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📄 gameentitychangeevent.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.common.event;import java.util.Vector;import megamek.common.Entity;/** * Instances of this class are sent game entity is changed  * * @see GameListener */public class GameEntityChangeEvent extends GameEntityEvent {    protected Vector movePath;        /**     * Constructs new GameEntityChangeEvent     * @param source     * @param entity     */    public GameEntityChangeEvent(Object source, Entity entity) {        this(source, entity, null);    }        /**     * Constructs new GameEntityChangeEvent     * @param source     * @param entity     * @param movePath     */    public GameEntityChangeEvent(Object source, Entity entity, Vector movePath) {        super(source, entity, GAME_ENTITY_CHANGE);        this.movePath = movePath;    }        /**     * @return the movePath.     */    public Vector getMovePath() {        return movePath;    }}

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