📄 gamephasechangeevent.java
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.event;/** * Instances of this class are sent when Game phase changes */public class GamePhaseChangeEvent extends GameEvent { /** * Old phase */ private int oldPhase; /** * new phase */ private int newPhase; /** * Constructs new <code>GamePhaseChangeEvent</code> * @param source Event source * @param oldPhase * @param newPhase */ public GamePhaseChangeEvent(Object source, int oldPhase, int newPhase) { super(source, GAME_PHASE_CHANGE); this.oldPhase= oldPhase; this.newPhase = newPhase; } /** * Returns the newPhase. * @return the newPhase. */ public int getNewPhase() { return newPhase; } /** * Returns the oldPhase. * @return the oldPhase. */ public int getOldPhase() { return oldPhase; } }
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