📄 gamenewactionevent.java
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.event;import megamek.common.actions.EntityAction;/** * Instances of this class are sent when new Action added to the game * * @see GameListener */public class GameNewActionEvent extends GameEvent { protected EntityAction action; /** * Cunstruct new GameNewActionEvent * @param source sender * @param action */ public GameNewActionEvent(Object source, EntityAction action) { super(source, GAME_NEW_ACTION); this.action = action; } /** * @return the action. */ public EntityAction getAction() { return action; }}
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