⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 unitloadingdialog.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
字号:
/* * MegaMek - Copyright (C) 2000-2002 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. *//* * UnitLoadingDialog.java *  Created by Ryan McConnell on June 15, 2003 */package megamek.client.ui.AWT;import java.awt.*;import megamek.common.MechSummaryCache;public class UnitLoadingDialog extends Dialog {    private Label lLoading = new Label(Messages.getString("UnitLoadingDialog.LoadingUnits")); //$NON-NLS-1$    private Label lSpacer = new Label();    private Label lCacheText = new Label(Messages.getString("UnitLoadingDialog.fromCache")); //$NON-NLS-1$    private Label lCacheCount = new Label();    private Label lFileText = new Label(Messages.getString("UnitLoadingDialog.fromFiles")); //$NON-NLS-1$    private Label lFileCount = new Label();    private Label lZipText = new Label(Messages.getString("UnitLoadingDialog.fromZips")); //$NON-NLS-1$    private Label lZipCount = new Label();    // Determines how often to update the loading dialog.    // Setting this too low causes noticeable loading delays.    private static final int UPDATE_FREQUENCY = 50;    public UnitLoadingDialog(Frame frame) {        super(frame,Messages.getString("UnitLoadingDialog.pleaseWait")); //$NON-NLS-1$        setLayout(new GridLayout(4,2));        add(lLoading);        add(lSpacer);        add(lCacheText);        add(lCacheCount);        add(lFileText);        add(lFileCount);        add(lZipText);        add(lZipCount);        setSize(250,130);        // move to middle of screen        Dimension screenSize = frame.getToolkit().getScreenSize();        setLocation(            screenSize.width / 2 - getSize().width / 2,            screenSize.height / 2 - getSize().height / 2);                Runnable r = new Runnable() {            public void run() {                while (!MechSummaryCache.getInstance().isInitialized()) {                    updateCounts();                    try {                        Thread.sleep(UPDATE_FREQUENCY);                    } catch (Exception e) {                                            }                }            }        };        Thread t = new Thread(r, "Unit Loader"); //$NON-NLS-1$        t.start();    }        private void updateCounts() {        lCacheCount.setText(String.valueOf(MechSummaryCache.getInstance().getCacheCount()));        lFileCount.setText(String.valueOf(MechSummaryCache.getInstance().getFileCount()));        lZipCount.setText(String.valueOf(MechSummaryCache.getInstance().getZipCount()));    }    }

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -