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📄 gamelistener.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.common.event;/** * Classes which implement this interface provide methods * that deal with the events that are generated when the * Game is changed. * <p> * After creating an instance of a class that implements * this interface it can be added to a Game using the * <code>addGameListener</code> method and removed using * the <code>removeGameListener</code> method. When Game * is changed the appropriate method will be invoked. * </p> * * @see GameListenerAdapter * @see GameEvent */public interface GameListener extends java.util.EventListener{    public void gamePlayerConnected(GamePlayerConnectedEvent e);    public void gamePlayerDisconnected(GamePlayerDisconnectedEvent e);    public void gamePlayerChange(GamePlayerChangeEvent e);    public void gamePlayerChat(GamePlayerChatEvent e);    public void gameTurnChange(GameTurnChangeEvent e);    public void gamePhaseChange(GamePhaseChangeEvent e);    public void gameReport(GameReportEvent e);    public void gameEnd(GameEndEvent e);    public void gameBoardNew(GameBoardNewEvent e);    public void gameBoardChanged(GameBoardChangeEvent e);    public void gameSettingsChange(GameSettingsChangeEvent e);    public void gameMapQuery(GameMapQueryEvent e);    public void gameEntityNew(GameEntityNewEvent e);    public void gameEntityNewOffboard(GameEntityNewOffboardEvent e);    public void gameEntityRemove(GameEntityRemoveEvent e);    public void gameEntityChange(GameEntityChangeEvent e);    public void gameNewAction(GameNewActionEvent e);}

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