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📄 gameentityevent.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.common.event;import megamek.common.Entity;/** * Instances of descendant classes are sent as a result of Game changes * related to entities such as addind/removing/changing * * @see GameEntityChangeEvent * @see GameEntityNewEvent * @see GameListener */public abstract class GameEntityEvent extends GameEvent {    protected Entity entity;    /**     * Constructs new GameEntityEvent     * @param source     * @param entity     * @param type     */    public GameEntityEvent(Object source, Entity entity, int type) {        super(source,type);        this.entity = entity;    }    /**     * @return the entity.     */    public Entity getEntity() {        return entity;    }}

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