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📄 gameevent.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.common.event;/** * Instances of descendant classes are sent as a result of Game change * * @see GameListener */public abstract class GameEvent extends java.util.EventObject {    public static final int GAME_PLAYER_CONNECTED = 0;    public static final int GAME_PLAYER_DISCONNECTED = 1;    public static final int GAME_PLAYER_CHANGE = 2;    public static final int GAME_PLAYER_CHAT = 3;    public static final int GAME_PHASE_CHANGE = 4;    public static final int GAME_TURN_CHANGE = 5;    public static final int GAME_REPORT = 6;    public static final int GAME_END = 7;    public static final int GAME_BOARD_NEW = 8;    public static final int GAME_BOARD_CHANGE = 9;    public static final int GAME_SETTINGS_CHANGE = 10;    public static final int GAME_MAP_QUERY = 11;    public static final int GAME_ENTITY_NEW = 12;    public static final int GAME_ENTITY_REMOVE = 13;    public static final int GAME_ENTITY_NEW_OFFBOARD = 14;    public static final int GAME_ENTITY_CHANGE = 15;    public static final int GAME_NEW_ACTION = 16;    protected int type;    /**     * Construct game event     */    public GameEvent(Object source, int type){        super(source);        this.type = type;    }    /**     *      * @return the type of the event     */    public int getType() {        return type;    }    public String toString() {        StringBuffer buff = new StringBuffer();        switch (this.type) {            case GAME_PLAYER_CHANGE :                buff.append("Status Change");                break;            case GAME_PLAYER_CHAT :                buff.append("Chat");                break;            case GAME_PHASE_CHANGE :                buff.append("Phase Change");                break;            case GAME_TURN_CHANGE :                buff.append("Turn Change");                break;            case GAME_ENTITY_NEW:                buff.append("New Entities");                break;            case GAME_SETTINGS_CHANGE :                buff.append("New Settings");                break;            default :                buff.append("Unknown");                break;        }        buff.append(" game event ");        return buff.toString();    }}

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