📄 gameboardnewevent.java
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.event;import megamek.common.IBoard;/** * Instances of this class are sent when the new board for game is set * * @see IGame#setBoard(IBoard) * @see GameListener */public class GameBoardNewEvent extends GameEvent { protected IBoard oldBoard; protected IBoard newBoard; /** * Constructs the new event with the specified old/new board objects * @param source The event source * @param oldBoard old game board * @param newBoard new game board */ public GameBoardNewEvent(Object source, IBoard oldBoard, IBoard newBoard) { super(source, GAME_BOARD_NEW); this.oldBoard = oldBoard; this.newBoard = newBoard; } /** * @return Returns the newBoard. */ public IBoard getNewBoard() { return newBoard; } /** * @return Returns the oldBoard. */ public IBoard getOldBoard() { return oldBoard; }}
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