📄 gamelisteneradapter.java
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.event;/** * This adapter class provides default implementations for the * methods described by the <code>GameListener</code> interface. * <p> * Classes that wish to deal with <code>GamedEvent</code>s can * extend this class and override only the methods which they are * interested in. * </p> * * @see GameListener * @see GameEvent */public class GameListenerAdapter implements GameListener { public void gamePlayerConnected(GamePlayerConnectedEvent e) { } public void gamePlayerDisconnected(GamePlayerDisconnectedEvent e) { } public void gamePlayerChange(GamePlayerChangeEvent e) { } public void gamePlayerChat(GamePlayerChatEvent e) { } public void gamePhaseChange(GamePhaseChangeEvent e) { } public void gameTurnChange(GameTurnChangeEvent e) { } public void gameReport(GameReportEvent e) { } public void gameEnd(GameEndEvent e) { } public void gameBoardNew(GameBoardNewEvent e) { } public void gameBoardChanged(GameBoardChangeEvent e) { } public void gameSettingsChange(GameSettingsChangeEvent e) { } public void gameMapQuery(GameMapQueryEvent e) { } public void gameEntityNew(GameEntityNewEvent e) { } public void gameEntityNewOffboard(GameEntityNewOffboardEvent e) { } public void gameEntityRemove(GameEntityRemoveEvent e) { } public void gameEntityChange(GameEntityChangeEvent e) { } public void gameNewAction(GameNewActionEvent e) { }}
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