📄 gameentitychangeevent.java
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.common.event;import java.util.Vector;import megamek.common.Entity;/** * Instances of this class are sent game entity is changed * * @see GameListener */public class GameEntityChangeEvent extends GameEntityEvent { protected Vector movePath; /** * Constructs new GameEntityChangeEvent * @param source * @param entity */ public GameEntityChangeEvent(Object source, Entity entity) { this(source, entity, null); } /** * Constructs new GameEntityChangeEvent * @param source * @param entity * @param movePath */ public GameEntityChangeEvent(Object source, Entity entity, Vector movePath) { super(source, entity, GAME_ENTITY_CHANGE); this.movePath = movePath; } /** * @return the movePath. */ public Vector getMovePath() { return movePath; }}
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