hit.        if ((target.getTargetType() == Targetable.TYPE_BUILDING)                || (target.getTargetType() == Targetable.TYPE_FUEL_TANK)) {            return new ToHitData(ToHitData.IMPOSSIBLE,                    "You can not push a building (well, you can, but it won't do anything).");        }        // Can't target woods or ignite a building with a physical.        if ( target.getTargetType() == Targetable.TYPE_BLDG_IGNITE ||             target.getTargetType() == Targetable.TYPE_HEX_CLEAR ||             target.getTargetType() == Targetable.TYPE_HEX_IGNITE ) {            return new ToHitData( ToHitData.IMPOSSIBLE, "Invalid attack");        }        //Set the base BTH          int base = 4;          if ( game.getOptions().booleanOption("maxtech_physical_BTH") ) {            base = ae.getCrew().getPiloting() - 1;          }          toHit = new ToHitData(base, "base");        // attacker movement        toHit.append(Compute.getAttackerMovementModifier(game, attackerId));        // target movement        toHit.append(Compute.getTargetMovementModifier(game, targetId));        // attacker terrain        toHit.append(Compute.getAttackerTerrainModifier(game, attackerId));        // target terrain        toHit.append(Compute.getTargetTerrainModifier(game, te));        // damaged or missing actuators        if (!ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_RARM)) {            toHit.addModifier(2, "Right Shoulder destroyed");        }        if (!ae.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_LARM)) {            toHit.addModifier(2, "Left Shoulder destroyed");        }        // water partial cover?        if (te.height() > 0                && te.getElevation() == -1                && targHex.terrainLevel(Terrains.WATER) == te.height()) {            toHit.addModifier(3, "target has partial cover");        }        // target immobile        toHit.append(Compute.getImmobileMod(te));        Compute.modifyPhysicalBTHForAdvantages(ae, te, toHit, game);        toHit.append(nightModifiers(game, target, null, ae));        // side and elevation shouldn't matter                // If it has a torso-mounted cockpit and two head sensor hits or three sensor hits...        // It gets a =4 penalty for being blind!        if (((Mech)ae).getCockpitType() == Mech.COCKPIT_TORSO_MOUNTED) {            int sensorHits = ae.getBadCriticals(CriticalSlot.TYPE_SYSTEM, Mech.SYSTEM_SENSORS, Mech.LOC_HEAD);            int sensorHits2 = ae.getBadCriticals(CriticalSlot.TYPE_SYSTEM, Mech.SYSTEM_SENSORS, Mech.LOC_CT);            if ((sensorHits + sensorHits2) == 3) {                return new ToHitData(ToHitData.IMPOSSIBLE, "Sensors Completely Destroyed for Torso-Mounted Cockpit");            } else if (sensorHits == 2) {                toHit.addModifier(4, "Head Sensors Destroyed for Torso-Mounted Cockpit");            }        }        // done!        return toHit;    }}

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