⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 gamelisteneradapter.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
字号:
/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.common.event;/** * This adapter class provides default implementations for the * methods described by the <code>GameListener</code> interface. * <p> * Classes that wish to deal with <code>GamedEvent</code>s can * extend this class and override only the methods which they are * interested in. * </p> * * @see GameListener * @see GameEvent */public class GameListenerAdapter implements GameListener {        public void gamePlayerConnected(GamePlayerConnectedEvent e) {    }        public void gamePlayerDisconnected(GamePlayerDisconnectedEvent e) {    }        public void gamePlayerChange(GamePlayerChangeEvent e) {    }        public void gamePlayerChat(GamePlayerChatEvent e) {    }        public void gamePhaseChange(GamePhaseChangeEvent e) {    }        public void gameTurnChange(GameTurnChangeEvent e) {    }        public void gameReport(GameReportEvent e) {    }        public void gameEnd(GameEndEvent e) {    }        public void gameBoardNew(GameBoardNewEvent e) {    }    public void gameBoardChanged(GameBoardChangeEvent e) {    }        public void gameSettingsChange(GameSettingsChangeEvent e) {    }        public void gameMapQuery(GameMapQueryEvent e) {    }        public void gameEntityNew(GameEntityNewEvent e) {    }        public void gameEntityNewOffboard(GameEntityNewOffboardEvent e) {    }        public void gameEntityRemove(GameEntityRemoveEvent e) {    }        public void gameEntityChange(GameEntityChangeEvent e) {    }        public void gameNewAction(GameNewActionEvent e) {    }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -