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📄 gamephasechangeevent.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.common.event;/** * Instances of this class are sent when Game phase changes    */public class GamePhaseChangeEvent extends GameEvent {        /**     * Old phase     */    private int oldPhase;        /**     * new phase     */    private int newPhase;    /**     * Constructs new <code>GamePhaseChangeEvent</code>     * @param source Event source     * @param oldPhase     * @param newPhase     */    public GamePhaseChangeEvent(Object source, int oldPhase, int newPhase) {        super(source, GAME_PHASE_CHANGE);        this.oldPhase= oldPhase;        this.newPhase = newPhase;    }    /**     * Returns the newPhase.     * @return the newPhase.     */    public int getNewPhase() {        return newPhase;    }    /**     * Returns the oldPhase.     * @return the oldPhase.     */    public int getOldPhase() {        return oldPhase;    }    }

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