📄 iterrain.java
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common;/** * Represents a single type of terrain or condition in a hex. The type of a * terrain is immutable, once created, but the level and exits are changable. * * Each type of terrain should only be represented once in a hex. * * @author Ben */public interface ITerrain { public static final int LEVEL_NONE = Integer.MIN_VALUE; public static final int WILDCARD = Integer.MAX_VALUE; /** * * @return terrain type */ public abstract int getType(); /** * * @return terrain level */ public abstract int getLevel(); /** * * @return exits */ public abstract int getExits(); /** * * @return <code>true</code> if exits are specified */ public abstract boolean hasExitsSpecified(); /** * Sets the exits * @param exits */ public abstract void setExits(int exits); /** * Sets the exit in specified direction * @param direction - the direction to add/remove the exit * @param connection - true to add, false to remove */ public abstract void setExit(int direction, boolean connection); /** * Flips the exits around the vertical axis (North-for-South) and/or * the horizontal axis (East-for-West). * * @param horiz - a <code>boolean</code> value that, if <code>true</code>, * indicates that the exits are being flipped North-for-South. * @param vert - a <code>boolean</code> value that, if <code>true</code>, * indicates that the exits are being flipped East-for-West. */ public abstract void flipExits(boolean horiz, boolean vert); /** * @return true if the terrain in this hex exits to the terrain in * the other hex. */ public abstract boolean exitsTo(ITerrain other); /** * * @return the modifier to PSRs made in this terrain */ public abstract int pilotingModifier(); /** * * @return the additional movement cost for this terrain */ public abstract int movementCost(int moveType);}
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