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📄 gunemplacementmapset.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/** * MegaMek - Copyright (C) 2000,2001,2002,2004 Ben Mazur (bmazur@sev.org) *           Copyright (C) 2005 Mike Gratton <mike@vee.net> *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. */package megamek.client.ui.AWT.widget;import java.awt.*;import java.util.*;import megamek.client.ui.AWT.GUIPreferences;import megamek.client.ui.AWT.Messages;import megamek.common.*;import megamek.client.ui.AWT.widget.WidgetUtils;/** * Class which keeps set of all areas required to  * represent GunEmplacement unit in MechDsiplay.ArmorPanel class. */public class GunEmplacementMapSet implements DisplayMapSet{    private Component comp;    private PMSimplePolygonArea[] areas = new PMSimplePolygonArea[5];    private PMSimpleLabel[] labels = new PMSimpleLabel[5];    private PMValueLabel[] vLabels = new PMValueLabel[5];    private Vector bgDrawers = new Vector();    private PMAreasGroup content = new PMAreasGroup();      private static final String IMAGE_DIR = "data/images/widgets";    private static final Polygon BUILDING_CF =        new Polygon(new int[]{ 0,   0,  40, 40 },                    new int[]{ 0, 160, 160,  0 }, 4);    private static final Polygon TURRET_ARMOR =        new Polygon(new int[]{   0,   0,  80,  80,  90, 150, 160,                               160, 150, 110,  80,  80},                    new int[]{  20,  25,  25,  30,  35, 35,  30,                                15,   0,   0,  15,  20}, 12);        private static final Font       FONT_LABEL = new Font("SansSerif", Font.PLAIN, GUIPreferences.getInstance().getInt("AdvancedMechDisplayArmorSmallFontSize")); //$NON-NLS-1$    private static final Font       FONT_VALUE = new Font("SansSerif", Font.PLAIN, GUIPreferences.getInstance().getInt("AdvancedMechDisplayArmorLargeFontSize")); //$NON-NLS-1$       public GunEmplacementMapSet(Component c){    comp = c;    setAreas();    setLabels();    setBackGround();    translateAreas();    setContent();  }    public void setRest(){  }    public PMAreasGroup getContentGroup(){        return content;    }        public Vector getBackgroundDrawers(){        return bgDrawers;    }        public void setEntity(Entity e){      GunEmplacement ge = (GunEmplacement) e;      int loc = GunEmplacement.LOC_BUILDING;      vLabels[loc].setValue(ge.getArmorString(loc));      WidgetUtils.setAreaColor(areas[loc], vLabels[loc],                               (double) ge.getArmor(loc) /                               (double) ge.getOArmor(loc));      loc = GunEmplacement.LOC_TURRET;      vLabels[loc].setValue(ge.getArmorString(loc));      WidgetUtils.setAreaColor          (areas[loc], vLabels[loc],           ge.hasTurret()           ? (double) ge.getArmor(loc) / (double) ge.getOArmor(loc)           : 0);    }        private void setContent(){        content.addArea(areas[GunEmplacement.LOC_BUILDING]);        content.addArea(labels[GunEmplacement.LOC_BUILDING]);        content.addArea(vLabels[GunEmplacement.LOC_BUILDING]);        content.addArea(areas[GunEmplacement.LOC_TURRET]);        content.addArea(labels[GunEmplacement.LOC_TURRET]);        content.addArea(vLabels[GunEmplacement.LOC_TURRET]);    }    private void setAreas(){    areas[GunEmplacement.LOC_BUILDING] = new PMSimplePolygonArea(BUILDING_CF);    areas[GunEmplacement.LOC_TURRET] = new PMSimplePolygonArea(TURRET_ARMOR);  }    private void setLabels(){    FontMetrics fm = comp.getFontMetrics(FONT_LABEL);        //Labels for Front view    labels[GunEmplacement.LOC_BUILDING] = WidgetUtils.createLabel(Messages.getString("GunEmplacementMapSet.ConstructionFactor"), fm, Color.white,90,200); //$NON-NLS-1$    labels[GunEmplacement.LOC_TURRET] = WidgetUtils.createLabel(Messages.getString("GunEmplacementMapSet.TurretArmor"), fm, Color.white,90,-25); //$NON-NLS-1$        //Value labels for all parts of mek    fm =  comp.getFontMetrics(FONT_VALUE);       vLabels[GunEmplacement.LOC_BUILDING] = WidgetUtils.createValueLabel(90, 90, "", fm); //$NON-NLS-1$    vLabels[GunEmplacement.LOC_TURRET] = WidgetUtils.createValueLabel(90, 10, "", fm); //$NON-NLS-1$    }        private void setBackGround(){        Image tile = comp.getToolkit().getImage(IMAGE_DIR+"/tile.gif"); //$NON-NLS-1$        PMUtil.setImage(tile,comp);        int b = BackGroundDrawer.TILING_BOTH;        bgDrawers.addElement(new BackGroundDrawer (tile,b));                    b = BackGroundDrawer.TILING_HORIZONTAL |                 BackGroundDrawer.VALIGN_TOP;        tile = comp.getToolkit().getImage(IMAGE_DIR+"/h_line.gif"); //$NON-NLS-1$        PMUtil.setImage(tile,comp);        bgDrawers.addElement(new BackGroundDrawer (tile,b));                                    b = BackGroundDrawer.TILING_HORIZONTAL |                 BackGroundDrawer.VALIGN_BOTTOM;        tile = comp.getToolkit().getImage(IMAGE_DIR+"/h_line.gif"); //$NON-NLS-1$        PMUtil.setImage(tile,comp);        bgDrawers.addElement(new BackGroundDrawer (tile,b));                    b = BackGroundDrawer.TILING_VERTICAL |                 BackGroundDrawer.HALIGN_LEFT;        tile = comp.getToolkit().getImage(IMAGE_DIR+"/v_line.gif"); //$NON-NLS-1$        PMUtil.setImage(tile,comp);        bgDrawers.addElement(new BackGroundDrawer (tile,b));                    b = BackGroundDrawer.TILING_VERTICAL |                 BackGroundDrawer.HALIGN_RIGHT;        tile = comp.getToolkit().getImage(IMAGE_DIR+"/v_line.gif"); //$NON-NLS-1$        PMUtil.setImage(tile,comp);        bgDrawers.addElement(new BackGroundDrawer (tile,b));                                    b = BackGroundDrawer.NO_TILING |                 BackGroundDrawer.VALIGN_TOP |                BackGroundDrawer.HALIGN_LEFT;        tile = comp.getToolkit().getImage(IMAGE_DIR+"/tl_corner.gif"); //$NON-NLS-1$        PMUtil.setImage(tile,comp);        bgDrawers.addElement(new BackGroundDrawer (tile,b));                    b = BackGroundDrawer.NO_TILING |                 BackGroundDrawer.VALIGN_BOTTOM |                BackGroundDrawer.HALIGN_LEFT;        tile = comp.getToolkit().getImage(IMAGE_DIR+"/bl_corner.gif"); //$NON-NLS-1$        PMUtil.setImage(tile,comp);        bgDrawers.addElement(new BackGroundDrawer (tile,b));                    b = BackGroundDrawer.NO_TILING |                 BackGroundDrawer.VALIGN_TOP |                BackGroundDrawer.HALIGN_RIGHT;        tile = comp.getToolkit().getImage(IMAGE_DIR+"/tr_corner.gif"); //$NON-NLS-1$        PMUtil.setImage(tile,comp);        bgDrawers.addElement(new BackGroundDrawer (tile,b));                    b = BackGroundDrawer.NO_TILING |                 BackGroundDrawer.VALIGN_BOTTOM |                BackGroundDrawer.HALIGN_RIGHT;        tile = comp.getToolkit().getImage(IMAGE_DIR+"/br_corner.gif"); //$NON-NLS-1$        PMUtil.setImage(tile,comp);        bgDrawers.addElement(new BackGroundDrawer (tile,b));    }        private void translateAreas(){      areas[GunEmplacement.LOC_BUILDING].translate(70,25);      areas[GunEmplacement.LOC_TURRET].translate(-30, -10);    } }

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