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📄 ammotype.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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        EquipmentType.addType(createISLB20XClusterAmmo());        EquipmentType.addType(createISTHBLB2XAmmo());        EquipmentType.addType(createISTHBLB5XAmmo());        EquipmentType.addType(createISTHBLB20XAmmo());        EquipmentType.addType(createISTHBLB2XClusterAmmo());        EquipmentType.addType(createISTHBLB5XClusterAmmo());        EquipmentType.addType(createISTHBLB20XClusterAmmo());        EquipmentType.addType(createISUltra2Ammo());        EquipmentType.addType(createISUltra5Ammo());        EquipmentType.addType(createISUltra10Ammo());        EquipmentType.addType(createISUltra20Ammo());        EquipmentType.addType(createISTHBUltra2Ammo());        EquipmentType.addType(createISTHBUltra10Ammo());        EquipmentType.addType(createISTHBUltra20Ammo());        EquipmentType.addType(createISRotary2Ammo());        EquipmentType.addType(createISRotary5Ammo());        EquipmentType.addType(createISRotary10Ammo());        EquipmentType.addType(createISRotary20Ammo());        EquipmentType.addType(createISGaussAmmo());        EquipmentType.addType(createISLTGaussAmmo());        EquipmentType.addType(createISHVGaussAmmo());        EquipmentType.addType(createISStreakSRM2Ammo());        EquipmentType.addType(createISStreakSRM4Ammo());        EquipmentType.addType(createISStreakSRM6Ammo());        EquipmentType.addType(createISMRM10Ammo());        EquipmentType.addType(createISMRM20Ammo());        EquipmentType.addType(createISMRM30Ammo());        EquipmentType.addType(createISMRM40Ammo());        EquipmentType.addType(createISRL10Ammo());        EquipmentType.addType(createISRL15Ammo());        EquipmentType.addType(createISRL20Ammo());        EquipmentType.addType(createISAMSAmmo());        EquipmentType.addType(createISNarcAmmo());        EquipmentType.addType(createISNarcExplosiveAmmo());        EquipmentType.addType(createISiNarcAmmo());        EquipmentType.addType(createISiNarcECMAmmo());        EquipmentType.addType(createISiNarcExplosiveAmmo());        EquipmentType.addType(createISiNarcHaywireAmmo());        EquipmentType.addType(createISiNarcNemesisAmmo());        EquipmentType.addType(createISLRT5Ammo());        EquipmentType.addType(createISLRT10Ammo());        EquipmentType.addType(createISLRT15Ammo());        EquipmentType.addType(createISLRT20Ammo());        EquipmentType.addType(createISSRT2Ammo());        EquipmentType.addType(createISSRT4Ammo());        EquipmentType.addType(createISSRT6Ammo());        EquipmentType.addType(createISExtendedLRM5Ammo());        EquipmentType.addType(createISExtendedLRM10Ammo());        EquipmentType.addType(createISExtendedLRM15Ammo());        EquipmentType.addType(createISExtendedLRM20Ammo());        EquipmentType.addType(createISThunderbolt5Ammo());        EquipmentType.addType(createISThunderbolt10Ammo());        EquipmentType.addType(createISThunderbolt15Ammo());        EquipmentType.addType(createISThunderbolt20Ammo());        EquipmentType.addType(createISMagshotGRAmmo());        EquipmentType.addType(createISPXLRM5Ammo());        EquipmentType.addType(createISPXLRM10Ammo());        EquipmentType.addType(createISPXLRM15Ammo());        EquipmentType.addType(createISPXLRM20Ammo());        EquipmentType.addType(createISHawkSRM2Ammo());        EquipmentType.addType(createISHawkSRM4Ammo());        EquipmentType.addType(createISHawkSRM6Ammo());        EquipmentType.addType(createISStreakMRM10Ammo());        EquipmentType.addType(createISStreakMRM20Ammo());        EquipmentType.addType(createISStreakMRM30Ammo());        EquipmentType.addType(createISStreakMRM40Ammo());        base = createISLongTomAmmo();        artyAmmos.addElement( base );        EquipmentType.addType( base );        base = createISSniperAmmo();        artyAmmos.addElement( base );        EquipmentType.addType( base );        base = createISThumperAmmo();        thumperAmmos.addElement( base );        EquipmentType.addType( base );        base = createISArrowIVAmmo();        arrowAmmos.addElement( base );        EquipmentType.addType( base );        EquipmentType.addType(createCLLB2XAmmo());        EquipmentType.addType(createCLLB5XAmmo());        EquipmentType.addType(createCLLB10XAmmo());        EquipmentType.addType(createCLLB20XAmmo());        EquipmentType.addType(createCLLB2XClusterAmmo());        EquipmentType.addType(createCLLB5XClusterAmmo());        EquipmentType.addType(createCLLB10XClusterAmmo());        EquipmentType.addType(createCLLB20XClusterAmmo());        EquipmentType.addType(createCLUltra2Ammo());        EquipmentType.addType(createCLUltra5Ammo());        EquipmentType.addType(createCLUltra10Ammo());        EquipmentType.addType(createCLUltra20Ammo());        EquipmentType.addType(createCLRotary2Ammo());        EquipmentType.addType(createCLRotary5Ammo());        EquipmentType.addType(createCLRotary10Ammo());        EquipmentType.addType(createCLRotary20Ammo());        EquipmentType.addType(createCLGaussAmmo());        EquipmentType.addType(createCLStreakSRM1Ammo());        EquipmentType.addType(createCLStreakSRM2Ammo());        EquipmentType.addType(createCLStreakSRM3Ammo());        EquipmentType.addType(createCLStreakSRM4Ammo());        EquipmentType.addType(createCLStreakSRM5Ammo());        EquipmentType.addType(createCLStreakSRM6Ammo());        EquipmentType.addType(createCLVehicleFlamerAmmo());        EquipmentType.addType(createCLMGAmmo());        EquipmentType.addType(createCLMGAmmoHalf());        EquipmentType.addType(createCLHeavyMGAmmo());        EquipmentType.addType(createCLHeavyMGAmmoHalf());        EquipmentType.addType(createCLLightMGAmmo());        EquipmentType.addType(createCLLightMGAmmoHalf());        EquipmentType.addType(createCLAMSAmmo());        EquipmentType.addType(createCLNarcAmmo());        EquipmentType.addType(createCLNarcExplosiveAmmo());        EquipmentType.addType(createCLATM3Ammo());        EquipmentType.addType(createCLATM3ERAmmo());        EquipmentType.addType(createCLATM3HEAmmo());        EquipmentType.addType(createCLATM6Ammo());        EquipmentType.addType(createCLATM6ERAmmo());        EquipmentType.addType(createCLATM6HEAmmo());        EquipmentType.addType(createCLATM9Ammo());        EquipmentType.addType(createCLATM9ERAmmo());        EquipmentType.addType(createCLATM9HEAmmo());        EquipmentType.addType(createCLATM12Ammo());        EquipmentType.addType(createCLATM12ERAmmo());        EquipmentType.addType(createCLATM12HEAmmo());        EquipmentType.addType(createCLStreakLRM5Ammo());        EquipmentType.addType(createCLStreakLRM10Ammo());        EquipmentType.addType(createCLStreakLRM15Ammo());        EquipmentType.addType(createCLStreakLRM20Ammo());        EquipmentType.addType(createCLSRT1Ammo());        EquipmentType.addType(createCLSRT2Ammo());        EquipmentType.addType(createCLSRT3Ammo());        EquipmentType.addType(createCLSRT4Ammo());        EquipmentType.addType(createCLSRT5Ammo());        EquipmentType.addType(createCLSRT6Ammo());        EquipmentType.addType(createCLLRT1Ammo());        EquipmentType.addType(createCLLRT2Ammo());        EquipmentType.addType(createCLLRT3Ammo());        EquipmentType.addType(createCLLRT4Ammo());        EquipmentType.addType(createCLLRT5Ammo());        EquipmentType.addType(createCLLRT6Ammo());        EquipmentType.addType(createCLLRT7Ammo());        EquipmentType.addType(createCLLRT8Ammo());        EquipmentType.addType(createCLLRT9Ammo());        EquipmentType.addType(createCLLRT10Ammo());        EquipmentType.addType(createCLLRT11Ammo());        EquipmentType.addType(createCLLRT12Ammo());        EquipmentType.addType(createCLLRT13Ammo());        EquipmentType.addType(createCLLRT14Ammo());        EquipmentType.addType(createCLLRT15Ammo());        EquipmentType.addType(createCLLRT16Ammo());        EquipmentType.addType(createCLLRT17Ammo());        EquipmentType.addType(createCLLRT18Ammo());        EquipmentType.addType(createCLLRT19Ammo());        EquipmentType.addType(createCLLRT20Ammo());        EquipmentType.addType(createCLMagshotGRAmmo());        EquipmentType.addType(createCLMPodAmmo());        base = createCLLongTomAmmo();        clanArtyAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLSniperAmmo();        clanArtyAmmos.addElement( base );        base = createCLThumperAmmo();        EquipmentType.addType( base );        clanArtyAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLArrowIVAmmo();        clanArrowAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLSRM1Ammo();        clanSrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLSRM2Ammo();        clanSrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLSRM3Ammo();        clanSrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLSRM4Ammo();        clanSrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLSRM5Ammo();        clanSrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLSRM6Ammo();        clanSrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM1Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM2Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM3Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM4Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM5Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM6Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM7Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM8Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM9Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM10Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM11Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM12Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM13Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM14Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM15Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM16Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM17Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM18Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM19Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        base = createCLLRM20Ammo();        clanLrmAmmos.addElement( base );        EquipmentType.addType( base );        // Start of BattleArmor ammo        EquipmentType.addType( createBASRM2Ammo() );        EquipmentType.addType( createBASRM2OSAmmo() );        EquipmentType.addType( createBAInfernoSRMAmmo() );        EquipmentType.addType( createBAMicroBombAmmo() );        EquipmentType.addType( createCLTorpedoLRM5Ammo() );        EquipmentType.addType( createFenrirSRM4Ammo() );        EquipmentType.addType( createBACompactNarcAmmo() );        EquipmentType.addType( createBAMineLauncherAmmo() );        EquipmentType.addType( createBALRM5Ammo() );        EquipmentType.addType( createPhalanxSRM4Ammo() );        EquipmentType.addType( createGrenadierSRM4Ammo() );        EquipmentType.addType( createBAInfernoSRMAmmo() );        EquipmentType.addType( createAdvancedSRM1Ammo() );        EquipmentType.addType( createAdvancedSRM2Ammo() );        EquipmentType.addType( createAdvancedSRM3Ammo() );        EquipmentType.addType( createAdvancedSRM4Ammo() );        EquipmentType.addType( createAdvancedSRM5Ammo() );        EquipmentType.addType( createAdvancedSRM6Ammo() );        EquipmentType.addType( createISLAWLauncherAmmo() );        EquipmentType.addType( createISLAW2LauncherAmmo() );        EquipmentType.addType( createISLAW3LauncherAmmo() );        EquipmentType.addType( createISLAW4LauncherAmmo() );        EquipmentType.addType( createISLAW5LauncherAmmo() );        EquipmentType.addType( createISMRM1Ammo() );        EquipmentType.addType( createISMRM2Ammo() );        EquipmentType.addType( createISMRM3Ammo() );        EquipmentType.addType( createISMRM4Ammo() );        EquipmentType.addType( createISMRM5Ammo() );        EquipmentType.addType( createBAISLRM1Ammo() );        EquipmentType.addType( createBAISLRM2Ammo() );        EquipmentType.addType( createBAISLRM3Ammo() );        EquipmentType.addType( createBAISLRM4Ammo() );        EquipmentType.addType( createBAISLRM5Ammo() );        EquipmentType.addType( createBACLLRM1Ammo() );        EquipmentType.addType( createBACLLRM2Ammo() );        EquipmentType.addType( createBACLLRM3Ammo() );        EquipmentType.addType( createBACLLRM4Ammo() );        EquipmentType.addType( createBACLLRM5Ammo() );        EquipmentType.addType( createBASRM1Ammo() );        EquipmentType.addType( createBASRM2Ammo() );        EquipmentType.addType( createBASRM3Ammo() );        EquipmentType.addType( createBASRM4Ammo() );        EquipmentType.addType( createBASRM5Ammo() );        EquipmentType.addType( createBASRM6Ammo() );        // Protomech-specific ammo        EquipmentType.addType(createCLPROHeavyMGAmmo());        EquipmentType.addType(createCLPROMGAmmo());        EquipmentType.addType(createCLPROLightMGAmmo());        // Create the munition types for IS SRM launchers.        munitions.removeAllElements();        munitions.addElement( new MunitionMutator( "Inferno",                                                   1, M_INFERNO, TechConstants.T_IS_LEVEL_2 ) );        munitions.addElement( new MunitionMutator( "Fragmentation",                                                   1, M_FRAGMENTATION, TechConstants.T_IS_LEVEL_2 ) );        munitions.addElement( new MunitionMutator( "Narc-capable",                                                   1, M_NARC_CAPABLE, TechConstants.T_IS_LEVEL_2 ) );        munitions.addElement( new MunitionMutator( "Artemis-capable",                                                   1, M_ARTEMIS_CAPABLE, TechConstants.T_IS_LEVEL_2 ) );        munitions.addElement( new MunitionMutator( "Listen-Kill",                                                   1, M_LISTEN_KILL, TechConstants.T_IS_LEVEL_3 ) );

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