📄 gunemplacementmapset.java
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/** * MegaMek - Copyright (C) 2000,2001,2002,2004 Ben Mazur (bmazur@sev.org) * Copyright (C) 2005 Mike Gratton <mike@vee.net> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.client.ui.AWT.widget;import java.awt.*;import java.util.*;import megamek.client.ui.AWT.GUIPreferences;import megamek.client.ui.AWT.Messages;import megamek.common.*;import megamek.client.ui.AWT.widget.WidgetUtils;/** * Class which keeps set of all areas required to * represent GunEmplacement unit in MechDsiplay.ArmorPanel class. */public class GunEmplacementMapSet implements DisplayMapSet{ private Component comp; private PMSimplePolygonArea[] areas = new PMSimplePolygonArea[5]; private PMSimpleLabel[] labels = new PMSimpleLabel[5]; private PMValueLabel[] vLabels = new PMValueLabel[5]; private Vector bgDrawers = new Vector(); private PMAreasGroup content = new PMAreasGroup(); private static final String IMAGE_DIR = "data/images/widgets"; private static final Polygon BUILDING_CF = new Polygon(new int[]{ 0, 0, 40, 40 }, new int[]{ 0, 160, 160, 0 }, 4); private static final Polygon TURRET_ARMOR = new Polygon(new int[]{ 0, 0, 80, 80, 90, 150, 160, 160, 150, 110, 80, 80}, new int[]{ 20, 25, 25, 30, 35, 35, 30, 15, 0, 0, 15, 20}, 12); private static final Font FONT_LABEL = new Font("SansSerif", Font.PLAIN, GUIPreferences.getInstance().getInt("AdvancedMechDisplayArmorSmallFontSize")); //$NON-NLS-1$ private static final Font FONT_VALUE = new Font("SansSerif", Font.PLAIN, GUIPreferences.getInstance().getInt("AdvancedMechDisplayArmorLargeFontSize")); //$NON-NLS-1$ public GunEmplacementMapSet(Component c){ comp = c; setAreas(); setLabels(); setBackGround(); translateAreas(); setContent(); } public void setRest(){ } public PMAreasGroup getContentGroup(){ return content; } public Vector getBackgroundDrawers(){ return bgDrawers; } public void setEntity(Entity e){ GunEmplacement ge = (GunEmplacement) e; int loc = GunEmplacement.LOC_BUILDING; vLabels[loc].setValue(ge.getArmorString(loc)); WidgetUtils.setAreaColor(areas[loc], vLabels[loc], (double) ge.getArmor(loc) / (double) ge.getOArmor(loc)); loc = GunEmplacement.LOC_TURRET; vLabels[loc].setValue(ge.getArmorString(loc)); WidgetUtils.setAreaColor (areas[loc], vLabels[loc], ge.hasTurret() ? (double) ge.getArmor(loc) / (double) ge.getOArmor(loc) : 0); } private void setContent(){ content.addArea(areas[GunEmplacement.LOC_BUILDING]); content.addArea(labels[GunEmplacement.LOC_BUILDING]); content.addArea(vLabels[GunEmplacement.LOC_BUILDING]); content.addArea(areas[GunEmplacement.LOC_TURRET]); content.addArea(labels[GunEmplacement.LOC_TURRET]); content.addArea(vLabels[GunEmplacement.LOC_TURRET]); } private void setAreas(){ areas[GunEmplacement.LOC_BUILDING] = new PMSimplePolygonArea(BUILDING_CF); areas[GunEmplacement.LOC_TURRET] = new PMSimplePolygonArea(TURRET_ARMOR); } private void setLabels(){ FontMetrics fm = comp.getFontMetrics(FONT_LABEL); //Labels for Front view labels[GunEmplacement.LOC_BUILDING] = WidgetUtils.createLabel(Messages.getString("GunEmplacementMapSet.ConstructionFactor"), fm, Color.white,90,200); //$NON-NLS-1$ labels[GunEmplacement.LOC_TURRET] = WidgetUtils.createLabel(Messages.getString("GunEmplacementMapSet.TurretArmor"), fm, Color.white,90,-25); //$NON-NLS-1$ //Value labels for all parts of mek fm = comp.getFontMetrics(FONT_VALUE); vLabels[GunEmplacement.LOC_BUILDING] = WidgetUtils.createValueLabel(90, 90, "", fm); //$NON-NLS-1$ vLabels[GunEmplacement.LOC_TURRET] = WidgetUtils.createValueLabel(90, 10, "", fm); //$NON-NLS-1$ } private void setBackGround(){ Image tile = comp.getToolkit().getImage(IMAGE_DIR+"/tile.gif"); //$NON-NLS-1$ PMUtil.setImage(tile,comp); int b = BackGroundDrawer.TILING_BOTH; bgDrawers.addElement(new BackGroundDrawer (tile,b)); b = BackGroundDrawer.TILING_HORIZONTAL | BackGroundDrawer.VALIGN_TOP; tile = comp.getToolkit().getImage(IMAGE_DIR+"/h_line.gif"); //$NON-NLS-1$ PMUtil.setImage(tile,comp); bgDrawers.addElement(new BackGroundDrawer (tile,b)); b = BackGroundDrawer.TILING_HORIZONTAL | BackGroundDrawer.VALIGN_BOTTOM; tile = comp.getToolkit().getImage(IMAGE_DIR+"/h_line.gif"); //$NON-NLS-1$ PMUtil.setImage(tile,comp); bgDrawers.addElement(new BackGroundDrawer (tile,b)); b = BackGroundDrawer.TILING_VERTICAL | BackGroundDrawer.HALIGN_LEFT; tile = comp.getToolkit().getImage(IMAGE_DIR+"/v_line.gif"); //$NON-NLS-1$ PMUtil.setImage(tile,comp); bgDrawers.addElement(new BackGroundDrawer (tile,b)); b = BackGroundDrawer.TILING_VERTICAL | BackGroundDrawer.HALIGN_RIGHT; tile = comp.getToolkit().getImage(IMAGE_DIR+"/v_line.gif"); //$NON-NLS-1$ PMUtil.setImage(tile,comp); bgDrawers.addElement(new BackGroundDrawer (tile,b)); b = BackGroundDrawer.NO_TILING | BackGroundDrawer.VALIGN_TOP | BackGroundDrawer.HALIGN_LEFT; tile = comp.getToolkit().getImage(IMAGE_DIR+"/tl_corner.gif"); //$NON-NLS-1$ PMUtil.setImage(tile,comp); bgDrawers.addElement(new BackGroundDrawer (tile,b)); b = BackGroundDrawer.NO_TILING | BackGroundDrawer.VALIGN_BOTTOM | BackGroundDrawer.HALIGN_LEFT; tile = comp.getToolkit().getImage(IMAGE_DIR+"/bl_corner.gif"); //$NON-NLS-1$ PMUtil.setImage(tile,comp); bgDrawers.addElement(new BackGroundDrawer (tile,b)); b = BackGroundDrawer.NO_TILING | BackGroundDrawer.VALIGN_TOP | BackGroundDrawer.HALIGN_RIGHT; tile = comp.getToolkit().getImage(IMAGE_DIR+"/tr_corner.gif"); //$NON-NLS-1$ PMUtil.setImage(tile,comp); bgDrawers.addElement(new BackGroundDrawer (tile,b)); b = BackGroundDrawer.NO_TILING | BackGroundDrawer.VALIGN_BOTTOM | BackGroundDrawer.HALIGN_RIGHT; tile = comp.getToolkit().getImage(IMAGE_DIR+"/br_corner.gif"); //$NON-NLS-1$ PMUtil.setImage(tile,comp); bgDrawers.addElement(new BackGroundDrawer (tile,b)); } private void translateAreas(){ areas[GunEmplacement.LOC_BUILDING].translate(70,25); areas[GunEmplacement.LOC_TURRET].translate(-30, -10); } }
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