📄 gameevent.java
字号:
/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.event;/** * Instances of descendant classes are sent as a result of Game change * * @see GameListener */public abstract class GameEvent extends java.util.EventObject { public static final int GAME_PLAYER_CONNECTED = 0; public static final int GAME_PLAYER_DISCONNECTED = 1; public static final int GAME_PLAYER_CHANGE = 2; public static final int GAME_PLAYER_CHAT = 3; public static final int GAME_PHASE_CHANGE = 4; public static final int GAME_TURN_CHANGE = 5; public static final int GAME_REPORT = 6; public static final int GAME_END = 7; public static final int GAME_BOARD_NEW = 8; public static final int GAME_BOARD_CHANGE = 9; public static final int GAME_SETTINGS_CHANGE = 10; public static final int GAME_MAP_QUERY = 11; public static final int GAME_ENTITY_NEW = 12; public static final int GAME_ENTITY_REMOVE = 13; public static final int GAME_ENTITY_NEW_OFFBOARD = 14; public static final int GAME_ENTITY_CHANGE = 15; public static final int GAME_NEW_ACTION = 16; protected int type; /** * Construct game event */ public GameEvent(Object source, int type){ super(source); this.type = type; } /** * * @return the type of the event */ public int getType() { return type; } public String toString() { StringBuffer buff = new StringBuffer(); switch (this.type) { case GAME_PLAYER_CHANGE : buff.append("Status Change"); break; case GAME_PLAYER_CHAT : buff.append("Chat"); break; case GAME_PHASE_CHANGE : buff.append("Phase Change"); break; case GAME_TURN_CHANGE : buff.append("Turn Change"); break; case GAME_ENTITY_NEW: buff.append("New Entities"); break; case GAME_SETTINGS_CHANGE : buff.append("New Settings"); break; default : buff.append("Unknown"); break; } buff.append(" game event "); return buff.toString(); }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -