📄 gamelistener.java
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.event;/** * Classes which implement this interface provide methods * that deal with the events that are generated when the * Game is changed. * <p> * After creating an instance of a class that implements * this interface it can be added to a Game using the * <code>addGameListener</code> method and removed using * the <code>removeGameListener</code> method. When Game * is changed the appropriate method will be invoked. * </p> * * @see GameListenerAdapter * @see GameEvent */public interface GameListener extends java.util.EventListener{ public void gamePlayerConnected(GamePlayerConnectedEvent e); public void gamePlayerDisconnected(GamePlayerDisconnectedEvent e); public void gamePlayerChange(GamePlayerChangeEvent e); public void gamePlayerChat(GamePlayerChatEvent e); public void gameTurnChange(GameTurnChangeEvent e); public void gamePhaseChange(GamePhaseChangeEvent e); public void gameReport(GameReportEvent e); public void gameEnd(GameEndEvent e); public void gameBoardNew(GameBoardNewEvent e); public void gameBoardChanged(GameBoardChangeEvent e); public void gameSettingsChange(GameSettingsChangeEvent e); public void gameMapQuery(GameMapQueryEvent e); public void gameEntityNew(GameEntityNewEvent e); public void gameEntityNewOffboard(GameEntityNewOffboardEvent e); public void gameEntityRemove(GameEntityRemoveEvent e); public void gameEntityChange(GameEntityChangeEvent e); public void gameNewAction(GameNewActionEvent e);}
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