📄 mechgroupview.java
字号:
/* * MegaMek - Copyright (C) 2000,2001,2002,2003,2004,2005 * Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.client.ui.AWT;import java.awt.*;import java.awt.event.*;import megamek.client.Client;import megamek.common.*;/** * This class displays a window that displays the forces currently selected * in the lounge. * * @author Ryan McConnell (oscarmm) * @version $Revision: 4369 $ * @since 0.31 */public class MechGroupView extends Dialog implements ActionListener, ItemListener { List entities = new List(20); Button closeButton = new Button(Messages.getString("Close")); TextArea ta = new TextArea(); Client client; int[] entityArray; MechGroupView(Frame frame, Client c, int[] eA) { super(frame, Messages.getString("MechGroupView.title")); client = c; entityArray = eA; for (int i = 0; i < entityArray.length; i ++) { Entity entity = client.game.getEntity(entityArray[i]); // Handle the "Blind Drop" option. if (entity == null) continue; if (!entity.getOwner().equals(client.getLocalPlayer()) && client.game.getOptions().booleanOption("blind_drop") && !client.game.getOptions().booleanOption("real_blind_drop")) { entities.add(ChatLounge.formatUnit(entity, true)); } else if (entity.getOwner().equals(client.getLocalPlayer()) || (!client.game.getOptions().booleanOption("blind_drop") && !client.game.getOptions().booleanOption("real_blind_drop"))) { entities.add(ChatLounge.formatUnit(entity, false)); } } this.setLayout(new BorderLayout()); this.add(entities, BorderLayout.WEST); this.add(closeButton, BorderLayout.SOUTH); ta.setEditable(false); ta.setFont(new Font("Monospaced", Font.PLAIN, 12)); this.add(ta, BorderLayout.CENTER); entities.addItemListener(this); closeButton.addActionListener(this); this.setSize(550,600); this.setLocation( frame.getLocation().x + frame.getSize().width / 2 - this.getSize().width / 2, frame.getLocation().y + frame.getSize().height / 10); this.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { e.getWindow().setVisible(false);}}); } public void actionPerformed(ActionEvent ae) { if (ae.getSource() == closeButton) { this.setVisible(false); } } public void itemStateChanged(ItemEvent ie) { if (ie.getSource() == entities) { int selected = entities.getSelectedIndex(); if (selected == -1) { ta.setText(""); return; } else if (!client.game.getEntity(entityArray[selected]).getOwner().equals(client.getLocalPlayer())) { ta.setText("(enemy unit)"); } else { Entity entity = client.game.getEntity(entityArray[selected]); MechView mechView = new MechView(entity); ta.setText(mechView.getMechReadout()); } } }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -