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📄 gameentitynewevent.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.common.event;import java.util.Vector;import megamek.common.Entity;/** * Instances of this class are sent when entity is added to game  */public class GameEntityNewEvent extends GameEvent {    protected Vector entities;     /**     *      * @param source     * @param entity     */    public GameEntityNewEvent(Object source, Entity entity) {        super(source,GAME_ENTITY_NEW);        entities = new Vector();        entities.addElement(entity);    }    /**     *      * @param source     * @param entities     */    public GameEntityNewEvent(Object source, Vector entities) {        super(source,GAME_ENTITY_NEW);        this.entities = entities;    }        public Vector GetEntities(){        return entities;    }}

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