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📄 statusbarphasedisplay.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2000-2003 Ben Mazur (bmazur@sev.org) *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. */package megamek.client.ui.AWT;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import megamek.client.Client;public abstract class StatusBarPhaseDisplay extends AbstractPhaseDisplay implements ActionListener{      // displays    private Label labStatus;    protected Panel panStatus;    /**     * Sets up the status bar with toggle buttons for the mek display and map.     */    protected void setupStatusBar(String defStatus) {      panStatus = new Panel();      labStatus = new Label(defStatus, Label.CENTER);            // layout      GridBagLayout gridbag = new GridBagLayout();      GridBagConstraints c = new GridBagConstraints();      panStatus.setLayout(gridbag);                c.insets = new Insets(0, 1, 0, 1);      c.fill = GridBagConstraints.HORIZONTAL;      c.gridwidth = GridBagConstraints.REMAINDER;      c.weightx = 1.0;    c.weighty = 0.0;      gridbag.setConstraints(labStatus, c);      panStatus.add(labStatus);    }        protected void setStatusBarText(String text) {      labStatus.setText(text);    }        protected boolean statusBarActionPerformed(ActionEvent ev, Client client) {      return false;    }}

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