📄 ammotype.java
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EquipmentType.addType(createISLB20XClusterAmmo()); EquipmentType.addType(createISTHBLB2XAmmo()); EquipmentType.addType(createISTHBLB5XAmmo()); EquipmentType.addType(createISTHBLB20XAmmo()); EquipmentType.addType(createISTHBLB2XClusterAmmo()); EquipmentType.addType(createISTHBLB5XClusterAmmo()); EquipmentType.addType(createISTHBLB20XClusterAmmo()); EquipmentType.addType(createISUltra2Ammo()); EquipmentType.addType(createISUltra5Ammo()); EquipmentType.addType(createISUltra10Ammo()); EquipmentType.addType(createISUltra20Ammo()); EquipmentType.addType(createISTHBUltra2Ammo()); EquipmentType.addType(createISTHBUltra10Ammo()); EquipmentType.addType(createISTHBUltra20Ammo()); EquipmentType.addType(createISRotary2Ammo()); EquipmentType.addType(createISRotary5Ammo()); EquipmentType.addType(createISRotary10Ammo()); EquipmentType.addType(createISRotary20Ammo()); EquipmentType.addType(createISGaussAmmo()); EquipmentType.addType(createISLTGaussAmmo()); EquipmentType.addType(createISHVGaussAmmo()); EquipmentType.addType(createISStreakSRM2Ammo()); EquipmentType.addType(createISStreakSRM4Ammo()); EquipmentType.addType(createISStreakSRM6Ammo()); EquipmentType.addType(createISMRM10Ammo()); EquipmentType.addType(createISMRM20Ammo()); EquipmentType.addType(createISMRM30Ammo()); EquipmentType.addType(createISMRM40Ammo()); EquipmentType.addType(createISRL10Ammo()); EquipmentType.addType(createISRL15Ammo()); EquipmentType.addType(createISRL20Ammo()); EquipmentType.addType(createISAMSAmmo()); EquipmentType.addType(createISNarcAmmo()); EquipmentType.addType(createISNarcExplosiveAmmo()); EquipmentType.addType(createISiNarcAmmo()); EquipmentType.addType(createISiNarcECMAmmo()); EquipmentType.addType(createISiNarcExplosiveAmmo()); EquipmentType.addType(createISiNarcHaywireAmmo()); EquipmentType.addType(createISiNarcNemesisAmmo()); EquipmentType.addType(createISLRT5Ammo()); EquipmentType.addType(createISLRT10Ammo()); EquipmentType.addType(createISLRT15Ammo()); EquipmentType.addType(createISLRT20Ammo()); EquipmentType.addType(createISSRT2Ammo()); EquipmentType.addType(createISSRT4Ammo()); EquipmentType.addType(createISSRT6Ammo()); EquipmentType.addType(createISExtendedLRM5Ammo()); EquipmentType.addType(createISExtendedLRM10Ammo()); EquipmentType.addType(createISExtendedLRM15Ammo()); EquipmentType.addType(createISExtendedLRM20Ammo()); EquipmentType.addType(createISThunderbolt5Ammo()); EquipmentType.addType(createISThunderbolt10Ammo()); EquipmentType.addType(createISThunderbolt15Ammo()); EquipmentType.addType(createISThunderbolt20Ammo()); EquipmentType.addType(createISMagshotGRAmmo()); EquipmentType.addType(createISPXLRM5Ammo()); EquipmentType.addType(createISPXLRM10Ammo()); EquipmentType.addType(createISPXLRM15Ammo()); EquipmentType.addType(createISPXLRM20Ammo()); EquipmentType.addType(createISHawkSRM2Ammo()); EquipmentType.addType(createISHawkSRM4Ammo()); EquipmentType.addType(createISHawkSRM6Ammo()); EquipmentType.addType(createISStreakMRM10Ammo()); EquipmentType.addType(createISStreakMRM20Ammo()); EquipmentType.addType(createISStreakMRM30Ammo()); EquipmentType.addType(createISStreakMRM40Ammo()); base = createISLongTomAmmo(); artyAmmos.addElement( base ); EquipmentType.addType( base ); base = createISSniperAmmo(); artyAmmos.addElement( base ); EquipmentType.addType( base ); base = createISThumperAmmo(); thumperAmmos.addElement( base ); EquipmentType.addType( base ); base = createISArrowIVAmmo(); arrowAmmos.addElement( base ); EquipmentType.addType( base ); EquipmentType.addType(createCLLB2XAmmo()); EquipmentType.addType(createCLLB5XAmmo()); EquipmentType.addType(createCLLB10XAmmo()); EquipmentType.addType(createCLLB20XAmmo()); EquipmentType.addType(createCLLB2XClusterAmmo()); EquipmentType.addType(createCLLB5XClusterAmmo()); EquipmentType.addType(createCLLB10XClusterAmmo()); EquipmentType.addType(createCLLB20XClusterAmmo()); EquipmentType.addType(createCLUltra2Ammo()); EquipmentType.addType(createCLUltra5Ammo()); EquipmentType.addType(createCLUltra10Ammo()); EquipmentType.addType(createCLUltra20Ammo()); EquipmentType.addType(createCLRotary2Ammo()); EquipmentType.addType(createCLRotary5Ammo()); EquipmentType.addType(createCLRotary10Ammo()); EquipmentType.addType(createCLRotary20Ammo()); EquipmentType.addType(createCLGaussAmmo()); EquipmentType.addType(createCLStreakSRM1Ammo()); EquipmentType.addType(createCLStreakSRM2Ammo()); EquipmentType.addType(createCLStreakSRM3Ammo()); EquipmentType.addType(createCLStreakSRM4Ammo()); EquipmentType.addType(createCLStreakSRM5Ammo()); EquipmentType.addType(createCLStreakSRM6Ammo()); EquipmentType.addType(createCLVehicleFlamerAmmo()); EquipmentType.addType(createCLMGAmmo()); EquipmentType.addType(createCLMGAmmoHalf()); EquipmentType.addType(createCLHeavyMGAmmo()); EquipmentType.addType(createCLHeavyMGAmmoHalf()); EquipmentType.addType(createCLLightMGAmmo()); EquipmentType.addType(createCLLightMGAmmoHalf()); EquipmentType.addType(createCLAMSAmmo()); EquipmentType.addType(createCLNarcAmmo()); EquipmentType.addType(createCLNarcExplosiveAmmo()); EquipmentType.addType(createCLATM3Ammo()); EquipmentType.addType(createCLATM3ERAmmo()); EquipmentType.addType(createCLATM3HEAmmo()); EquipmentType.addType(createCLATM6Ammo()); EquipmentType.addType(createCLATM6ERAmmo()); EquipmentType.addType(createCLATM6HEAmmo()); EquipmentType.addType(createCLATM9Ammo()); EquipmentType.addType(createCLATM9ERAmmo()); EquipmentType.addType(createCLATM9HEAmmo()); EquipmentType.addType(createCLATM12Ammo()); EquipmentType.addType(createCLATM12ERAmmo()); EquipmentType.addType(createCLATM12HEAmmo()); EquipmentType.addType(createCLStreakLRM5Ammo()); EquipmentType.addType(createCLStreakLRM10Ammo()); EquipmentType.addType(createCLStreakLRM15Ammo()); EquipmentType.addType(createCLStreakLRM20Ammo()); EquipmentType.addType(createCLSRT1Ammo()); EquipmentType.addType(createCLSRT2Ammo()); EquipmentType.addType(createCLSRT3Ammo()); EquipmentType.addType(createCLSRT4Ammo()); EquipmentType.addType(createCLSRT5Ammo()); EquipmentType.addType(createCLSRT6Ammo()); EquipmentType.addType(createCLLRT1Ammo()); EquipmentType.addType(createCLLRT2Ammo()); EquipmentType.addType(createCLLRT3Ammo()); EquipmentType.addType(createCLLRT4Ammo()); EquipmentType.addType(createCLLRT5Ammo()); EquipmentType.addType(createCLLRT6Ammo()); EquipmentType.addType(createCLLRT7Ammo()); EquipmentType.addType(createCLLRT8Ammo()); EquipmentType.addType(createCLLRT9Ammo()); EquipmentType.addType(createCLLRT10Ammo()); EquipmentType.addType(createCLLRT11Ammo()); EquipmentType.addType(createCLLRT12Ammo()); EquipmentType.addType(createCLLRT13Ammo()); EquipmentType.addType(createCLLRT14Ammo()); EquipmentType.addType(createCLLRT15Ammo()); EquipmentType.addType(createCLLRT16Ammo()); EquipmentType.addType(createCLLRT17Ammo()); EquipmentType.addType(createCLLRT18Ammo()); EquipmentType.addType(createCLLRT19Ammo()); EquipmentType.addType(createCLLRT20Ammo()); EquipmentType.addType(createCLMagshotGRAmmo()); EquipmentType.addType(createCLMPodAmmo()); base = createCLLongTomAmmo(); clanArtyAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLSniperAmmo(); clanArtyAmmos.addElement( base ); base = createCLThumperAmmo(); EquipmentType.addType( base ); clanArtyAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLArrowIVAmmo(); clanArrowAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLSRM1Ammo(); clanSrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLSRM2Ammo(); clanSrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLSRM3Ammo(); clanSrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLSRM4Ammo(); clanSrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLSRM5Ammo(); clanSrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLSRM6Ammo(); clanSrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM1Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM2Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM3Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM4Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM5Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM6Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM7Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM8Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM9Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM10Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM11Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM12Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM13Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM14Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM15Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM16Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM17Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM18Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM19Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); base = createCLLRM20Ammo(); clanLrmAmmos.addElement( base ); EquipmentType.addType( base ); // Start of BattleArmor ammo EquipmentType.addType( createBASRM2Ammo() ); EquipmentType.addType( createBASRM2OSAmmo() ); EquipmentType.addType( createBAInfernoSRMAmmo() ); EquipmentType.addType( createBAMicroBombAmmo() ); EquipmentType.addType( createCLTorpedoLRM5Ammo() ); EquipmentType.addType( createFenrirSRM4Ammo() ); EquipmentType.addType( createBACompactNarcAmmo() ); EquipmentType.addType( createBAMineLauncherAmmo() ); EquipmentType.addType( createBALRM5Ammo() ); EquipmentType.addType( createPhalanxSRM4Ammo() ); EquipmentType.addType( createGrenadierSRM4Ammo() ); EquipmentType.addType( createBAInfernoSRMAmmo() ); EquipmentType.addType( createAdvancedSRM1Ammo() ); EquipmentType.addType( createAdvancedSRM2Ammo() ); EquipmentType.addType( createAdvancedSRM3Ammo() ); EquipmentType.addType( createAdvancedSRM4Ammo() ); EquipmentType.addType( createAdvancedSRM5Ammo() ); EquipmentType.addType( createAdvancedSRM6Ammo() ); EquipmentType.addType( createISLAWLauncherAmmo() ); EquipmentType.addType( createISLAW2LauncherAmmo() ); EquipmentType.addType( createISLAW3LauncherAmmo() ); EquipmentType.addType( createISLAW4LauncherAmmo() ); EquipmentType.addType( createISLAW5LauncherAmmo() ); EquipmentType.addType( createISMRM1Ammo() ); EquipmentType.addType( createISMRM2Ammo() ); EquipmentType.addType( createISMRM3Ammo() ); EquipmentType.addType( createISMRM4Ammo() ); EquipmentType.addType( createISMRM5Ammo() ); EquipmentType.addType( createBAISLRM1Ammo() ); EquipmentType.addType( createBAISLRM2Ammo() ); EquipmentType.addType( createBAISLRM3Ammo() ); EquipmentType.addType( createBAISLRM4Ammo() ); EquipmentType.addType( createBAISLRM5Ammo() ); EquipmentType.addType( createBACLLRM1Ammo() ); EquipmentType.addType( createBACLLRM2Ammo() ); EquipmentType.addType( createBACLLRM3Ammo() ); EquipmentType.addType( createBACLLRM4Ammo() ); EquipmentType.addType( createBACLLRM5Ammo() ); EquipmentType.addType( createBASRM1Ammo() ); EquipmentType.addType( createBASRM2Ammo() ); EquipmentType.addType( createBASRM3Ammo() ); EquipmentType.addType( createBASRM4Ammo() ); EquipmentType.addType( createBASRM5Ammo() ); EquipmentType.addType( createBASRM6Ammo() ); // Protomech-specific ammo EquipmentType.addType(createCLPROHeavyMGAmmo()); EquipmentType.addType(createCLPROMGAmmo()); EquipmentType.addType(createCLPROLightMGAmmo()); // Create the munition types for IS SRM launchers. munitions.removeAllElements(); munitions.addElement( new MunitionMutator( "Inferno", 1, M_INFERNO, TechConstants.T_IS_LEVEL_2 ) ); munitions.addElement( new MunitionMutator( "Fragmentation", 1, M_FRAGMENTATION, TechConstants.T_IS_LEVEL_2 ) ); munitions.addElement( new MunitionMutator( "Narc-capable", 1, M_NARC_CAPABLE, TechConstants.T_IS_LEVEL_2 ) ); munitions.addElement( new MunitionMutator( "Artemis-capable", 1, M_ARTEMIS_CAPABLE, TechConstants.T_IS_LEVEL_2 ) ); munitions.addElement( new MunitionMutator( "Listen-Kill", 1, M_LISTEN_KILL, TechConstants.T_IS_LEVEL_3 ) );
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